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Thanks

Posted: 20 Nov 2011, 14:12
by tcat92
Thanks HaYDen for your Fix. Running 5780x1080 fine. No real issues. But I think the next release will make it perfect. Gave to your Widescreen fix by accident. I should have sent it here. It wasn't much so no big deal. But huge thanks from all of us.

Yes, the fov doesn't keep it's setting. It would be awesome if you can add that, but please give us what you have if you feel it's done. The FOV can wait.

Hayden, your fix is

Posted: 20 Nov 2011, 14:41
by Spyle311
Hayden, your fix is awesome!

I'm not sure what the cause is, but I'm having a real hard time selecting skills when leveling up. My mouse doesn't seem to work, my clicks take me to areas I did not click on, and I can't even click to select the current skill to level up. I have to use nothing but the keyboard, and even that can be challenging..

Spyle311 wrote:Hayden, your

Posted: 20 Nov 2011, 14:44
by HaYDeN
Hayden, your fix is awesome!

I'm not sure what the cause is, but I'm having a real hard time selecting skills when leveling up. My mouse doesn't seem to work, my clicks take me to areas I did not click on, and I can't even click to select the current skill to level up. I have to use nothing but the keyboard, and even that can be challenging..


Yes - I can't for the life of me figure that out at the moment, because I did have that working at one point.

What I have at the moment in

Posted: 20 Nov 2011, 14:46
by HaYDeN
What I have at the moment in addition to the previous fix....

- You can access map via the menu or M and it will show correctly, and coming out of quick travel works also, pressing tab in the Map won't unscale it.
- I've disabled the lock picking scaling because I feel it's too dark, it's not unusable zoomed.
- Fixed mouse cursor being hyper sensitive, but CAVEAT: You have to access the map first before that piece of code executes, but once done it sticks for the entire game.

Remaining serious problems:
- Skills screen still not fixed. (Mouse input doesn't match result)

Remaining very low priority problems;
- Blue either side of the loading screen still unfixed. (I don't consider it game-breaking)

Possible additions:
- World FOV and Hands FOV setting.

Just wanted to pop in and

Posted: 20 Nov 2011, 14:49
by Amon Amarth
Just wanted to pop in and say, thank you so much for this HaYDeN. It's great people like you that basically help game companies make a little more money, because otherwise we wouldn't stand for being neglected as customers.

A donation is headed your way for sure.

HaYDeN wrote:timtl wrote:I

Posted: 20 Nov 2011, 15:36
by Falcon1
[quote]I have installed the english skyrim localization, and now I can confirm that the fix works perfect!
But with non-english all sad :(


If this is the case then likely the layout for the executable for the different localization is completely different, unless there was call for a specific localization to be added for support unfortunately you'd need to continue using the english EXE....

Have you tried the English EXE with the localized data files? - I could imagine playing the game in non-native language probably quite annoying.

Your fix works flawless with german language version.

Seems like in order to get

Posted: 20 Nov 2011, 15:46
by HaYDeN
Seems like in order to get the skills screen working properly, the background has to be stretched, thoughts?

HaYDeN wrote:Seems like in

Posted: 20 Nov 2011, 15:51
by chieftex
Seems like in order to get the skills screen working properly, the background has to be stretched, thoughts?



If what you say is the case, does this mean the skills screen actually has its own FOV?

Each individual menu has its

Posted: 20 Nov 2011, 15:59
by HaYDeN
Each individual menu has its own set of functions, which is why the thing is so frigging hard to fix, you can't just patch one place, you end up patching 10, if you try and patch a common function, then you end up breaking everything else to fix one thing.

No own FOV so to speak tho, it's very similar to the map basically, its an issue with it "registering" the 2D interface/input for the 3D interface -- make 2D correct and you break 3D and vice versa - I assume Helifax's fix had the same problem?

Dont know if its by design,

Posted: 20 Nov 2011, 16:00
by snuble
Dont know if its by design, but having problems when enemy uses magick. Its like Battlefield 3 where any lightsource seems to fill the screen. In Skyrim flame using enemies just flood the screen with flames, maybe its same as BF3 with wrong scaling of effect?

HaYDeN wrote:Each individual

Posted: 20 Nov 2011, 16:01
by Amon Amarth
Each individual menu has its own set of functions, which is why the thing is so frigging hard to fix, you can't just patch one place, you end up patching 10, if you try and patch a common function, then you end up breaking everything else to fix one thing.

No own FOV so to speak tho, it's very similar to the map basically, its an issue with it "registering" the 2D interface/input for the 3D interface -- make 2D correct and you break 3D and vice versa - I assume Helifax's fix had the same problem?


Wait, so the Skills Menu isn't working right? In what way? I actually didn't seem to notice it.

The Skills menu works with

Posted: 20 Nov 2011, 16:07
by kilmoor
The Skills menu works with WASD and Enter. Much better than blind clicking regions in a stretched screen, IMO.

