Xbox 360.
16:9
4:3
16:9
4:3
Thanks to Paddy, here is a PC screenshot. The red area being what is cut away when in widescreen. Seems the 360 version is alot darker looking, but the digital camera didn't help...
As you can see the FOV is cut away from the top and bottom, just like Bioshock. Therefore it is Vert- on both systems.
Both these games use the Unreal engine 3, is the engine to blame? I sure hope Unreal Tournament 3 isn't like this...
::TrueWS :WWTH2Go


