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Hmm I have played for about

Posted: 11 Nov 2011, 14:51
by CILLER
Hmm I have played for about an hour now. I really hate the menu's this way. To bad.
I am already really in love with this game but it is unplayable in triple screen. Performance is great tho. Single screen I can play easily on ultra with a single HD5850
On triple I have to lower the viewing distance and disable AA to have good performance but that is fine for me.

I am really hoping somebody can come up with a fix for the menu's soon. I want to play this game!

I'm playing on a Matrox

Posted: 11 Nov 2011, 15:10
by avatar382
I'm playing on a Matrox TripleHead2Go @ 3072x768, medium detail. (Q6600, single 8800GT) Performance is pretty good, but the Vert+ menu stretching makes full screen triple head unplayable.

Right now, I've got the game running in windowed mode, at a resolution of 1900x1000. Right when the game launches, I can ALT-TAB and center the window on the center display. In this mode, I can juuust see the bottom of the UI, where the item stats are shown. Overall, this mode is way better than full screen 1280x1024.

I'm antsy for a real fix!

*sigh*

Posted: 11 Nov 2011, 15:17
by SuspendingBJ
So Im running on ASUS Maximus Extreme board, 2x ATI HD6870 on Crossfire, and Intel i-2500k. Also Running 3 22" Wide LCD's at 5040x1050 Resolution

Pulled up launcher. Auto detect gave me the most awesome thign ever. Autoset to High while running 8x AA and 8x AF. Launched in game and started to get really stoked. Then I saw the menu :(. Hopefully someone extremely awesome in the community of avid TES fans comes up with something soon. I have faith. Outside of the Menu issue. This game was running BEAUTIFULLY for me. No issues whatsoever outside of Menu on eyefinity being out of wack.

I did adjust FOV through the console in game by typing FOV 105 which i adjust to get the view I wanted it but it did nothing to help the menu issue.

The tiring part of this thats in the background is WHY are manufacturers making for consoles and then Porting to PC lately. This approach has caused all sorts of problems with eyefinity and just general other problems. The last 3 games ive had (not counting skyrim) required massive tweaks and control tweaks especially to get working comfortably. What happened to Building for PC and scaling down like they seemingly did for Fallout 3 and New Vegas. Also why is eyefinity sucha problem. Technology has been out for a good while now and for a company so much into the "immersive experience" how can the menu adjustment for the 3 monitor immersive technology get lost in the shuffle? In the end, im not knocking the game for it as its amazingly beatiful and the gameplay i had on single monitor for the 2 hours i played last night was awesome. Im just annoyed that as of lately, almost every game ive gotten has had problems with it. Ive had eyefinity for a year now and when I first got it, companies were releasing games that had no problems with it. Everygame i was playing worked beautifully on eyefinity. I feel like its going backwards here. that should be the other way around.

Anyways enough of the rant. Im just hoping one you coding geniuses out there can help all us fellow gamers out. I have a half day at work and can only hope something is figured out by the time i get off of work.

May akatosh provide a fix!

Posted: 11 Nov 2011, 15:19
by Reprobator
May akatosh provide a fix!

SuspendingBJ wrote:Im just

Posted: 11 Nov 2011, 15:39
by CILLER
Im just annoyed that as of lately, almost every game ive gotten has had problems with it. Ive had eyefinity for a year now and when I first got it, companies were releasing games that had no problems with it. Everygame i was playing worked beautifully on eyefinity. I feel like its going backwards here. that should be the other way around.


I got the exact same feeling.
I have got eyefinity now since the HD5xxx series and back then allmost every game supported it. Some had a non centered HUD but that was the only problem I had.

I was hoping it would get better now that both nVidia and AMD deliver a triple screen solution. So far nothing improved.

I really hope this game will be fixed soon. I am having a constant inner conflict until then:

"wait for a fix, the game will be much more immersive."
"Play a little bit more, it works and I want to play it."

Update on Crossfire CAP for Skyrim

Posted: 11 Nov 2011, 16:18
by Hamet
CatalystCreator Andrew D
We're working on a CAP update for Skyrim; as soon as an ETA is known I'll let you guys know
17 hours ago


http://twitter.com/#!/@catalystcreator

not going to fix the in game

Posted: 11 Nov 2011, 16:21
by Pittyh
not going to fix the in game menus though is it ?

