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Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Posted: 03 Feb 2019, 03:53
by BaconKnight
admiraltennek wrote:Well, I managed to get this plus ReShade working together by downloading an older version of 3Dmigoto (1.2.73) and using the d3d11.dll, d3dcompiler_46.dll and d3dx.ini from that instead. I'm only using a 16:9 monitor, so all I can confirm is that the vignette removal is working as intended. :thumbup:


When I try to do this, my game starts up with an on screen display/gui showing Stereo Disabled and a bunch of text like (V/V: 0, etc) in green on the top. Not familiar with 3DMigito so not sure how to turn it off.

Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Posted: 03 Feb 2019, 04:01
by admiraltennek
BaconKnight wrote:
admiraltennek wrote:Well, I managed to get this plus ReShade working together by downloading an older version of 3Dmigoto (1.2.73) and using the d3d11.dll, d3dcompiler_46.dll and d3dx.ini from that instead. I'm only using a 16:9 monitor, so all I can confirm is that the vignette removal is working as intended. :thumbup:


When I try to do this, my game starts up with an on screen display/gui showing Stereo Disabled and a bunch of text like (V/V: 0, etc) in green on the top. Not familiar with 3DMigito so not sure how to turn it off.


Open d3dx.ini and search for "hunting=" (without quotes) and change the 1 next to it to 2. Alternatively, you can just press 0 on your numpad to make the overlay go away. I'd also recommend disabling all the logging options at the top of the file (change the 1's to 0's), as having these enabled resulted in a very large log file in my game folder.

Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Posted: 03 Feb 2019, 04:10
by BaconKnight
Hey Admiral, thanks for tips, though I tried just copying over Helifax's d3dx.ini file (while still moving the D3d11.dll and d3dcompiler_46.dll from 1.2.73) and that seemed to work, along with working with Reshade. Think that should be good?

Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Posted: 03 Feb 2019, 04:20
by admiraltennek
I never tried using the modified d3dx.ini with the older dll's. It'll probably work just fine, though I'll leave it up to Helifax to affirm that, as I'm by no means an expert on these things. :P

Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Posted: 03 Feb 2019, 04:52
by TheWitcher
admiraltennek wrote:Well, I managed to get this plus ReShade working together by downloading an older version of 3Dmigoto (1.2.73) and using the d3d11.dll, d3dcompiler_46.dll and d3dx.ini from that instead. I'm only using a 16:9 monitor, so all I can confirm is that the vignette removal is working as intended. :thumbup:


Interesting, I'm not big on ReShade as much as I should - had done it for Skyrim and W3 but I may try it for this - sidenote Q: what are shading benefits of reshade for this game in particular?

Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Posted: 03 Feb 2019, 05:37
by valkyrie743
TheWitcher wrote:
admiraltennek wrote:Well, I managed to get this plus ReShade working together by downloading an older version of 3Dmigoto (1.2.73) and using the d3d11.dll, d3dcompiler_46.dll and d3dx.ini from that instead. I'm only using a 16:9 monitor, so all I can confirm is that the vignette removal is working as intended. :thumbup:


Interesting, I'm not big on ReShade as much as I should - had done it for Skyrim and W3 but I may try it for this - sidenote Q: what are shading benefits of reshade for this game in particular?





http://www.screenshotcomparison.com/comparison/129269
http://www.screenshotcomparison.com/comparison/129270

i fixed the black levels so there is no more of that haze look (blacks not being black) use reshades smaa over ingames, and another to slightly improve color

Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Posted: 03 Feb 2019, 07:46
by SAMI
helifax wrote:Image

What it does:

[Surround/Eyefinity]
- Centres the UI for Surround/Eyefinity users (Monitor count >=2)
- Removes the Cinematic Black borders in Surround/Eyefinity.
- Videos and Concept Art and etc confined to the centre screen.
- Swap between centred UI and default UI by pressing F11 (is enabled by default).

[All Resolutions]
- Tweaks the Vignette so is not visible. (Just removing it, creates a colour inversion bug).
- Removes the Blackbars in cinematics. (I believe it should work at 21:9 aspect ratios as well).


What it doesn't do:
- It doesn't change the UI at 4:3, 16:9, 16:10, 21:9 resolutions.
- It doesn't change the Rendering Viewport. Meaning, if you get black bars at 16:10 or 4:3 aspect ratios, you still get them! The whole game was made for 16:9 based resolutions.

- DirectX11 ONLY!
http://3dsurroundgaming.com/GamePatches ... L_2_UI.rar

- Copy the content next to RE2.exe.
- For Surround/Eyefinity apply the HEX EDIT for FOV by Jackfuste:
"or using Hex-editor replace the following bytes in re2.exe:
FD FF A7 3F 00 00 00 00 => FD FF A7 40 00 00 00 00"

Done using 3DMigoto wrapper:https://github.com/bo3b/3Dmigoto

Enjoy!


Hey the download link isn't working. It's taking me to a page that shows weird codes as if I opened the rar file with notepad.

