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PostPosted: 24 Feb 2010, 21:29 
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Joined: 24 Feb 2010, 21:23
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Hey delph,

The setup info you provided me with is working great, however, I'm having a bit of a problem with the voice notification popup. Currently, it appears right in the middle of the right beziel, so I can't see who's saying what.

Any idea what value I would need to change in order to fix this.

Oh, and I'm interested in having the team chat appear in the center window as well.

Another idea I had was for an inverted HUD...where all of the non-centered screen items appear in the left/right screens, but on the side nearest the center monitor...i think it would involve just including the width of the center monitor and another beziel into the magic number.


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PostPosted: 24 Feb 2010, 22:58 
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Joined: 14 Oct 2009, 14:17
Posts: 38
Hello all,

Now that we've finally got Bezel Compensation, I've noticed that I'm going to need to modify the my TF2 hudlayout file to custom fit my (current) 5256x1050 resolution. :doh

Can I define specific locations for my heath meter and ammo, or have the above posted HUD files been optimized to scale with specific aspect ratios?

Right now my health/ammo/buildings/etc. are all sitting behind my monitor bezels, which isn't so helpful. :lol: It's a shame having to go back to the stock HUD, leaving my health/ammo in the far corners. If it's possible to mod it, what values do I need to change in the example below?

Code:
   CHealthAccountPanel
      {
         "fieldName"            "CHealthAccountPanel"
         "xpos"               "844"
         "xpos_minmode"         "61"
         "ypos"               "r152"
         "ypos_minmode"         "r134"
         "wide"               "116"
         "tall"              "180"
         "visible"             "1"
         "enabled"             "1"
         "PaintBackgroundType"   "2"
      }


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PostPosted: 24 Feb 2010, 23:26 
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Joined: 27 Dec 2009, 14:27
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@digitalhigh - I have yet to check voice notification due to time restraints and working on other projects, for team chat you need to look for basechat.res.
As for the inverted hud idea, I had thought about this also to be honest :) although thats a little more tricky to do, lots more experimenting needed.

@Aix - Try incrementing the xpos value by 801. :)

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PostPosted: 05 Mar 2010, 00:00 
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Joined: 04 Mar 2010, 23:50
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Heres my problem can anyone help?

http://i151.photobucket.com/albums/s159/JDRyder/Untitled-3.jpg

The timer and people left in arena are very out of place. Is there a fix for this?


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PostPosted: 06 Mar 2010, 12:50 
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Welcome to the forums.

Which center hud mod are you using?

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PostPosted: 06 Mar 2010, 16:05 
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Joined: 04 Mar 2010, 23:50
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Welcome to the forums.

Which center hud mod are you using?


None, I did use pindab0ter HUD2 for about 30mins before finding this, but I uninstalled it, or so I thought.


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PostPosted: 06 Mar 2010, 17:01 
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Subject: Centered HUD for Team Fortress 2

[quote]Welcome to the forums.

Which center hud mod are you using?

Im not using any mods, I uninstalled the only one I every used, which was the pindab0ter HUD2. I deleted the folders the files were in and then verified the to get the defaults back

Would suggest that you check the install documentation to the pindab0ter HUD2 mod for removal instructions. The mods here are designed to work witht he default hud. Otherwise it would appear you need to adjust a couple of "ypos" values that handle the items moving up and down the screen, the timer if I recall is kothtimer, the other I do not know. Check to see if there are any .res files located in the team fortress 2tfscripts and team fortress 2tfresourceui folders, if so, remove them and try again.

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PostPosted: 10 Mar 2010, 04:54 
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Joined: 17 Feb 2010, 04:08
Posts: 9
Anybody have a chatbox.res file? I'm comfortable with messing with the values, but I don't seem to have that file (I forget where I got the hud layout one.)


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PostPosted: 12 Mar 2010, 21:48 
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Joined: 04 Mar 2010, 20:17
Posts: 34
do you think you will ever get it sorted for use with strange resolutions now that bezel management is out?

great work by the way :cheers


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PostPosted: 22 Mar 2010, 20:06 
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Joined: 17 Feb 2010, 04:08
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FYI, if anyone is curious - I got the chat box working by using a left 4 dead one and removing this section:

KeyStateLabel
{
"ControlName" "Label"
"fieldname" "KeyStateLabel"
"visible" "1"
"enabled" "1"
"xpos" "10" [$WIN32]
"xpos" "42" [$X360]
"ypos" "2"
"wide" "300"
"tall" "12"
"textAlignment" "north-west"
}

Then I just moved the box around to where I liked it (I actually left it on the left screen but to the right of it so I could see it easy enough but it didn't obscure the main screen.



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