:(

Just seeing if this works

Posted: 11 Nov 2011, 16:25
by cinoaz
Just seeing if this works

25$ to who ever can figure

Posted: 11 Nov 2011, 16:47
by Dredknot
25$ to who ever can figure out a fix for the menu stretching. I love the game so far, by far the best elder scrolls yet to me, but the lack of ANY SLI profile that's worth a crap and messed up menus makes my Beastly computer very sad. I hate disabling 1200$ in video cards just to play the game. Its pretty depressing

Evga x58 ftw3
i7 960 4.2ghz
3 gtx 580's 3gbs Tri sli
3 23' led monitors nvidia surround
8 gigs 1600 ram

$20 REWARD FOR MENU FIX

Posted: 11 Nov 2011, 16:51
by H8Cr1me
I'll throw down $20 for a proper solution to the menus.

Hi,I have'nt read the whole

Posted: 11 Nov 2011, 16:53
by uk_uk
Hi,

I have'nt read the whole thread here, so excuse me if I repeat something that was found before.

There is a strange thing with the menues (and the 30fps-lock) in Skyrim... but take a look at the screenshots and the fps-counter on the upper right side:





Broken menu with 30 fps and a nonbroken menu with over 300 fps... It seems that it's possible to adjust the menus AND kill the fps-lock together.

uk_uk wrote:Broken menu with

Posted: 11 Nov 2011, 16:55
by thales100
Broken menu with 30 fps and a nonbroken menu with over 300 fps... It seems that it's possible to adjust the menus AND kill the fps-lock together.


How did you get the unbroken menus ?

I have had to go into my NVCP

Posted: 11 Nov 2011, 17:02
by Kayden
I have had to go into my NVCP before and add a game manually because it wasn't being properly auto detected by the software. I checked my SLI indicator in game with the new beta drivers and it's working just fine on the multi-display profile. It also might not be switching back to SLI when you go back to a single monitor, so I would check that. It's a bit of a hassle but it's worth a shot.

He doesn't have unbroken

Posted: 11 Nov 2011, 17:04
by Spyle311
He doesn't have unbroken menus, the main game menu works fine in eyefinity.

Just made an account just so

Posted: 11 Nov 2011, 17:04
by mullinz
Just made an account just so I can join the thread and say I am DYING for a solution and would gladly pitch in money to have someone find a fix haha. My rig is dying to get this working!

thales100 wrote:uk_uk

Posted: 11 Nov 2011, 17:04
by EvilEngineer
[quote]Broken menu with 30 fps and a nonbroken menu with over 300 fps... It seems that it's possible to adjust the menus AND kill the fps-lock together.


How did you get the unbroken menus ?

The main menu when you hit "esc" works fine and looks to scale properly. All of the other menus... don't >.<

The FPS hit is most likely due to how flash works and how in this case it is actually occupying the entire screen and beyond. It can suck out performance really quickly. Once it's scaled back down it should perform better.

Sadly, I've got to goto work... I won't have time to fiddle some more with the swf files for a couple more hours.

EvilEngineer wrote: The main

Posted: 11 Nov 2011, 17:06
by thales100
The main menu when you hit "esc" works fine and looks to scale properly. All of the other menus... don't >.<


Ah ok, hadnt checked it, thanks. HaYDeN is working on a fix atm, he has been over 5 hours straight on it.

I initially was set up in 3x1

Posted: 11 Nov 2011, 17:10
by Uldred101
I initially was set up in 3x1 Portrait (3890x1920).
The menus were mostly viewable.
The biggest problem is that the commands themselves, after hitting "Tab" (Controls, Help, Exit, etc) are behind the bezels.
Some of the buttons "enter, exit, equip" at the bottom of the inventory screen were half-cut off.

I flipped the monitors over to 3x1 landscape, installed the new beta drivers from Nvidia and tried again. I now see what the others were talking about with the stretched menu. On the plus side, the menu options aren't behind the bezels, but too many other things are missing. Any NPC's/walls in the side monitors would been seen through if you turned into them.

I'm running GTX580 3gbs in SLI, at 6020x1200. I was getting 60fps. They never dipped, with High "default" setting. The GPU's were at 99% usage, with 1660mbs VRAM being used.

Uldred.

I can't even get it to boot

Posted: 11 Nov 2011, 17:19
by mullinz
I can't even get it to boot up in my portrait surround setup even after going into the ini file and adjusting the resolution....it starts up and crashes at the main screen......whoever this HaYDEN is he is awesome, lets hope he finds a solution.

I will also throw down an

Posted: 11 Nov 2011, 17:19
by SuspendingBJ
I will also throw down an additional $20 for the person to release this fix. No Joke. Itd be worth every penny to me.