However I did try to copy all these codes to a text file and changed the extension to rar but the archive still fails to open.

Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Posted: 03 Feb 2019, 07:59
by TheWitcher
Seems that 3dsurround site is being weird.

Use a download manager..may work. Otherwise im sure helifax will reup it. sorry i cant. im at my friends house now

Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Posted: 03 Feb 2019, 08:25
by TheWitcher
valkyrie743 wrote:
TheWitcher wrote:
admiraltennek wrote:Well, I managed to get this plus ReShade working together by downloading an older version of 3Dmigoto (1.2.73) and using the d3d11.dll, d3dcompiler_46.dll and d3dx.ini from that instead. I'm only using a 16:9 monitor, so all I can confirm is that the vignette removal is working as intended. :thumbup:


Interesting, I'm not big on ReShade as much as I should - had done it for Skyrim and W3 but I may try it for this - sidenote Q: what are shading benefits of reshade for this game in particular?





http://www.screenshotcomparison.com/comparison/129269
http://www.screenshotcomparison.com/comparison/129270

i fixed the black levels so there is no more of that haze look (blacks not being black) use reshades smaa over ingames, and another to slightly improve color


Well I'm sold ....damn! I didn't realize it was that bad. Teach me how to get it working with helifax's thing lol. all the d3dx.ini talk is confusing can you simplify the options plz?

Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Posted: 03 Feb 2019, 08:48
by Mechanical.Paladin
Hi helifax, thank you for the patch!
There are minor issues with it however. Some GUI elements don't show properly (see the ammo count area) and black bars still show for couple of frames when you enter a cutscene.

Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Posted: 03 Feb 2019, 10:11
by Amon Amarth
Awesome fix! Thanks heli. Hoping for DX12.

Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Posted: 03 Feb 2019, 10:50
by BaconKnight
admiraltennek wrote:I never tried using the modified d3dx.ini with the older dll's. It'll probably work just fine, though I'll leave it up to Helifax to affirm that, as I'm by no means an expert on these things. :P


Another dumb question hoping someone has an answer to, but I noticed that when the game starts, there's this beeping sound. Tried it both ways, using Helifax's d3dx and bringing it in from 1.2.73 and modifying it, seems to be the same. Is there a way to disable it? If not, then that's fine, fairly minor thing.

Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Posted: 03 Feb 2019, 10:57
by SAMI
TheWitcher wrote:Seems that 3dsurround site is being weird.

Use a download manager..may work. Otherwise im sure helifax will reup it. sorry i cant. im at my friends house now


Looks like it worked using Microsoft Edge. Huh Edge isn't as useless as I thought lol.

Anyway, it seems like Helifax's fix work well with RE2. The vignette is gone without screwing up the lighting, which is a good thing. This fix doesn't remove letterbox on 16:10 and 4:3 though.

But that can be solved too by using the old fix for the demo.

Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Posted: 03 Feb 2019, 11:05
by Mechanical.Paladin
Pressed zero on the numpad when using Helifax's fix and this came up. What is it?

Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Posted: 03 Feb 2019, 13:24
by helifax
Mechanical.Paladin wrote:Pressed zero on the numpad when using Helifax's fix and this came up. What is it?


That is the UI for the wrapper used for hunting the shaders.
I have disabled it and re-uploaded the fix.

Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Posted: 03 Feb 2019, 14:28
by Hobe
I've tried helifax's fix, vignette is solved, unfortunately the UI is still not centered tried with F11 but nothing changes, any advice?
my resolution is 6000x1080

Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Posted: 03 Feb 2019, 17:26
by susahamat
Mechanical.Paladin wrote:Hi helifax, black bars still show for couple of frames when you enter a cutscene.


i can confirm this issue

Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Posted: 03 Feb 2019, 18:54
by helifax
susahamat wrote:
Mechanical.Paladin wrote:Hi helifax, black bars still show for couple of frames when you enter a cutscene.


i can confirm this issue


Nothing that can be done about it currently, unless you want to make all the UI fully transparent.

Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Posted: 03 Feb 2019, 18:58
by helifax
Hobe wrote:I've tried helifax's fix, vignette is solved, unfortunately the UI is still not centered tried with F11 but nothing changes, any advice?
my resolution is 6000x1080


Make sure you are trying it with a CLEAN EXE ONLY WITH THE FOV fix and not any of the other HEX edits - which break the rendering.
NVM, I found a bug with bezel corrected resolutions. Working on it.
Also, it seems that if you have a cracked version of the game, this might not work, since the hacks/cracks whatver, prevent the d3d11 hooking.
SO... have a legit STEAM version!

Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Posted: 03 Feb 2019, 19:31
by helifax
Hobe wrote:I've tried helifax's fix, vignette is solved, unfortunately the UI is still not centered tried with F11 but nothing changes, any advice?
my resolution is 6000x1080


If you are using FAKE fullscreen (Borderless Window) make sure your WINDOWS DESKTOP resolution == Game Resolution.
In your case make both windows and the game run at 6000x1080.

OR
Use Windowed mode or Fullscreen mode.