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PostPosted: 21 Apr 2010, 09:59 
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:arrow: C&C Red Alert 3: Detailed Report
To activate these resolutions, you have to modify C:Documents and Settings[user name]Aplication dataRed Alert 3Profiles[profile name]Options


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PostPosted: 23 Apr 2010, 07:06 
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If this is a static address it will be easy to save as a CE Table and just turn it on when you run the game. If I used x86 OS's I could even turn it into a trainer and have it turn on with a hotkey.

If the address is not static and is dynamic there is still a process of tracking down its dependencies and modifying those instead of the one you find with the search. In other words finding the true variable and not the result of the variables.

I have not messed with CE or address hunting in a long time but this seems like a project worthy of my time, I dont have the game though so cant really help.

Then again what will take me maybe days to do somebody else can probably do in minutes lol.

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 Post subject: Re: C&C Red Alert 3
PostPosted: 02 Jan 2011, 02:26 
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Joined: 06 Feb 2010, 23:56
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1360x768 is supported by this method. Not sure if I had to do -xres/-yres or change the options, I went with overkill and did both.


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