Sekiro: Shadows Die Twice will need an ultrawide fix

Topics about game solutions, and success or failure in getting them to work.
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Clavus
Posts: 2
Joined: 22 Mar 2019, 20:49

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by Clavus »

Clavus wrote:I'm having trouble even launching the game, it keeps changing my resolution constantly so I can't even get past the company logos. First I thought it was an ultrawide issue but apparently people are able to play? Is there a known issue with high refreshrate monitors perhaps? I've got a 100hz 3440x1440 screen flanked by two 1080p monitors. Can't find a way to resolve this problem so far...


Follow-up to my post: to fix it, I disconnected my two 1080p monitors (from display properties, not physically). In the display settings I noticed it had defaulted my resolution to 3840x1620, while I have a 3440x1440 monitor. Changed this to the correct resolution. Also turned off "automatic rendering adjustment" or what's-it-called right next to the display option, though I don't know if that helped. After that I shut down the game, re-enabled my 1080p monitors, and the game now launches without issues.
Asarec
Posts: 2
Joined: 22 Mar 2019, 20:52

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by Asarec »

BakedCookie wrote:
Asarec wrote:
jackfuste wrote:Replace sekiro.exe in the game folder - sekiro_v3.7z

  • Fixed NPC blur/freeze outside of the 16:9


Jackfuste, you're the man! Thank you for this. Worked beautifully on my 21:9 (3440 x 1440) Alienware monitor.

Just one bug I'm noticing that others have reported:

balala wrote:The v2 exe has the problem of icons floating about in wrong places which is not present in the first edited version.


Also:

nikos wrote:Having the same issue. Really appreciate the work, Jack. Grateful to be able to play this on day one at 21:9.


There were others whom reported it. Just want to make sure this is seen.

Thank you very much for your talent.



He updated his original post with a v3 exe. I didn't notice either until someone pointed it out later in the thread.


Oh....

Sorry about that! I'll test it now.
qcdanthemanqc
Posts: 3
Joined: 22 Mar 2019, 21:44

Post by qcdanthemanqc »

Wow !! thank you so much for the quick fixes !!!! Do anyone knows how to change the FOV in config ? would it be possible ? thanks !
qcdanthemanqc
Posts: 3
Joined: 22 Mar 2019, 21:44

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by qcdanthemanqc »

zorranco wrote:All heil the almighty Jackfuste.

Waiting patiently for a FoV fix to start playing....


Yes ! hope to get a fix soon !!
yobayoba
Posts: 8
Joined: 12 Aug 2014, 15:22

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by yobayoba »

Hello, the game is in fullscreen after i applied the fix (21:9), but when i stream it using OBS and YouTube or Twitch, image looks like a small rectangle. Why is this happening?
acecel
Posts: 8
Joined: 23 Oct 2018, 20:28

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by acecel »

Thanks a lot jackfuste for both fix.
DaemonXHUN
Posts: 16
Joined: 20 Aug 2017, 14:29

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by DaemonXHUN »

I'm wondering would it be possible to remove the NPC dialogue overlay, the death screen overlay and the item pick up overlay as well? All of these are 16:9 just like the red health overlay and the black stealth overlay. These are not really big problems, but if these were done, this modification would be totally perfect.
CaptnNemo
Posts: 3
Joined: 23 Mar 2019, 00:56

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by CaptnNemo »

Firstly I would like to say thank you for everyone that work on and supports these games and fixes.

Now, I have installed the latest version for the 21:9 fix and also got the disabled_textures files. Do I need the 3giamoto files also for it to work ?

And lastly I have lost the reshade effects since replacing the disabled_textures files. Any way to have reshade work with all the current fixes ?

Thanks again :)
Aure
Posts: 7
Joined: 03 Feb 2019, 20:20

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by Aure »

Darktalon wrote:Why 1.3.1 instead of 1.3.15?


Sorry for delay, shouldn't matter which version.

DaemonXHUN wrote:I did exactly what you have said but the overlays are still there and on the top of that there are green words on the top and bottom of my screen (Stereo Disabled, etc.).


christofin wrote:I'm having trouble finding "d3d11_log.txt" after I extracted the file. Did I have to run the modified .exe that jackfuste posted first?


