Bioshock: artistic vision - or not as the case may be

General discussions about PC games/gaming.
EvilCornbread
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Joined: 21 Aug 2007, 20:20

Bioshock: artistic vision - or not as the case may be

Post by EvilCornbread »

I wonder how many people here would be this upset if the 4:3 version was simply the widescreen viewport, complete with letterboxing (which IMO is what they should have done).

Something tells me no one here would be upset...and yet the widescreen viewport wouldn't have changed a bit.

Oh, and I'd just like to point out that 2KBoston's response is pretty much exactly what I've said in every one of my posts, even though people were quick to dismiss them as lacking "evidence".

And, for the record, I don't own any 4:3 displays at all. 2 widescreen TVs, widescreen laptop, widescreen monitor. I just don't feel the need to grind some FOV us-vs-them 4:3 axe.
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Tamlin
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Bioshock: artistic vision - or not as the case may be

Post by Tamlin »

[quote]And they call this "widescreen support"?????

Yeah, they do.

Funny, ain't it? :lol:

:lol:
At least they'll implement proper horizontal FOV adjustments afterwards, so problem is hopefully soon solved! Maybe they believe that they actually HAVE proper widescreen support or maybe its just a PR stunt. At least they recognized the need for FOV adjustment, so our goal is achieved in any case! :cheers

::TrueWS
TheUnk
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Bioshock: artistic vision - or not as the case may be

Post by TheUnk »

Instead of cropping the FOV for 4:3 displays and making all 4:3 owners mad in doing so, we slightly extended the vertical FOV for standard def mode: we never wanted to have black bars on people’s displays. (This way, everybody is happy…) This does mean that people playing on a standard def display see slightly more vertical space, but, this does not significantly affect the game-play experience and, we felt that it best served our goal of keeping the game experience as close as possible to the original design and art vision on both types of displays. Reports of the widescreen FOV being a crop of the 4:3 FOV are completely false.


Wow. Talk about backwards.

It's like, we designed our game for the original 16:9 display, then when those new spiffy 4:3 "tall-screen" displays became popular, we decided to increase the vertical FOV so the people who spent their hard earned cash on this new 4:3 "tall-screen" technology don't get mad that they don't gain any vertical FOV.

What a tard.
Gabbo
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Bioshock: artistic vision - or not as the case may be

Post by Gabbo »

I wonder how many people here would be this upset if the 4:3 version was simply the widescreen viewport, complete with letterboxing (which IMO is what they should have done).


That is an interesting question. I think the issue wouldn't have blown up as quickly. It would have been even harder to explain the issue to the "uneducated" as we would not have had the direct comparisons of the differences. Despite all of this, the FOV would still be too zoomed in and making some people sick.
fooey
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Bioshock: artistic vision - or not as the case may be

Post by fooey »

Tamlin mod edit: Post deleted. Reason: We don't support piracy
Gabbo
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Bioshock: artistic vision - or not as the case may be

Post by Gabbo »

[quote]
Instead of cropping the FOV for 4:3 displays and making all 4:3 owners mad in doing so, we slightly extended the vertical FOV for standard def mode: we never wanted to have black bars on people’s displays. (This way, everybody is happy…) This does mean that people playing on a standard def display see slightly more vertical space, but, this does not significantly affect the game-play experience and, we felt that it best served our goal of keeping the game experience as close as possible to the original design and art vision on both types of displays. Reports of the widescreen FOV being a crop of the 4:3 FOV are completely false.


Wow. Talk about backwards.

It's like, we designed our game for the original 16:9 display, then when those new spiffy 4:3 "tall-screen" displays became popular, we decided to increase the vertical FOV so the people who spent their hard earned cash on this new 4:3 "tall-screen" technology don't get mad that they don't gain any vertical FOV.

What a tard.

Lol!

Well let me tell you, we here at the WSGF are forward-thinking people. We have postulated and pondered the future. And the future IS tallscreen gaming!

http://www.widescreengamingforum.com/forum/viewtopic.php?p=103061&highlight=tallscreen#103061

The link will give you a little taste of things to come. Years down the line, we will be looking back at Bioshock as a real "Pioneer of the Tall-screen gaming" phenomenon.
EvilCornbread
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Joined: 21 Aug 2007, 20:20

Bioshock: artistic vision - or not as the case may be

Post by EvilCornbread »

It's like, we designed our game for the original 16:9 display, then when those new spiffy 4:3 "tall-screen" displays became popular, we decided to increase the vertical FOV so the people who spent their hard earned cash on this new 4:3 "tall-screen" technology don't get mad that they don't gain any vertical FOV.

No, it's like, "we designed the game for a particular horizontal FOV, because horizontal FOV is really what matters since most game environments are primarily horizontal. When formatting for a 4:3 screen, we could letterbox it to make it match the 16:9 we developed for...but why? We can render the 'under the black bars' portions just as easily as draw black bars. Might as well draw actual content."

