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Re: Far Cry 4
Posted: 18 Nov 2014, 08:03
by Amon Amarth
Ah, looks like Far Cry 3 SLI profile works on FC4 as well. Works very well I might add.
Looks like 3x 16:10 setups get letter boxed. Now, if only I could figure out how to remove the letter boxing.
Re: Far Cry 4
Posted: 18 Nov 2014, 09:08
by zinfinion
Super disappointed with the 21:9 being 16:9 horizontally stretched:


This example makes more sense when the heights are kept equal, rather than the widths, obviously.
Re: Far Cry 4
Posted: 18 Nov 2014, 09:10
by Cortana
@zinfinion
Thanks for the screenshots. That's the problem. But it should be easy to fix, right?
Re: Far Cry 4
Posted: 18 Nov 2014, 12:21
by X1XNobleX1X
How is the performance you guys are experiencing?
I'm getting 30-40 FPS on a 5960X1200 setup, using mostly High-Very High.
Just waiting for the Nvidia drivers to come out.
Re: Far Cry 4
Posted: 18 Nov 2014, 23:43
by arius
If FC4 works in EF, so is there any chance to fix only for 21:9 in WSF ?
Re: Far Cry 4
Posted: 19 Nov 2014, 02:37
by Amon Amarth
X1XNobleX1X wrote:How is the performance you guys are experiencing?
I'm getting 30-40 FPS on a 5960X1200 setup, using mostly High-Very High.
Just waiting for the Nvidia drivers to come out.
40-50 FPS on average here. Just installed the latest 334.75 drivers. I hear they increase performance.
What is very frustrating, is that there are rather large letterboxes spanning across all three monitors at 5760x1200. That, and there seems to be no way to increase the FoV while using Surround resolutions.
Re: Far Cry 4
Posted: 19 Nov 2014, 03:32
by Toothless Spoon
Yeah my frames are all over the joint - I can set the game to 'Nvidia' profile and just reduce the txaa to 2x and it runs 40-60, but then dips into the 30+. I can then reduce everything to high and it runs a little better, but still not great - there seems to be a stutter, like it isn't smooth - not until I run on a single monitor then i'm getting 70-90.
BUT the FOV is wrong. The game actually disables the FOV options when you are using windscreenFOV (surround/eyefinity). Changing it in the ini doesn't seem to work either. I have to say I'm not overly impressed with how the game looks - if you look at the Gefore comparisons, anything over high, makes very little difference visually.
Re: Far Cry 4
Posted: 19 Nov 2014, 03:35
by Toothless Spoon
zinfinion wrote:Super disappointed with the 21:9 being 16:9 horizontally stretched:


This example makes more sense when the heights are kept equal, rather than the widths, obviously.
Hey man, have you tried turning on/off the UseWidescreenFOV="1" command in the xml file?
Re: Far Cry 4
Posted: 19 Nov 2014, 05:42
by Amon Amarth
344.75 drivers make SLI worse for me. Need to use the 344.65 drivers with the FC3 SLI profile to get good framerate it seems.
Also, low FoV and letterboxing...

