The thing is Sweetz as I pointed out, While I agree that Wheelman was probably developed for 16:9, they did NOT select the FOV. It runs on the UE3 engine, which is vert- by default, they probably did not think about the field of view what so ever.
I disagree. I find it hard to believe that they would develop an entire game, and leave out something like that. I'm almost certain they went through and tweaked the camera for 16:9. The game will not use the same FOV for every thing in the game. If there's any weapons that zoom, or any cutscenes that zoom around, you know for certain they went in and set the FOV.
I can't say what files were or were not opened by the devs for Blacksite (UE3), but after posting my Hor+ fix for that game I can say with reasonable certainty that a single dev/programmer could have implemented perfect WS Hor+ support for all ARs in 2 hours or less.
For whatever reason, it was either ignored or deemed unimportant.
It was something they don't bother to think about when porting it back to the PC. PC is not the main market. They develop the game for 16:9 for the consoles. They don't have to worry about any other aspect-ratio. If the user sets the game to be in 480p, they often just downscale the 720p frame and add black bars, so it's still 16:9.
Independent of all that, the grade Wheelman (and a few other vert -/+ games) games being lowered because of the presence of a hack to make them hor+ seems wrong. For one, if we do assume the game's FOV was chosen for 16:9 and not 4:3, then we're actually messing up the experience by telling people to use the hack.
This is why I have been trying to get them to mention a default aspect-ratio for so long. The games get a low rating, they never mention what the default aspect-ratio is, and the terminology of Vert- always makes it sound like something is lost. So when they say the game is Vert-, without specifying a default aspect-ratio, that makes it sound like anything above 4:3 is being cropped off, when in reality, its 4:3 that's Vert+.
Perhaps a more detailed rating system is in order.
Rather than just give the game an overall rating, on top of that break it down by aspect-ratio.
Example:
5:4 - D
4:3 - D
16:10 - B
16:9 - A
3x16:10 - F
etc.
This way if someone comes to the site and wonders if the game will be good on their 16:9 display or not will know right off the bat that it's good. And if someone else comes to the site and wonders if it will work on their TH setup, then it will be obvious that it's not going to work right.
If a default aspect-ratio is mentioned, then games like Fallout 3, Wheelman, and many other 360/PC games will have the correct rating for the default aspect-ratio, which is 16:9. If there is some adjustment option, or a fix or sorts in the future, then they know which aspect-ratio they need to target to have the game look correct and scale horizontally.