I have the same issue so the game is unplayable in eyefinity atm and Imagine also this affects Th2Go
Sad when they patch it in on the first game and do not even bother adding it to the second. Well It will sit on my shelf till it gets eyefinity support
It's Vert- is all... I doubt they will completely patch the issue, but hopefully a community fix is coming. UE3 should be pretty well known to the hackers now-a-days.
It's Vert- is all... I doubt they will completely patch the issue, but hopefully a community fix is coming. UE3 should be pretty well known to the hackers now-a-days.
Well, there is a fix in the works already by 2K.
It will scale horizontally, so at least the view will be correct... but I don't know about the HUD elements. Those might still stretch.
And UE2/UE3 is the devil for hackers. :) I can't think of a more annoying, complicated, complex engine to try and hack.
Since starting to use Eyeinfity I've found that I'm starting to prefer some wonky HUD elements. They're often larger, thus easier to see in my periphery.
Well, I just wanted to let people know that Bioshock 2 is not working if in landscape mode with Eyefinity. I tried to get some screenshots, but they wouldn't come out right (I would take a screenshot in gameplay, yet the screenshot would be half of the main menu.) Essentially, the game looks like it is zoomed in too much, very much like Mass Effect 2. Rather disappointing, imo.
Also, fps seem to really suck. While my system is not too beefy (i7 920, dual 5770s) the game is running at about 30 fps, depending on the settings I have. If I lower the resolution, it seems to really help. So I'm thinking "Wow, I didn't think these cards were that craptacular. Maybe I need to upgrade." Well, it turns out that even with 2 5970s that would be the case:
Lame, you'd think they would have learned when they released BioShock 1 and it didn't have proper widescreen support.. not even giving them a penny till they have EF support.
Guess they got another letdown on their hands (what with the low fps and lack of widescreen, and the drm bs), graphics aren't even anywhere near Crysis levels to warrant having such low fps.
That HUD is going to be problematic. The only way I could deal with shop screens in the first games was thanks to SoftTH's "squish" feature that lets you hit a hotkey to take the output of all 3 screens and put it on your center monitor (effectively un-stretching the menus).
I have 4xMSAA enabled (only possible with DX10), I set anisotropy filtering up to 16x (default is 4x), I enabled vsync, all graphics options are on, and my framerate is 100% of the time at 60FPS. I haven't disabled vsync to see what kind of framerates it goes up to, but I don't really care for that. As long as it can maintain a solid 60fps, I'm happy.
I have 4xMSAA enabled (only possible with DX10), I set anisotropy filtering up to 16x (default is 4x), I enabled vsync, all graphics options are on, and my framerate is 100% of the time at 60FPS. I haven't disabled vsync to see what kind of framerates it goes up to, but I don't really care for that. As long as it can maintain a solid 60fps, I'm happy.
My single GTX 275 and Q9550 definately has some massive frame drops at random moments with 4xMSAA and max in-game settings. It runs at a locked 60fps most of the time, dips to the 50s and high 40s here and there, and then suddenly for no apparent reason some corner of some random room will cause a drop to 30fps. It's rather weird and I wonder if it is a DX10 issue, but forcing DX9 gives me a ton of artifacts for some reason, so I'm staying away from that.
It also should be noted that the game is very sensitive to framerate fluctuation, reminds me of Far Cry 2. Dropping from 60 to 45 feels like dropping to the 20s for some reason.
One thing to remember though is that this game is multi-threaded and spawns a bunch of threads for various things. This makes free CPU% even more necessary than a single-core game. If you have something in the background that suddenly needs CPU, and there is none available because the game is using it all, it might spike a lower FPS for a moment. Whereas if it was just a single-core game, you'd have more free cores for background apps to use CPU and not affect games.
I don't have really special hardware or anything so I'm not sure. I definitely see other people having problems but there are none here. I use DX10 as well, and haven't tried DX9 yet.
Try forcing DX9 for me, see if it works for you. All I get when I google artifacting is people saying the GPU is about to go which I know is not the case because it works fine in every other game and in DX10 in this game, but everytime I load it in DX9 I get severe artifacts.
As for CPU needs it has been a while since I went through my programs and made sure nothing superflous is running, I will try that today.
Well glad they admitted WS issues faster this time, now lets see them add EyeFinity support and I might pick this up even though I heard the story is a lot worse than the first one.
My DX9 issue went away magically, now the game runs more or less perfectly with 4xMSAA. Not the rock solid 60fps like I get with the orgiinal, which is odd since the original looks better, but it runs well enough.
Well glad they admitted WS issues faster this time, now lets see them add EyeFinity support and I might pick this up even though I heard the story is a lot worse than the first one.
I am not to far along but A.) graphics look better to me than Bioshock 1.. though its marginal. and B.) the shooting mechanics are a little more polished and C.) its fun sooo.. but yeah i want to use eyefinity for this game also.. well I want to use eyefinity for most games, I just picked up Stalker Pripyat, Bioshock 2, Bad Company 2 (beta for now) and Mass Effect 2 and I my 5870's are coming in Monday so I have alot to learn to get most of my games in triple wide screen mode. Unfortunaly for me I dont know much about .inf files etc..
Looks like the patch that was release Feb 12th makes it "playable" in eyefinity. some UI elements are stretched. Horizontal mouse movement in the main menu is exaggerated but thankfully not in gameplay. And the kicker is the dam helmet takes up most of the room on the side monitors.