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Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Posted: 04 Sep 2015, 22:37
by .Lain
Any way to get this to work in Windowed mode? (not borderless window)
I find it very annoying that the game likes to stay in front at all times in BW. I like running TPP in the background while motherbase develops and what not
Also, i don't know if it's just me but at 21:9 text is kind of fuzzy. Great work otherwise!
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Posted: 05 Sep 2015, 01:07
by ekrboi
ElderCub wrote:I'm also looking towards a Flawless release, but in the mean time it's not hard to keep making your own fixes.
Me too! Has anyone heard if Hayden is looking into it?
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Posted: 05 Sep 2015, 01:23
by bdjace
jackfuste wrote:karloy wrote:What is the value for 5985 x 1080? Happy to hex-edit it.
- Calculate your aspect ratio
For example:
5985/1080 = 5.541666666666667 - Convert it to hex value here - http://babbage.cs.qc.cuny.edu/IEEE-754/
You get - 40 B1 55 55
Now write bytes from right to left, so it will be 55 55 B1 40
- Open mgsvtpp.exe in HEX-editor
- Find value 39 8E E3 3F and change it to 55 55 B1 40
- Save file
- Play
Thank you jackfuste. This process works for me. I was also able to modify the process slightly and got FIFA 15 working in 3440x1440. I created a post at the following thread
http://www.wsgf.org/forums/viewtopic.php?f=95&t=30236.
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Posted: 05 Sep 2015, 01:39
by skancerous
It seems that the problem with enemy markers and the rectangle in the middle cannot be fixed... Damn you Konami
Enviado desde mi GT-I9505 mediante Tapatalk
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Posted: 05 Sep 2015, 07:10
by Murican Man
sir biscuit wrote:I applied it & now I have a small box on my left screen that is the game ! I can still see it shows 5760 x 1080 in the settings . What did I do wrong ?? Edit : I got it working now . I did a file verification first , then I unzipped & MANUALLY cut & paste to the proper folder . When I let it do it automatically that's where the fubar happened (I thinks) . Game looks great now on 3 monitors !
Im having the same problem but I dont know what you unzipped, cut, and pasted could you please elaborate for me :p its driving me crazy!
*EDIT* nevermind I figured it out... god i feel like an idiot
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Posted: 05 Sep 2015, 09:13
by Toothless Spoon
ekrboi wrote:ElderCub wrote:I'm also looking towards a Flawless release, but in the mean time it's not hard to keep making your own fixes.
Me too! Has anyone heard if Hayden is looking into it?
As far as I know he hasn't looked at it - he doesn't even have the game. Helifax does, but I haven't seen him on to talk to him. So at this stage no one is looking into it in regards to a Flawless fix.
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Posted: 05 Sep 2015, 21:39
by jackfuste
skancerous wrote:It seems that the problem with enemy markers and the rectangle in the middle cannot be fixed...
You can try this:
Run mgs_fix.EXE
Run game and press F1 to fix markers
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Posted: 05 Sep 2015, 22:00
by TacticalDev91
jackfuste wrote:skancerous wrote:It seems that the problem with enemy markers and the rectangle in the middle cannot be fixed...
You can try this:
mgs_fix.zip
Run mgs_fix.EXE
Run game and press F1 to fix markers
Can you explain what you did for the fix? I would like to implement this for Ground Zeros
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Posted: 05 Sep 2015, 22:06
by skancerous
jackfuste wrote:skancerous wrote:It seems that the problem with enemy markers and the rectangle in the middle cannot be fixed...
You can try this:
mgs_fix.zip
Run mgs_fix.EXE
Run game and press F1 to fix markers
It works!
I'm literally in love with you, Internet hero
Enviado desde mi GT-I9505 mediante Tapatalk
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Posted: 06 Sep 2015, 00:44
by X1XNobleX1X
jackfuste wrote:skancerous wrote:It seems that the problem with enemy markers and the rectangle in the middle cannot be fixed...
Thank you so much for the fix, lets hope this can be implemented into the game with only 1 file.
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Posted: 06 Sep 2015, 03:14
by ITALion
jackfuste wrote:skancerous wrote:It seems that the problem with enemy markers and the rectangle in the middle cannot be fixed...
