Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Any way to get this to work in Windowed mode? (not borderless window)
I find it very annoying that the game likes to stay in front at all times in BW. I like running TPP in the background while motherbase develops and what not
Also, i don't know if it's just me but at 21:9 text is kind of fuzzy. Great work otherwise!
I find it very annoying that the game likes to stay in front at all times in BW. I like running TPP in the background while motherbase develops and what not
Also, i don't know if it's just me but at 21:9 text is kind of fuzzy. Great work otherwise!
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
ElderCub wrote:I'm also looking towards a Flawless release, but in the mean time it's not hard to keep making your own fixes.
Me too! Has anyone heard if Hayden is looking into it?
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
jackfuste wrote:karloy wrote:What is the value for 5985 x 1080? Happy to hex-edit it.
- Calculate your aspect ratio
For example:
5985/1080 = 5.541666666666667- Convert it to hex value here - http://babbage.cs.qc.cuny.edu/IEEE-754/
You get - 40 B1 55 55
Now write bytes from right to left, so it will be 55 55 B1 40- Open mgsvtpp.exe in HEX-editor
- Find value 39 8E E3 3F and change it to 55 55 B1 40
- Save file
- Play
Thank you jackfuste. This process works for me. I was also able to modify the process slightly and got FIFA 15 working in 3440x1440. I created a post at the following thread http://www.wsgf.org/forums/viewtopic.php?f=95&t=30236.
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skancerous
- Posts: 6
- Joined: 31 Aug 2015, 00:16
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
It seems that the problem with enemy markers and the rectangle in the middle cannot be fixed... Damn you Konami
Enviado desde mi GT-I9505 mediante Tapatalk
Enviado desde mi GT-I9505 mediante Tapatalk
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Murican Man
- Posts: 1
- Joined: 05 Sep 2015, 07:05
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
sir biscuit wrote:I applied it & now I have a small box on my left screen that is the game ! I can still see it shows 5760 x 1080 in the settings . What did I do wrong ?? Edit : I got it working now . I did a file verification first , then I unzipped & MANUALLY cut & paste to the proper folder . When I let it do it automatically that's where the fubar happened (I thinks) . Game looks great now on 3 monitors !
Im having the same problem but I dont know what you unzipped, cut, and pasted could you please elaborate for me :p its driving me crazy!
*EDIT* nevermind I figured it out... god i feel like an idiot
Last edited by Murican Man on 05 Sep 2015, 09:21, edited 1 time in total.
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Toothless Spoon
- Insiders

- Posts: 516
- Joined: 01 Sep 2010, 11:38
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
ekrboi wrote:ElderCub wrote:I'm also looking towards a Flawless release, but in the mean time it's not hard to keep making your own fixes.
Me too! Has anyone heard if Hayden is looking into it?
As far as I know he hasn't looked at it - he doesn't even have the game. Helifax does, but I haven't seen him on to talk to him. So at this stage no one is looking into it in regards to a Flawless fix.
起死回生 (kishi kaisei) Wake from death and return to life..
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
skancerous wrote:It seems that the problem with enemy markers and the rectangle in the middle cannot be fixed...
You can try this:
Run mgs_fix.EXE
Run game and press F1 to fix markers
- Attachments
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- mgsvtpp_bug.jpg (887.07 KiB) Viewed 7520 times
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- mgsvtpp_fix.jpg (885.28 KiB) Viewed 7693 times
Last edited by jackfuste on 06 Sep 2015, 13:03, edited 1 time in total.
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TacticalDev91
- Posts: 2
- Joined: 05 Sep 2015, 21:57
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
jackfuste wrote:skancerous wrote:It seems that the problem with enemy markers and the rectangle in the middle cannot be fixed...
You can try this:
Run mgs_fix.EXE
Run game and press F1 to fix markers
Can you explain what you did for the fix? I would like to implement this for Ground Zeros
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skancerous
- Posts: 6
- Joined: 31 Aug 2015, 00:16
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
jackfuste wrote:skancerous wrote:It seems that the problem with enemy markers and the rectangle in the middle cannot be fixed...
You can try this:
Run mgs_fix.EXE
Run game and press F1 to fix markers
It works!
I'm literally in love with you, Internet hero
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X1XNobleX1X
- Posts: 51
- Joined: 25 Oct 2013, 21:04
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
jackfuste wrote:skancerous wrote:It seems that the problem with enemy markers and the rectangle in the middle cannot be fixed...
Thank you so much for the fix, lets hope this can be implemented into the game with only 1 file.
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
jackfuste wrote:skancerous wrote:It seems that the problem with enemy markers and the rectangle in the middle cannot be fixed...
You can try this:
Run mgs_fix.EXE
Run game and press F1 to fix markers
Very nice work mate, could you share the Trainer's source?
I need to fix my resolution (6000 x 1080) for the markers.
Would also help a lot to know which values to change.
Thanks a lot,
ITALion
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
jackfuste wrote:skancerous wrote:It seems that the problem with enemy markers and the rectangle in the middle cannot be fixed...
You can try this:
Run mgs_fix.EXE
Run game and press F1 to fix markers
Thanks for the great work! But after applying the fix everything(Game,menus) is zoomed in...why?
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Great work and the enemy indicator is much much more accurate, however, it appears most of the interface components (like icon, text, tutorial) are much larger now, is it expected or a trade-off?
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Excellent work Jackfuste, I think it's safe to say we all appreciate what you're doing here. Having a little hitch though. With the marker fix, markers are almost in the right place, but every hud element is massive except for the weapon section as shown here. I assume this is because it's accounting for a 21:9 display and not my own ratio, 49:9. It seems the entire screen space is affected because even the CQC prompt is almost completely off screen.


Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Hey All,
I just wanted to let you know that I put together a quick little program that should make it easier to patch your mgsvtpp.exe
All you need to do is extract Screen_Hex_Patch.exe to the same directory as the game's executable, run it, and choose your options. It should take care of the rest of the busy work.


I'm no programmer so I can't guarantee that it's fool-proof, just a quick and dirty script. However, it seems to do the trick for the most part.
I've included the source batch file and xvi script so if anyone want's to take this and modify it they can.
Enjoy!
Let me know if I need to fix anything!
EDIT: Since we figured out that FOV can't be patched, I have set it to an optional choice. You can now skip step two and go straight to patching!
I just wanted to let you know that I put together a quick little program that should make it easier to patch your mgsvtpp.exe
All you need to do is extract Screen_Hex_Patch.exe to the same directory as the game's executable, run it, and choose your options. It should take care of the rest of the busy work.


I'm no programmer so I can't guarantee that it's fool-proof, just a quick and dirty script. However, it seems to do the trick for the most part.
I've included the source batch file and xvi script so if anyone want's to take this and modify it they can.
Enjoy!
Let me know if I need to fix anything!
EDIT: Since we figured out that FOV can't be patched, I have set it to an optional choice. You can now skip step two and go straight to patching!
Last edited by iria2 on 25 Sep 2015, 07:34, edited 2 times in total.
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Very cool, would you consider adding the ui/marker fix when it's done? I can see this becoming very useful while dealing with many early patches to the game.
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
As soon as I figure out how, I absolutely will! Yeah that's how this little thing started. I got annoyed when, three days in a row, I had to pull up the calculator and edit the game file. So this was born. Yay!
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
wallacefu wrote:Great work and the enemy indicator is much much more accurate, however, it appears most of the interface components (like icon, text, tutorial) are much larger now, is it expected or a trade-off?
That expected only for eyefinity/surround resolutions.
ElderCub wrote:Very cool, would you consider adding the ui/marker fix when it's done? I can see this becoming very useful while dealing with many early patches to the game.
Currently ui/marker can't be fixed in exe file, since this requires changes in code, but code section is packed, so you can't modify it.
Maybe when be scene release, exe file will be unpacked and available for code changes.
ITALion wrote:Very nice work mate, could you share the Trainer's source?
I need to fix my resolution (6000 x 1080) for the markers.
Would also help a lot to know which values to change.
Thanks a lot,
ITALion
Here's Cheat Engine table:
First value should be changed
from
F3 0F 59 0D BD B5 00 FF
to
F3 0F 59 0D C1 B5 00 FF
this fixes marker position.
Second value - 64, is size for marker and some ui elements.
Proper value should be calculated by formula:
64 * ((width/height)/1.77777)
For example, 64 * ((6000/1080)/1.77777) = 200.00087
So, 64 should be changed to 200.00087
- Attachments
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- mgsvtpp_6000x1080.jpg (2.25 MiB) Viewed 16383 times
Last edited by jackfuste on 06 Sep 2015, 13:03, edited 1 time in total.
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
I have a lg 34uc97 curved monitor. Im not sure but it's neither eyefinity nor surround. But Im still having the zoomed in problem with f1. Is there a way to fix this ?
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
I think you're missing the first part of the fix, which is hex editing the .exe. There's a 2 part tutorial on pages 5 and 7, or on 10 for them put together nicely.
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