Re: Far Cry 4
Posted: 19 Nov 2014, 06:13
by zinfinion
Borderless mode seems to fix the 21:9 stretch issue (as found by DerPsychonaut on the Steam hub), unfortunately performance in borderless mode is very poor compared to fullscreen.
It also works properly with vehicles, though I don't have any screenshots of that.
16:9
21:9
Toothless Spoon wrote:Hey man, have you tried turning on/off the UseWidescreenFOV="1" command in the xml file?
Tried it, no luck.
Re: Far Cry 4
Posted: 19 Nov 2014, 06:29
by X1XNobleX1X
Amon Amarth wrote:X1XNobleX1X wrote:How is the performance you guys are experiencing?
I'm getting 30-40 FPS on a 5960X1200 setup, using mostly High-Very High.
Just waiting for the Nvidia drivers to come out.
40-50 FPS on average here. Just installed the latest 334.75 drivers. I hear they increase performance.
What is very frustrating, is that there are rather large letterboxes spanning across all three monitors at 5760x1200. That, and there seems to be no way to increase the FoV while using Surround resolutions.
Downloaded the new NVIDIA drivers today, very happy with the performance, on two GTX Titans I'm averaging 55-60 FPS with everything on ultra apart from godrays and AA.
Re: Far Cry 4
Posted: 19 Nov 2014, 06:50
by Toothless Spoon
X1XNobleX1X wrote:Amon Amarth wrote:X1XNobleX1X wrote:How is the performance you guys are experiencing?
I'm getting 30-40 FPS on a 5960X1200 setup, using mostly High-Very High.
Just waiting for the Nvidia drivers to come out.
40-50 FPS on average here. Just installed the latest 334.75 drivers. I hear they increase performance.
What is very frustrating, is that there are rather large letterboxes spanning across all three monitors at 5760x1200. That, and there seems to be no way to increase the FoV while using Surround resolutions.
Downloaded the new NVIDIA drivers today, very happy with the performance, on two GTX Titans I'm averaging 55-60 FPS with everything on ultra apart from godrays and AA.
Have you got soft shadows and HBAO+ on? Did you turn the Godrays off completely, a what setting for you have AA? I'm thinking the game might have to FPS locked too - frames seem a little all over the place.
Re: Far Cry 4
Posted: 19 Nov 2014, 08:58
by Abram
I actually find the performance a bit better than Far Cry 3. I got only slightly higher framerates on #3, but that was with Crossfire enabled, and it is not yet supported for #4.
Fun game. Pretty much the same as #3, but beefier.
The FOV Scale cvar does indeed work.
Re: Far Cry 4
Posted: 19 Nov 2014, 09:06
by anteronoid
Abram wrote:I actually find the performance a bit better than Far Cry 3. I got only slightly higher framerates on #3, but that was with Crossfire enabled, and it is not yet supported for #4.
Fun game. Pretty much the same as #3, but beefier.
The FOV Scale cvar does indeed work.
Do you mean the GamerProfile.xml "FOVScaleFactor="1.0"" setting?
I'm upping it pretty much but I don't feel its optimal, I think the weapon in hand doesn't scale with the FOV or have its own value like in FC3 wich Hayden made a fix for.

Re: Far Cry 4
Posted: 19 Nov 2014, 09:12
by Amon Amarth
Abram wrote: The FOV Scale cvar does indeed work.
On multi-monitor resolutions? I've been editing the line FOVScaleFactor in the config file for a while, and no matter what value, the FoV stays the same. That, and the FoV slider in the game menu disappears when you use multi-monitor resolutions.
Re: Far Cry 4
Posted: 19 Nov 2014, 09:58
by anteronoid
Amon Amarth wrote:Abram wrote: The FOV Scale cvar does indeed work.
On multi-monitor resolutions? I've been editing the line FOVScaleFactor in the config file for a while, and no matter what value, the FoV stays the same. That, and the FoV slider in the game menu disappears when you use multi-monitor resolutions.
I feel this might be what I'm experiencing.
Think we need a FOV fix!
Re: Far Cry 4
Posted: 19 Nov 2014, 13:27
by zinfinion
Amon Amarth wrote:Abram wrote: The FOV Scale cvar does indeed work.
On multi-monitor resolutions? I've been editing the line FOVScaleFactor in the config file for a while, and no matter what value, the FoV stays the same. That, and the FoV slider in the game menu disappears when you use multi-monitor resolutions.
Borderless also is limited to the default FOV. No slider.
Re: Far Cry 4
Posted: 19 Nov 2014, 19:21
by Toothless Spoon
Anyone reached out to the devs yet about the FOV slider in triple screen?
Re: Far Cry 4
Posted: 19 Nov 2014, 19:22
by aironas17
Hi, might there be a letterboxing fix for 1280x1024 monitors?
Re: Far Cry 4
Posted: 19 Nov 2014, 20:15
by anteronoid
Toothless Spoon wrote:Anyone reached out to the devs yet about the FOV slider in triple screen?
I have posted about it in Ubi forums, don't know anywhere else to reach out.
http://forums.ubi.com/showthread.php/955246-FOV-slider-disabled-when-enabling-Surround-EyefinityI've checked with processes and the float value of the FOV is bypassed completely when enabling sourround. Changing the value with memory hack real-time wont work and the value isnt even accessed.