kaburan wrote: I'm assuming he'll just be updating Flawless Widescreen
Right, but I imagine there will be some lag time between them like with Skyrim, especially during this early release phase where Bethesda will be pushing updates out more rapidly.
Yeah, all of this could have been avoided if Bethesda just provides the proper support. Either way, i'll take a 21:9 fix with some hassles over updating, rather than no fix at all.
Its crazy, i'm playing 1920x1080 right now, and even though its a great game I don't feel like i'm playing at its maximum potential (like Skyrim @ ultrawide)
kaburan wrote: Yeah, all of this could have been avoided if Bethesda just provides the proper support. Either way, i'll take a 21:9 fix with some hassles over updating, rather than no fix at all.
Its crazy, i'm playing 1920x1080 right now, and even though its a great game I don't feel like i'm playing at its maximum potential (like Skyrim @ ultrawide)
Indeed, I'm really looking forward to digging into the two ini files and unleashing this engine's capability. I see the familiar values from Skyrim for pushing the boundaries like ugrid are present. One thing I noticed when I did try playing in triple is on ultra the shadows still looked great, Skyrim had an odd limitation with the shadow resolution where as you jumped up in screen resolution they degrade into blockier forms. Maybe some limitation that this new 64bit version of their engine can over come.
I admit I probably spent half my time 'playing skyrim' just messing around with those settings.
Looks really promising Hayden, really excited about the possibility of a working HUD fix!
Just out of curiosity, have you seen the sniper scopes or Power Armor HUD yet? Not sure if it is the same on triple-screens, but on 21:9 essentially it treats the screen like it is 16:9. Which, is alright since at least the elements seem to be the correct scale. However, the "mask" behind the elements (black rectangle for scopes, or a black 'shade' for power armor), doesn't go all the way across the screen. That results in the left/right sides being very jarring.
Is anyone able to get SLI working with Surround? Neither the Fallout 3 or Skyrim SLI bits seem to give any SLI scaling. I actually get better performance when there are NO SLI bits, and that's around 20 FPS. I get around 30 FPS when I have no SLI bits and enable AFR2.
I don't have much, but a couple of coppers have been sent your way. Will donate more once a beta version of the plugin is out. You are fantastic! Made me register to this forum, you all have a pretty outstanding and friendly community here.
HaYDeN wrote:Oh Hello there.
I'll just leave this here, about 9 hours spent on it thus far.... would really rather be playing it - plugin is not done yet.
Amon Amarth wrote:Is anyone able to get SLI working with Surround? Neither the Fallout 3 or Skyrim SLI bits seem to give any SLI scaling. I actually get better performance when there are NO SLI bits, and that's around 20 FPS. I get around 30 FPS when I have no SLI bits and enable AFR2.
Anyone got something?
Also, my virtual wife is a robot:
The Fallout3/NV/Skyrim SLI bits are all for DX9. Fallout 4 is DX11. I have 3x 970's and surprisingly enough it gets an average of 30+ fps. I turned god rays to low and I hate motion blur so that is off as well, everything else cranked up. I did find some SLI bits last night that actually gave me some scaling.. I was getting 60fps more often then not.. I havn't posted them here yet because I only got to test for a few minutes before needing to goto bed. In those few minutes of running around the only issue I noticed was that tires/rubber from a distance was rainbow colored. I'm not home now but I THIINK they were the one of the Metro games SLI bits.
TheWitcher wrote:So excuse me....does NO ONE here have THIS issue of a BLACK line going across their screen (WIDESCREEN Users - NOT Eyefinity people)
I have SLI enabled (though the game doesn't use SLI at all) and I have updated drivers. FYI I turned off EVERYTHING In the options (ultra low) and it only happens at this resolution of 3440x1440. Not lower. If I play with Ultra settings below this resolution (1440p) doesn't happen either. Basically trying to say its not settings related so lets not go there.
Same thing for me on 3440*1440 (no sli) kinda annoying ...
Is this a common problem? Im also playing with 3440x1440, I played a few hours but didnt have that problem. Only in the power armor I have a black shade but that is not that drastic.
not really. only the background shades of pop ups and some hud elements are misplaced and in the power armor the shade and with a sniper rifle the scope are not filling the screen. Other than that i dont have any problems until yet!
ekrboi wrote:I did find some SLI bits last night that actually gave me some scaling.. I was getting 60fps more often then not.. I havn't posted them here yet because I only got to test for a few minutes before needing to goto bed.
Fallout 4 HUD files are made with 1280x720 resolution in mind. In order to fix it for your res you'll need to unpack Fallout4 - Interface.ba2 with the tools already avaliable and edit it's .swf files using JPEXS Free Flash Decompiler (as other decompilers i've tried didn't work) to fit.
Koloses wrote:Fallout 4 HUD files are made with 1280x720 resolution in mind. In order to fix it for your res you'll need to unpack Fallout4 - Interface.ba2 with the tools already avaliable and edit it's .swf files using JPEXS Free Flash Decompiler (as other decompilers i've tried didn't work) to fit.
Same as Skyrim mind you.
Haldi wrote:OffTopic... Thats why there is no 144hz mode
This reminds me of other games: Wolfenstein: The New Order / The Old Blood / Rage.
What do they have in common? While Bethesda of course. Worse game engine I have witnessed EVER!!! I think they fired all their engine developers and kept only the artists or something.
Locking the game speed at FPS really???? So..If I have a shietty PC and can only play at 20 fps what? The world will be 2x times slower? LOL...
Last edited by helifax on 11 Nov 2015, 20:46, edited 1 time in total.
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