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PostPosted: 14 Sep 2009, 15:02 
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I'm hoping we can break the 8,000 or 8k pixel range. Without that you can't do 1680 or 1920 in a 5x1 landscape.


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PostPosted: 14 Sep 2009, 17:21 
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at least golem.de said so (8000x8000 max i think) in their article about eyefinity.

And I was told at the launch event: "Going over the 8k pixel barrier starts to cause hardware problems". I didn't get any more details than that.

I just did a little test with BFMEII. The game starts and runs @ 8192x5120. Starting the game @ 8320x5200 does let the game run, but it automatically resizes down to 640x480. Appears as though something tells the game "That resolution won't work", so the engine defaults to the lowest standard resolution. I only run DX9, though, so I don't know how DX10 or 11 will fair.

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PostPosted: 14 Sep 2009, 21:07 
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Might be a hardware limitation, too. What's the pixel limit on G80 cards?


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PostPosted: 14 Sep 2009, 22:03 
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Might be a hardware limitation, too. What's the pixel limit on G80 cards?

4th post in this thread:
1) 7-series and below cards were 4096 max pixel width. 8-series and newer are 8192 max pixel width. It is a hardware limitation, not a DirectX version limitation. 8192 pixel width works in both DirectX 9 and 10. I've ran a setup in-game with 6400x1024 awhile back to confirm DirectX 9 works just fine past the 4096 supposed limit if using proper hardware.

Not sure what his source is. You remember where you got that info, Brad?

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PostPosted: 15 Sep 2009, 04:26 
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[quote]Might be a hardware limitation, too. What's the pixel limit on G80 cards?

4th post in this thread:
1) 7-series and below cards were 4096 max pixel width. 8-series and newer are 8192 max pixel width. It is a hardware limitation, not a DirectX version limitation. 8192 pixel width works in both DirectX 9 and 10. I've ran a setup in-game with 6400x1024 awhile back to confirm DirectX 9 works just fine past the 4096 supposed limit if using proper hardware.

Not sure what his source is. You remember where you got that info, Brad?

From practical experience and a tool in the directx sdk that shows hardware capability. The person that clued me in on this was the author of SoftTH. The original thread about breaking past 4096 was in the SoftTH forums somewhere. In particular I also questioned it before I did the 5 display softth+th2g test and he linked to a download of the utility. I sense then broke past the resolution I used in the 5 screen test with 4 24" running 7680x1200 using 2 DH2G and XP Horizontal-Span mode.

DX Caps Viewer also should show the hardware max limits if ran on a 5000-series card. That would be one good way to know the max specs.

I just found the original post over at SoftTH forum:
Re: GTR2 working at 4960x1600
« Reply #7 on: October 20, 2007, 09:53:17 pm » Reply with quote
from: BHawthorne on October 20, 2007, 09:45:56 pm
could you supply a link to reference that 8XXX series can in fact do 8192x8192?


You can check it yourself with the DirectX Caps Viewer: http://junk.kegetys.net/DXCapsViewer.zip (From DirectX SDK)

Go to DirectX Graphics Adapters/Your card/D3D Device Types/HAL and select the 'Caps' key. On the right it will say the 'MaxTextureWidth' and 'MaxTextureHeight' values, which should be 8192 for at least the 8800 series cards.

That is for SoftTH use, I'm not sure about limits with TH2Go and others.


http://www.kegetys.net/forum

On a separate note, this brings up a new set of options past the 6 EyeFinity display limit. You can most likely now use multiple DH2G or multiple TH2G + EyeFinity to push some serious sized display grids. (as long as you keep under that 8192x8192). 7680x3600 using a pretty crazy EyeFinity+6 DH2G Digital. If you have no budget restrictions how about EyeFinity+6 TH2G Digital in portrait mode pushing 6300x5040? There are some pretty shocking sized single card video wall options now if you chose to mix solutions together. When even humoring insane things like that it would make more sense just to use 1080p projectors instead to achieve screen size. :shock:

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PostPosted: 15 Sep 2009, 04:57 
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Here is a screencap showing the place to find the info in DXCapsViewer:

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PostPosted: 15 Sep 2009, 05:50 
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Excellent. Thanks for the info, Brad. As it just so happens I have the DX-SDK installed and I didn't think to check it at all. :D

Can't tell by your sig, but are you running DX10 on Vista? If so, I think we have confirmation that 8192x8192 is the res limit. My MaxTex numbers are identical for my 8800GTS. Have you seen anything that indicates DX11 might have increased these limits?

Also, it hadn't even occurred to me to think of a combined EF + TH2Go system. I'm going to have to daydream about that now for a little while... ;)

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PostPosted: 15 Sep 2009, 09:18 
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I hope DX11 has upped that limit, and that the 5x00 cards can do higher... at the minute, sure, (3x2)x2560x1600 is less than 8192 pixels, but what would happen with any higher res screens?

3x2x2560x1600 is less than 8192 pixels, but not 6x1x2560x1600 in horizontal span. Even a more realistic setup for people already has 3x24 would be 5x1x1920x1200 --> 9600x1200 would not be bellow 8000 dx9 max limit.

It´s seems we will be limited for some time to 8k max resolution


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PostPosted: 15 Sep 2009, 23:53 
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with all these talk of DX limits

what about OpenGL?

are the any new games comming out that uses OpenGL?


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PostPosted: 15 Sep 2009, 23:58 
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with all these talk of DX limits

what about OpenGL?

are the any new games comming out that uses OpenGL?


RAGE, StarCraft II should be (Since they will run on OSX as well)


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