You can try this:
mgs_fix.zip
Run mgs_fix.EXE
Run game and press F1 to fix markers
Very nice work mate, could you share the Trainer's source?
I need to fix my resolution (6000 x 1080) for the markers.
Would also help a lot to know which values to change.
Thanks a lot,
ITALion
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Posted: 06 Sep 2015, 04:23
by ocelot
jackfuste wrote:skancerous wrote:It seems that the problem with enemy markers and the rectangle in the middle cannot be fixed...
You can try this:
mgs_fix.zip
Run mgs_fix.EXE
Run game and press F1 to fix markers
Thanks for the great work! But after applying the fix everything(Game,menus) is zoomed in...why?
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Posted: 06 Sep 2015, 04:28
by wallacefu
Great work and the enemy indicator is much much more accurate, however, it appears most of the interface components (like icon, text, tutorial) are much larger now, is it expected or a trade-off?
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Posted: 06 Sep 2015, 04:31
by ElderCub
Excellent work Jackfuste, I think it's safe to say we all appreciate what you're doing here. Having a little hitch though. With the marker fix, markers are almost in the right place, but every hud element is massive except for the weapon section as shown here. I assume this is because it's accounting for a 21:9 display and not my own ratio, 49:9. It seems the entire screen space is affected because even the CQC prompt is almost completely off screen.

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Posted: 06 Sep 2015, 08:31
by iria2
Hey All,
I just wanted to let you know that I put together a quick little program that should make it easier to patch your mgsvtpp.exe
All you need to do is extract
Screen_Hex_Patch.exe to the same directory as the game's executable, run it, and choose your options. It should take care of the rest of the busy work.


I'm no programmer so I can't guarantee that it's fool-proof, just a quick and dirty script. However, it seems to do the trick for the most part.
I've included the source batch file and xvi script so if anyone want's to take this and modify it they can.
Enjoy!
Let me know if I need to fix anything!
EDIT: Since we figured out that FOV can't be patched, I have set it to an optional choice. You can now skip step two and go straight to patching!
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Posted: 06 Sep 2015, 08:54
by ElderCub
Very cool, would you consider adding the ui/marker fix when it's done? I can see this becoming very useful while dealing with many early patches to the game.
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Posted: 06 Sep 2015, 09:11
by iria2
As soon as I figure out how, I absolutely will! Yeah that's how this little thing started. I got annoyed when, three days in a row, I had to pull up the calculator and edit the game file. So this was born. Yay!
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Posted: 06 Sep 2015, 10:40
by jackfuste
wallacefu wrote:Great work and the enemy indicator is much much more accurate, however, it appears most of the interface components (like icon, text, tutorial) are much larger now, is it expected or a trade-off?
That expected only for eyefinity/surround resolutions.
ElderCub wrote:Very cool, would you consider adding the ui/marker fix when it's done? I can see this becoming very useful while dealing with many early patches to the game.
Currently ui/marker can't be fixed in exe file, since this requires changes in code, but code section is packed, so you can't modify it.
Maybe when be scene release, exe file will be unpacked and available for code changes.
ITALion wrote:Very nice work mate, could you share the Trainer's source?
I need to fix my resolution (6000 x 1080) for the markers.
Would also help a lot to know which values to change.
Thanks a lot,
ITALion
Here's Cheat Engine table:
First value should be changed
from
F3 0F 59 0D BD B5 00 FFto
F3 0F 59 0D C1 B5 00 FFthis fixes marker position.
Second value - 64, is size for marker and some ui elements.
Proper value should be calculated by formula:
64 * ((width/height)/1.77777)
For example, 64 * ((6000/1080)/1.77777) = 200.00087
So, 64 should be changed to 200.00087
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Posted: 06 Sep 2015, 11:28
by ocelot
I have a lg 34uc97 curved monitor. Im not sure but it's neither eyefinity nor surround. But Im still having the zoomed in problem with f1. Is there a way to fix this ?
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Posted: 06 Sep 2015, 12:42
by ElderCub
I think you're missing the first part of the fix, which is hex editing the .exe. There's a 2 part tutorial on pages 5 and 7, or on 10 for them put together nicely.