Doom (2016)

Detailed breakdowns of how games react to widescreen, ultra-wide, 4k and multi-mon
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jschwabe
Posts: 4
Joined: 28 Jun 2016, 21:35

Re: Doom (2016)

Post by jschwabe »

I'm getting this error using Widescreen Fixer: "Could not find AspectFix1 injection point, DOOM may have updated to a version that is no longer supported."
The latest update seems to have broken the fix :(
I can still do triple monitors, but it's stretched horizontally a lot and the hud is a bit buggy. I'd be willing to throw down some cash into a pot for someone to do an update to the plugin to get this fixed.
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Adybo123
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Joined: 24 Dec 2016, 19:51

Re: Doom (2016)

Post by Adybo123 »

Happening to me too.
Has Bethesda/ID removed triple-wide support because they believed it to be cheating in multiplayer? None of the previous updates broke flawless widescreen and yet this one has done so seemingly on purpose.
If so why are 16:3 and 5760x1080 still selectable in the menu?

Image

^ That's what DOOM arcade mode looked like without the fix (DOOM screenshots on steam have been tearing lately, might be Vulkan).
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stangflyer
Posts: 280
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Re: Doom (2016)

Post by stangflyer »

Adybo123 wrote:Happening to me too.
Has Bethesda/ID removed triple-wide support because they believed it to be cheating in multiplayer? None of the previous updates broke flawless widescreen and yet this one has done so seemingly on purpose.
If so why are 16:3 and 5760x1080 still selectable in the menu?

Image

^ That's what DOOM arcade mode looked like without the fix (DOOM screenshots on steam have been tearing lately, might be Vulkan).


Very frustrating. I have been on surround or eyefinity since 2010. Getting frustrated that in 2016/2017 we still have developers that will not code for triple screen or even 21x9. If all developers coded for 21:9 I would get a 3440x1440 or larger monitor in a second.

I do appreciate greatly all the people that provide fixes for these games. I just wish they came out of the box with them done. Then when updates or DLC's get added they do not break everything.

:thumbdown:
Guest

Re: Doom (2016)

Post by Guest »

Made an account to also post on here, Flawless Wide Screen doesn't work anymore with the update for me as well, it gives me the same error as posted above, willing to put money in a pot for any sort of fixes (: If there is another way to fix it rather then using Flawless Widescreen please let me know! I've heard of changing the save data files as well as launch options but none happened to work for me... I hope you all have an awesome Christmas or Holiday!
AeXiPHiXiON
Posts: 13
Joined: 29 Jul 2016, 07:15

Re: Doom (2016)

Post by AeXiPHiXiON »

Same issue here with Flawless. Widescreen rez still works in windowed mode without Flawless.

set your PC display rez to 5760x1080.

use the GeForce Experience app to modify the DOOM config to use Desktop rez in Windowed Borderless mode.

Not perfect but gets around the Fullscreen fail issue.

:triplewide:
morty343
Posts: 9
Joined: 30 Dec 2015, 19:31

Re: Doom (2016)

Post by morty343 »

The below isn't working for me, maybe I'm missing a step? Just bought the game during the Steam sale.

AeXiPHiXiON wrote:Same issue here with Flawless. Widescreen rez still works in windowed mode without Flawless.

set your PC display rez to 5760x1080.

Did that, however in my case it's 5760x1200 (Using GTX980Ti with center monitor via DVI and outside monitors via display port)

AeXiPHiXiON wrote:use the GeForce Experience app to modify the DOOM config to use Desktop rez in Windowed Borderless mode.

Not perfect but gets around the Fullscreen fail issue.

Did that too, using GeForce Experience, but I am still getting the stretched/zoomed issue, like people saw prior to when the FWS fix was working.

Help!
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PseudoSoul
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Joined: 15 Dec 2016, 00:47

Re: Doom (2016)

Post by PseudoSoul »

This is exactly why I do not purchase these games at full price. If these big companies do not fully support my system, then I will not pay full price for their products. It's amazing to me that the bigger the company gets, the worse their games are.
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Re: Doom (2016)

Post by Guest »

Does anyone know how to revert the game in Steam to the older version?

Just to vent a bit, this is just unreal. I had torrented the game just to test it out on my 5760x1080 setup (games can be fickle in Surround) and it worked perfectly with Flawless. I was enjoying the game so much I said sure id deserves my money so I bought it on the steam sale. Deleted the torrent, installed Steam version, and now I find out the newest Steam version has this FOV horseshit. I spent my money on the game for 5760x1080 and now I'm finding out I'm being punished for actually paying for the game... Should have just stayed with the goddamn pirated version. Incredibly fucking frustrating.
Guest

Re: Doom (2016)

Post by Guest »

AeXiPHiXiON wrote:Same issue here with Flawless. Widescreen rez still works in windowed mode without Flawless.

set your PC display rez to 5760x1080.

use the GeForce Experience app to modify the DOOM config to use Desktop rez in Windowed Borderless mode.

Not perfect but gets around the Fullscreen fail issue.

:triplewide:


Can you tell me exactly how to do this? I don't see an option for it in Geforce Experience.
fomoz
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Re: Doom (2016)

Post by fomoz »

helifax, any chance you'll fix this?
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PseudoSoul
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Re: Doom (2016)

Post by PseudoSoul »

The worst part about this whole thing is that "Doom 3 BFG Edition" had full Triple monitor support!!!
Why the fuvk are we taking steps backward?
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Xapuyc
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Joined: 01 Oct 2016, 15:31

Re: Doom (2016)

Post by Xapuyc »

I hope for fix, also.
Now Doom is ugly on tripple monitor :(
Ex3cut3r
Posts: 13
Joined: 18 Oct 2016, 18:30

Re: Doom (2016)

Post by Ex3cut3r »

The 21:9 fix also doens't work anymore. Shame. :/
Xapuyc
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Joined: 01 Oct 2016, 15:31

Re: Doom (2016)

Post by Xapuyc »

After release was fast fix. I hope for fast fix now.
stangflyer
Posts: 280
Joined: 10 May 2009, 19:46

Re: Doom (2016)

Post by stangflyer »

I agree. I got 2 of my friends to buy it during the steam sale. They both have triple screens. Not very happy with me because I told them the game had very good support for triple screen. But I did tell them it was FWS support.
morty343
Posts: 9
Joined: 30 Dec 2015, 19:31

Re: Doom (2016)

Post by morty343 »

Bump, for rescue fix from HaYDeN!!

I don't give a rip if I have to click a disclaimer that the fix will disable/kick me off of multiplayer, I just want to play the single player in working triple wide :(
chillbill
Posts: 3
Joined: 14 Jan 2017, 11:23

Re: Doom (2016)

Post by chillbill »

The fix no longer works!

PLEASE PLEASE PLEASE update the fix!!!
stangflyer
Posts: 280
Joined: 10 May 2009, 19:46

Re: Doom (2016)

Post by stangflyer »

Quiet bump to keep this focused for a fix
SMX87
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Joined: 21 Jan 2017, 23:26

Re: Doom (2016)

Post by SMX87 »

The love for this fix is real, we need the precious!
Tempo
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Joined: 21 Jan 2017, 23:38

Re: Doom (2016)

Post by Tempo »

hey there,
new owner of an ultrawide here... i have an issue with doom using opengl in ultrawide (see attachment). Works fine in vulkan. I'm running an sli setup so I would like to play in opengl. Anyone run into this before?

Thanks!

it LOOKS like the game only wants to display what can be seen in 1920x1080... but the resolution is set to 3440x1440, if i go into windowed mode.. i get full visability
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