Enchanting station has key-bind issues. When the menus are used to select item, enchantment, soul gem, then press F to rename item, sometimes I get a total keyboard lockout where only ~ key works for dev console. I need to exit game and reload, and have had trouble naming enchanted items. I can't think of any other issues, it has been a wonderful fix. Near perfect, since I don't feel like I'm losing anything by playing in surround, like Bethesda should have done! In Bethesda's defense, even though the engine is underwhelming (to an extreme), the stories, quests, and maps are great. Those elements have topped Morrowind and Oblivion, even if the engine feels 3 years old.

I'll release with FOV option,

Posted: 20 Nov 2011, 16:26
by HaYDeN
I'll release with FOV option, map fixed properly (or as best can be done) and lock picking scaling off.

Skills will still be broken, will have to use keyboard - will be the only known severe issue AFAIK.

Falcon1 wrote:Your fix works

Posted: 20 Nov 2011, 16:44
by pudel

Your fix works flawless with german language version.



Can confirm that.

Brilliant fixes@Hayden/Helifax!



Cant remember a thread here which had more than 100 pages within a week. :O

HaYDeN wrote:Seems like in

Posted: 20 Nov 2011, 16:44
by bakersville123
Seems like in order to get the skills screen working properly, the background has to be stretched, thoughts?


HaYDen, I'd welcome as resolution to the skills tree and if stretching corrects this my opinion is it would be more servicable then its current state.

Thanks again for releasing this fix. It's made the game truly memorable.

Version 0.4 is now up in the

Posted: 20 Nov 2011, 17:21
by HaYDeN


Version 0.4 is now up in the Skyrim Detailed Report

Additional option:

- World FOV: Standard FOV setting, the world, ya know...
- Hands FOV: The FOV for the players hands.

Changes:

- Lock picking scaling is now off.
- Map no longer requires any form of hot key and can be accessed in any way, fast travel should work without any "after effect"
- Menu mouse sensitivity should be normal after accessing the map ONCE during the entire game.

A note about the FOV:

Because the engine is natively HOR+ and scales the FOV, 90 is actually the most accepted FOV - internally it will be scaling out to about 140 @ 5760x1080, a non-native HOR+ engine you would actually need to specify ~140 for 5760x1080

It should be resolution agnostic.

kilmoor wrote:The Skills menu

Posted: 20 Nov 2011, 17:27
by matrices
The Skills menu works with WASD and Enter. Much better than blind clicking regions in a stretched screen, IMO.

Enchanting station has key-bind issues. When the menus are used to select item, enchantment, soul gem, then press F to rename item, sometimes I get a total keyboard lockout where only ~ key works for dev console. I need to exit game and reload, and have had trouble naming enchanted items. I can't think of any other issues, it has been a wonderful fix. Near perfect, since I don't feel like I'm losing anything by playing in surround, like Bethesda should have done! In Bethesda's defense, even though the engine is underwhelming (to an extreme), the stories, quests, and maps are great. Those elements have topped Morrowind and Oblivion, even if the engine feels 3 years old.


I read that the "fix" for this is to make sure that you don't hit the delete key beyond the last character you delete in the name.

FOV for Hands and for World ?

Posted: 20 Nov 2011, 17:27
by Haldi
FOV for Hands and for World ? So hand means with weapons and Wold if you press R and put weapons away ?

What happens if you change FOV in console ? changes for both? gonna try it out...

Haldi wrote:FOV for Hands and

Posted: 20 Nov 2011, 17:36
by HaYDeN
FOV for Hands and for World ? So hand means with weapons and Wold if you press R and put weapons away ?

What happens if you change FOV in console ? changes for both? gonna try it out...


The whole point is so that you don't have to change it in the console, and it will persist no matter what - I personally noticed it defaulting on Loading or Quick travel.

You should set it to what you desire it to be, as you would have typed it into the console, the default is 75 for the world and 65 I think for the hands, when you set it in the console, "FOV numf" it will change both hands and world to this setting.

"FOV 90" in the console would be the same as putting 90.0 in both the boxes.

HaYDeN wrote:Version 0.4 is

Posted: 20 Nov 2011, 17:41
by matrices


Version 0.4 is now up in the Skyrim Detailed Report

Additional option:

- World FOV: Standard FOV setting, the world, ya know...
- Hands FOV: The FOV for the players hands.

Changes:

- Lock picking scaling is now off.
- Map no longer requires any form of hot key and can be accessed in any way, fast travel should work without any "after effect"
- Menu mouse sensitivity should be normal after accessing the map ONCE during the entire game.

A note about the FOV:

Because the engine is natively HOR+ and scales the FOV, 90 is actually the most accepted FOV - internally it will be scaling out to about 140 @ 5760x1080, a non-native HOR+ engine you would actually need to specify ~140 for 5760x1080

It should be resolution agnostic.


Perhaps I am missing something, but the menus are now appearing at the flanking screens rather than the center one. (5760 x 1080)

The map also moves all over the place when scrolling horizontally.