Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI

Gaming on 21:9 and ultra-wide single screen monitors
Post Reply
User avatar
.Lain
Posts: 1
Joined: 04 Sep 2015, 22:34

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by .Lain »

Any way to get this to work in Windowed mode? (not borderless window)
I find it very annoying that the game likes to stay in front at all times in BW. I like running TPP in the background while motherbase develops and what not

Also, i don't know if it's just me but at 21:9 text is kind of fuzzy. Great work otherwise!
ekrboi
Posts: 70
Joined: 01 Jul 2014, 01:00

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by ekrboi »

ElderCub wrote:I'm also looking towards a Flawless release, but in the mean time it's not hard to keep making your own fixes.


Me too! Has anyone heard if Hayden is looking into it?
User avatar
bdjace
Posts: 18
Joined: 04 Sep 2015, 23:30

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by bdjace »

jackfuste wrote:
karloy wrote:What is the value for 5985 x 1080? Happy to hex-edit it.

  • Calculate your aspect ratio
    For example:
    5985/1080 = 5.541666666666667
  • Convert it to hex value here - http://babbage.cs.qc.cuny.edu/IEEE-754/
    You get - 40 B1 55 55
    Now write bytes from right to left, so it will be 55 55 B1 40
  • Open mgsvtpp.exe in HEX-editor
  • Find value 39 8E E3 3F and change it to 55 55 B1 40
  • Save file
  • Play


Thank you jackfuste. This process works for me. I was also able to modify the process slightly and got FIFA 15 working in 3440x1440. I created a post at the following thread http://www.wsgf.org/forums/viewtopic.php?f=95&t=30236.
skancerous
Posts: 6
Joined: 31 Aug 2015, 00:16

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by skancerous »

It seems that the problem with enemy markers and the rectangle in the middle cannot be fixed... Damn you Konami

Enviado desde mi GT-I9505 mediante Tapatalk
Murican Man
Posts: 1
Joined: 05 Sep 2015, 07:05

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by Murican Man »

sir biscuit wrote:I applied it & now I have a small box on my left screen that is the game ! I can still see it shows 5760 x 1080 in the settings . What did I do wrong ?? Edit : I got it working now . I did a file verification first , then I unzipped & MANUALLY cut & paste to the proper folder . When I let it do it automatically that's where the fubar happened (I thinks) . Game looks great now on 3 monitors !

Im having the same problem but I dont know what you unzipped, cut, and pasted could you please elaborate for me :p its driving me crazy!
*EDIT* nevermind I figured it out... god i feel like an idiot
Last edited by Murican Man on 05 Sep 2015, 09:21, edited 1 time in total.
Toothless Spoon
Insiders
Insiders
Posts: 516
Joined: 01 Sep 2010, 11:38

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by Toothless Spoon »

ekrboi wrote:
ElderCub wrote:I'm also looking towards a Flawless release, but in the mean time it's not hard to keep making your own fixes.


Me too! Has anyone heard if Hayden is looking into it?


As far as I know he hasn't looked at it - he doesn't even have the game. Helifax does, but I haven't seen him on to talk to him. So at this stage no one is looking into it in regards to a Flawless fix.
起死回生 (kishi kaisei) Wake from death and return to life..
User avatar
jackfuste
Insiders
Insiders
Posts: 521
Joined: 19 Dec 2011, 16:03

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by jackfuste »

skancerous wrote:It seems that the problem with enemy markers and the rectangle in the middle cannot be fixed...

You can try this:
mgs_fix_21_9.7z
(3.33 MiB) Downloaded 1229 times

Run mgs_fix.EXE
Run game and press F1 to fix markers
Attachments
mgsvtpp_bug.jpg
mgsvtpp_bug.jpg (887.07 KiB) Viewed 7520 times
mgsvtpp_fix.jpg
mgsvtpp_fix.jpg (885.28 KiB) Viewed 7693 times
Last edited by jackfuste on 06 Sep 2015, 13:03, edited 1 time in total.
TacticalDev91
Posts: 2
Joined: 05 Sep 2015, 21:57

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by TacticalDev91 »

jackfuste wrote:
skancerous wrote:It seems that the problem with enemy markers and the rectangle in the middle cannot be fixed...

You can try this:
mgs_fix.zip

Run mgs_fix.EXE
Run game and press F1 to fix markers


Can you explain what you did for the fix? I would like to implement this for Ground Zeros
skancerous
Posts: 6
Joined: 31 Aug 2015, 00:16

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by skancerous »

jackfuste wrote:
skancerous wrote:It seems that the problem with enemy markers and the rectangle in the middle cannot be fixed...

You can try this:
mgs_fix.zip

Run mgs_fix.EXE
Run game and press F1 to fix markers

It works!

I'm literally in love with you, Internet hero

Enviado desde mi GT-I9505 mediante Tapatalk
X1XNobleX1X
Posts: 51
Joined: 25 Oct 2013, 21:04

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by X1XNobleX1X »

jackfuste wrote:
skancerous wrote:It seems that the problem with enemy markers and the rectangle in the middle cannot be fixed...


Thank you so much for the fix, lets hope this can be implemented into the game with only 1 file.
ITALion
Posts: 2
Joined: 06 Sep 2015, 03:07

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by ITALion »

jackfuste wrote:
skancerous wrote:It seems that the problem with enemy markers and the rectangle in the middle cannot be fixed...

