Is there any chance that DF shared any of his development with anyone here? Maybe some one else has a fix for CoD5 v1.1. It has been almost 3 weeks since the release of the game/patch 1.1 and still no fix or update.
Is better to wait the patch 1.2 release... there are a lot of people that CODWAW (pc version) work very bad!!! (crashes, blackscreen, ecc. see forums on callofduy.com)...
Yeah. I hadn't gotten around to it. I only have multiplayer fixed for v1.1 at the moment. I took a vacation and I got back last week so I'm still recovering. ;)
Hi Dopefish, have you resolved the problem about the multiplayer fixed for v1.1 ?
There is a big comunity that wait this!!!
PLEASE make something!!!
We are all in the sh..t whitout your marvelous fixes!!
Thanks in advance!
Sorry, I forgot about this. I've had MP support for 1.1 working since the day the 1.1 patch came out. I was just holding off on releasing it in hopes of getting 1.1 SP working.
Anyway, I'll probably release a new version later tonight. I'm trying to backport the way I do the aspect ratio in CoD5 back to CoD4 (so maybe CoD4 will work online).
This is my changelog so far:
* Added support for Call of Duty: World at War v1.1 (Multi-Player)
* Added a new method for Call of Duty 4: Modern Warfare that might let it work online. THERE IS NO GUARANTEE AND YOU TEST THIS AT YOUR OWN RISK.
* Added support for 17:10 (1024x600)
* Due to adding support for 17:10, I discovered a bug using 3 x 16:9 with BioShock.
The way the calculation is done in released versions is that it redirects the writing of the aspect ratio to another area of code. In this area, I actually modify the game's code to correct the aspect ratio, and then I let it write the value out.
The way I just tried to do it is within Widescreen Fixer itself. I don't have it redirect the writing of the aspect ratio, but instead I have it write the aspect ratio out to an empty area of memory. Then in Widescreen Fixer, I read in that value and perform all calculations internally, and then I write the value out to where it was supposed to go. So the only modification of the game code is one line where I change where the aspect ratio gets written... and PB still kicks me for corrupted memory.
I just released v1.46.1. The list of changes are below:
[list]
[*]I have not had EB test this version. Use at your own risk.[/*:m]
[*]Added support for Call of Duty: World at War v1.1 (Multi-Player)[/*:m]
[*]Added a new method for Call of Duty 4: Modern Warfare that might let it work online. THERE IS NO GUARANTEE AND YOU TEST THIS AT YOUR OWN RISK.[/*:m]
[*]Added support for 17:10 (1024x600)[/*:m]
[*]Due to adding support for 17:10, I discovered a bug using 3 x 16:9 with BioShock.[/*:m][/list:u]
Donations are highly appreciated. :)
http://imk.cx/pc/widescreenfixer/
Note: Even though it says 17:10, the actual aspect ratio used is 128:75.
Nope. Something changed in v1.1 SP that I haven't figured out just yet.
You can still play single player using the v1.0 exe. The changes made to the game in that patch mostly only affected MP. So just make a backup of your SP exe and replace it with a v1.0 exe and use that.
for some reason this isn't working for me. i have 1.1 mp cod 5 and i click the fix to enable it but it doesn't work. i did download this game from direct2drive so i'm not sure if that's the problem. i was waiting for this for a while and now its not working :( what a bummer :x