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PostPosted: 05 Feb 2009, 21:20 
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Editors
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Joined: 06 Mar 2008, 17:20
Posts: 3424


Widescreen Grade: B
Ultra-Widescreen Grade: Incomplete
Multi-monitor Grade: B
4k Grade: Incomplete

Read Full Detailed Report - Turning Point: Fall of Liberty

Turning Point: Fall of Liberty is a first-person shooter (although occasional events trigger a third-person view) set in a fictional year 1953 as the Nazis, supreme rulers of all Europe, launch a massive assault upon the United States.


4:3


16:10


16:9


3x1



Last edited by scavvenjahh on 08 Oct 2014, 04:38, edited 3 times in total.
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PostPosted: 06 Feb 2009, 04:49 
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Joined: 07 Nov 2005, 04:16
Posts: 3010
Grade: B

.ini solution and scope sight stretching are blemishes.

CCE: 100%


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PostPosted: 20 Oct 2015, 13:16 
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Joined: 11 Dec 2008, 23:51
Posts: 685
Location: Germany
FOV

Edit %USERPROFILE%\AppData\Local\My Games\Turning Point\TPGame\Config\TPInput.ini
Navigate to the [Engine.PlayerInput]
Add the following lines:

Bindings=(Name="NumPadFour",Command="FOV 95",Control=False,Shift=False,Alt=False)
Bindings=(Name="NumPadFive",Command="FOV 100",Control=False,Shift=False,Alt=False)
Bindings=(Name="NumPadSix",Command="FOV 105",Control=False,Shift=False,Alt=False)
Bindings=(Name="NumPadSeven",Command="FOV 110",Control=False,Shift=False,Alt=False)
Bindings=(Name="NumPadEight",Command="FOV 115",Control=False,Shift=False,Alt=False)
Bindings=(Name="NumPadNine",Command="FOV 120",Control=False,Shift=False,Alt=False)

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