You can try this:
mgs_fix.zip

Run mgs_fix.EXE
Run game and press F1 to fix markers


Very nice work mate, could you share the Trainer's source?
I need to fix my resolution (6000 x 1080) for the markers.

Would also help a lot to know which values to change.

Thanks a lot,
ITALion
ocelot
Posts: 33
Joined: 24 Jul 2015, 21:06

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by ocelot »

jackfuste wrote:
skancerous wrote:It seems that the problem with enemy markers and the rectangle in the middle cannot be fixed...

You can try this:
mgs_fix.zip

Run mgs_fix.EXE
Run game and press F1 to fix markers


Thanks for the great work! But after applying the fix everything(Game,menus) is zoomed in...why?
wallacefu
Posts: 7
Joined: 20 Jun 2015, 06:24

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by wallacefu »

Great work and the enemy indicator is much much more accurate, however, it appears most of the interface components (like icon, text, tutorial) are much larger now, is it expected or a trade-off?
ElderCub
Posts: 10
Joined: 04 Sep 2015, 05:49

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by ElderCub »

Excellent work Jackfuste, I think it's safe to say we all appreciate what you're doing here. Having a little hitch though. With the marker fix, markers are almost in the right place, but every hud element is massive except for the weapon section as shown here. I assume this is because it's accounting for a 21:9 display and not my own ratio, 49:9. It seems the entire screen space is affected because even the CQC prompt is almost completely off screen.
Image
iria2
Posts: 7
Joined: 02 Sep 2015, 04:51

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by iria2 »

Hey All,

I just wanted to let you know that I put together a quick little program that should make it easier to patch your mgsvtpp.exe

screen_hex_patch.rar
(use 'wsgf' to unlock)
(363.24 KiB) Downloaded 2803 times


All you need to do is extract Screen_Hex_Patch.exe to the same directory as the game's executable, run it, and choose your options. It should take care of the rest of the busy work.

Image Image Image

Image Image Image


I'm no programmer so I can't guarantee that it's fool-proof, just a quick and dirty script. However, it seems to do the trick for the most part.

I've included the source batch file and xvi script so if anyone want's to take this and modify it they can.

patch_script.zip
patch script
(401.5 KiB) Downloaded 1265 times


Enjoy!

Let me know if I need to fix anything!

EDIT: Since we figured out that FOV can't be patched, I have set it to an optional choice. You can now skip step two and go straight to patching!
Last edited by iria2 on 25 Sep 2015, 07:34, edited 2 times in total.
ElderCub
Posts: 10
Joined: 04 Sep 2015, 05:49

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by ElderCub »

Very cool, would you consider adding the ui/marker fix when it's done? I can see this becoming very useful while dealing with many early patches to the game.
iria2
Posts: 7
Joined: 02 Sep 2015, 04:51

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by iria2 »

As soon as I figure out how, I absolutely will! Yeah that's how this little thing started. I got annoyed when, three days in a row, I had to pull up the calculator and edit the game file. So this was born. Yay!
User avatar
jackfuste
Insiders
Insiders
Posts: 521
Joined: 19 Dec 2011, 16:03

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by jackfuste »

wallacefu wrote:Great work and the enemy indicator is much much more accurate, however, it appears most of the interface components (like icon, text, tutorial) are much larger now, is it expected or a trade-off?

That expected only for eyefinity/surround resolutions.
ElderCub wrote:Very cool, would you consider adding the ui/marker fix when it's done? I can see this becoming very useful while dealing with many early patches to the game.

Currently ui/marker can't be fixed in exe file, since this requires changes in code, but code section is packed, so you can't modify it.
Maybe when be scene release, exe file will be unpacked and available for code changes.

ITALion wrote:Very nice work mate, could you share the Trainer's source?
I need to fix my resolution (6000 x 1080) for the markers.

Would also help a lot to know which values to change.

Thanks a lot,
ITALion

Here's Cheat Engine table:
mgsvtpp_CE_table.7z
(567 Bytes) Downloaded 897 times


First value should be changed
from
F3 0F 59 0D BD B5 00 FF
to
F3 0F 59 0D C1 B5 00 FF
this fixes marker position.

Second value - 64, is size for marker and some ui elements.
Proper value should be calculated by formula:
64 * ((width/height)/1.77777)
For example, 64 * ((6000/1080)/1.77777) = 200.00087
So, 64 should be changed to 200.00087
Attachments
mgsvtpp_6000x1080.jpg
mgsvtpp_6000x1080.jpg (2.25 MiB) Viewed 16383 times
Last edited by jackfuste on 06 Sep 2015, 13:03, edited 1 time in total.
ocelot
Posts: 33
Joined: 24 Jul 2015, 21:06

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by ocelot »

I have a lg 34uc97 curved monitor. Im not sure but it's neither eyefinity nor surround. But Im still having the zoomed in problem with f1. Is there a way to fix this ?
ElderCub
Posts: 10
Joined: 04 Sep 2015, 05:49

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by ElderCub »

I think you're missing the first part of the fix, which is hex editing the .exe. There's a 2 part tutorial on pages 5 and 7, or on 10 for them put together nicely.
Post Reply

Who is online

Users browsing this forum: Bing [Bot] and 1 guest