Speaking of starts, the service's launch lineup will include Resident Evil 5, Red Faction: Guerrilla, and Battlestations: Pacific, along with Live-enabled versions of popular downloadable titles like World of Goo and Osmos. If those aren't enticing enough, there's also a free Live-enabled version of Tinker, the Windows Vista Ultimate Extra exclusive for those willing to download the Games for Windows Live client when the service goes live on the 15th.
Perfect reply on the Steam forums:
Great! Now I can buy all those great PC games that are not on PC because Microsoft made them for the Xbox!!
Great to see how they support the platform, and to see this edgy move, digital distribution? Never heard of that, sounds like futuristic stuff.
No kidding. There's only so many times one can slice a pie before the pieces start getting really small. I wonder how many DD players will actually be doing well 10-15 years from now.
Love this:
We challenged ourselves to deliver an integrated platform that takes full advantage of the unique capabilities offered by the LIVE service.
From the initial announcement, the main difference between Games on Demand and something like Steam is the use of Microsoft points to purchase games along with actual cash money, but it's certainly a start.
Seriously? That qualifies as a laudable feature? To modify a quote from Achilles after the first battle in Troy: "Is there nothing else!?"
Thing is, aside from the special offers that the DD companies run every so often, DD is all the same price - and they're all expensive. Picking games up on them when there is a sale is OK, but buying something 'normally' you'll be paying well over the odds compared to purchasing it from (some) brick-and-mortar stores or an e-tailer like Amazon or Play.
Aside from that, it's unlikely that Games for Windows Live, as a service, will ever die... much as I would like it to. Microsoft just has too much disposable capital that they can afford to lose to prop up something that isn't performing as well as it would need to be for another company to call it worth keeping. They can use that to keep the service afloat until other (less capital backed and less stable) opponents go under.
Steam has a lot of momentum, so I doubt that will die any time soon. EA Downloader, being backed by one of the larger publishers out there, is probably the same. Impulse... that might struggle, but it's the most visible of the 'indie' DD services.
I don't know if it's really related as I'm not very aware of those notions
but I just learned recently that Games For Windows is a nice feature since it forces devs to include such things as :
"universal save folder" (eg. put saves in a subfolder inside "My DocumentsMy Games" instead of a random folder)
I don't know if it's really related as I'm not very aware of those notions
but I just learned recently that Games For Windows is a nice feature since it forces devs to include such things as :
"universal save folder" (eg. put saves in a subfolder inside "My DocumentsMy Games" instead of a random folder)
Games for Windows and Games for Windows LIVE are 2 different things.
Games for Windows which you mention has the set of standards that the game must adhere to.
Games for Windows LIVE is just the online platform used for such games.
You're right, eZ`... a game can be 'Games for Windows' (like Devil May Cry 4) and not require GfW:Live... or it can be 'fully compliant' (as MS put it) and use GfWL too...
GFW certification means as much as the "all games must be 720p" thing on the 360 meant. There are tons of games that do not follow every requirement of the GFW thing, just as there are many games that do not run at native 720p on Xbox.
And that's why GFW, TWIMTBP and every and all brand-specific norms and criteria can hardly be called "certification". No real info or mandatory features for the end-user to rely on.
As for Live, it was MS's attempt at making us PC gamers pay to play online, and it backfired big time. Now it's little more than an online DRM and achievements system, so throwing in a DD counter makes some sense really.
I was unaware TWIMTBP was a certification at all. I thought it was just an ad in my game that played on launch. >_>
GFW (not Live) is/was a good idea imo, though maybe it didn't certify the right things. I personally don't mind GFWL so far, but I'm told DoW2 and Batman (the only titles I've played) are some of the few that have done it right/have few problems.
I don't think any of them have more problems than the others, except Fallout 3 does not do the stupid "hidin' your save files" thing. The main reasons people hate it are it being another client to run, its marketplace using carnival dollars and MS IS THE DEVIL!!!
What I find amusing about the whole thing is just MS' apathy to the PC platform and yet they expect people to support a new digital download service from them in the days of Steam and such. If they had a kick-ass launch game that appealed to the masses like say a Fable 2 port or a new Age of Empires then I could see it being forced as a client and launching the new and improved marketplace the same day with full games and tieing it all in. That would require MS to give a damn though, and they do not.
Supporting a company that no longer cares about PC gaming in the PC arena just baffles me. Why would I do that?