My fault! It should have read d3dx.ini. I've since fixed my post.
CaptnNemo
Posts: 3
Joined: 23 Mar 2019, 00:56

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by CaptnNemo »

CaptnNemo wrote:Firstly I would like to say thank you for everyone that work on and supports these games and fixes.

Now, I have installed the latest version for the 21:9 fix and also got the disabled_textures files. Do I need the 3giamoto files also for it to work ?

And lastly I have lost the reshade effects since replacing the disabled_textures files. Any way to have reshade work with all the current fixes ?

Thanks again :)


Never mind, I re-applied the reshade on it and now everything is dandy!! :)

Now, if we can get, FOV modifier, HUD 21:9 and unlocked fps, this game will be perfect loll!! Which it already is :)
Vovegog
Posts: 3
Joined: 23 Mar 2019, 03:22

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by Vovegog »

CaptnNemo wrote:
CaptnNemo wrote:Firstly I would like to say thank you for everyone that work on and supports these games and fixes.

Now, I have installed the latest version for the 21:9 fix and also got the disabled_textures files. Do I need the 3giamoto files also for it to work ?

And lastly I have lost the reshade effects since replacing the disabled_textures files. Any way to have reshade work with all the current fixes ?

Thanks again :)


Never mind, I re-applied the reshade on it and now everything is dandy!! :)

Now, if we can get, FOV modifier, HUD 21:9 and unlocked fps, this game will be perfect loll!! Which it already is :)

With this ultrawide fix, I only really want to have it run at 100 FPS so I can actually utilize my screen fully.
Oh, FromSoft, you were supposed to be our saviour amidst bad devs!
bypass
Posts: 4
Joined: 02 Mar 2019, 10:42

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by bypass »

It works like a charm with the Disable_textures.7z and sekiro_v3.7z fixes, thanks jackfuste!

20190323102241_1.jpg
20190323102241_1.jpg (396.29 KiB) Viewed 7957 times
qcdanthemanqc
Posts: 3
Joined: 22 Mar 2019, 21:44

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by qcdanthemanqc »

Vovegog wrote:
CaptnNemo wrote:
CaptnNemo wrote:Firstly I would like to say thank you for everyone that work on and supports these games and fixes.

Now, I have installed the latest version for the 21:9 fix and also got the disabled_textures files. Do I need the 3giamoto files also for it to work ?

And lastly I have lost the reshade effects since replacing the disabled_textures files. Any way to have reshade work with all the current fixes ?

Thanks again :)


Never mind, I re-applied the reshade on it and now everything is dandy!! :)

Now, if we can get, FOV modifier, HUD 21:9 and unlocked fps, this game will be perfect loll!! Which it already is :)

With this ultrawide fix, I only really want to have it run at 100 FPS so I can actually utilize my screen fully.
Oh, FromSoft, you were supposed to be our saviour amidst bad devs!


FOV x2 pleeeaaaaasseeeee XD
kwaleed232
Posts: 1
Joined: 23 Mar 2019, 05:41

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by kwaleed232 »

hi ...new member here ...can someone please link the updated fixes in a post...cheers
Aure
Posts: 7
Joined: 03 Feb 2019, 20:20

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by Aure »

Just realized we still have some of the "stealth" hud in play during subtitles/conversation. Minor annoyance.
esteady1
Posts: 112
Joined: 21 Jan 2014, 21:50

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by esteady1 »

Great stuff Jackfuste!

Won’t be able to test this until later this weekend. Meanwhile, can anyone confirm if this works with triple wide 48:9? If not, Jack please help!

Jack, please post a donate link!
bypass
Posts: 4
Joined: 02 Mar 2019, 10:42

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by bypass »

Yes jackfuste please post a donate link!
Pimp1310
Posts: 5
Joined: 10 Aug 2018, 17:20

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by Pimp1310 »

Hey


is it possible to make a 3840x1080 (16:10) Mod?

THX
balala
Posts: 2
Joined: 22 Mar 2019, 13:32

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by balala »

A bit off-topic, but can one edit the exe to turn off camera auto-adjust? It's the one thing killing the game for me right now. I have to fight the camera more than I do anything else in the game.
daitern
Posts: 4
Joined: 12 Nov 2017, 22:49

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by daitern »

Hi can anyone edit the codex version please , I am not the editor type...I could not upload the file since I have 5MB limit. So I will copy the link here. Thanks.
https://ufile.io/th7lw
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