And then the WS folks get their panties in a bunch, over what seems like a pretty reasonable decision to me.

Tamlin mod edit: Quote removed.

Also, a note to moderators -- it'd be nice if a gaming forum that wants to be considered credible didn't allow posts that openly advocate piracy.

Tamlin mod edit: We don't support piracy and have locked (and removed) many threads and posts due to such. People can refuse buying a game, but that doesn't justify stealing it.
kohlstream
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Bioshock: artistic vision - or not as the case may be

Post by kohlstream »

I have a request. Can someone with a 3 monitor setup take a screenshot with the native widescreen in bioshock, if that’s possible? I want too see how stupid it looks. : :D
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Tamlin
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Bioshock: artistic vision - or not as the case may be

Post by Tamlin »

[quote][quote]
Instead of cropping the FOV for 4:3 displays and making all 4:3 owners mad in doing so, we slightly extended the vertical FOV for standard def mode: we never wanted to have black bars on people’s displays. (This way, everybody is happy…) This does mean that people playing on a standard def display see slightly more vertical space, but, this does not significantly affect the game-play experience and, we felt that it best served our goal of keeping the game experience as close as possible to the original design and art vision on both types of displays. Reports of the widescreen FOV being a crop of the 4:3 FOV are completely false.


Wow. Talk about backwards.

It's like, we designed our game for the original 16:9 display, then when those new spiffy 4:3 "tall-screen" displays became popular, we decided to increase the vertical FOV so the people who spent their hard earned cash on this new 4:3 "tall-screen" technology don't get mad that they don't gain any vertical FOV.

What a tard.

Lol!

Well let me tell you, we here at the WSGF are forward-thinking people. We have postulated and pondered the future. And the future IS tallscreen gaming!

http://www.widescreengamingforum.com/forum/viewtopic.php?p=103061&highlight=tallscreen#103061

The link will give you a little taste of things to come. Years down the line, we will be looking back at Bioshock as a real "Pioneer of the Tall-screen gaming" phenomenon.

:lol: :lol: :lol:

The important thing here is not that you see more in 4:3, but you don't see enough in 16:10/16:9. The default FOV is too small for widescreen, though optimal for 4:3. Let the 4:3 users see more vertically, I don't care, but I want an optimal FOV for 16:10 and 75 AIN'T it!!!
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P-Storm
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Bioshock: artistic vision - or not as the case may be

Post by P-Storm »

If you look in the triplehead section you can find this

mva5580
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Bioshock: artistic vision - or not as the case may be

Post by mva5580 »

Just wanted to post that the fix works just fine for me in Vista, thank you so much for this!

Once again, a company has egg on their face because someone who does this in their spare time can come with a fix quicker than the people who made the game themselves.

I love it.
xenophobe
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Joined: 21 Aug 2007, 20:40

Bioshock: artistic vision - or not as the case may be

Post by xenophobe »

Wow.... you guys just freaking RULE!

Thanks! The experience is just SO much better on my 3007WFP-HC!

Thank you thank you thank you!!!!


Oh, I hosted the thumbnail myself to provide for overclock.net, but linked to the full image. Hope that's not a prob! ;) :p

Here is what Racer_S's hack does ... :D


dan428
Posts: 1
Joined: 22 Aug 2007, 20:56

Bioshock: artistic vision - or not as the case may be

Post by dan428 »

It's like, we designed our game for the original 16:9 display, then when those new spiffy 4:3 "tall-screen" displays became popular, we decided to increase the vertical FOV so the people who spent their hard earned cash on this new 4:3 "tall-screen" technology don't get mad that they don't gain any vertical FOV.

No, it's like, "we designed the game for a particular horizontal FOV, because horizontal FOV is really what matters since most game environments are primarily horizontal. When formatting for a 4:3 screen, we could letterbox it to make it match the 16:9 we developed for...but why? We can render the 'under the black bars' portions just as easily as draw black bars. Might as well draw actual content."

And then the WS folks get their panties in a bunch, over what seems like a pretty reasonable decision to me.

Tamlin mod edit: Quote removed.

Also, a note to moderators -- it'd be nice if a gaming forum that wants to be considered credible didn't allow posts that openly advocate piracy.

Tamlin mod edit: We don't support piracy and have locked (and removed) many threads and posts due to such. People can refuse buying a game, but that doesn't justify stealing it.


I agree completely. The users here just took the whole situation out of context.
Badmagic
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Joined: 22 Aug 2007, 01:20

Bioshock: artistic vision - or not as the case may be

Post by Badmagic »

Well initially I was happy to just wait a little but now I don’t think I can be bothered, if anyone else used Steam to pre-order and your getting the “You cant activate till the 24thâ€
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Paddy the Wak
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Bioshock: artistic vision - or not as the case may be

Post by Paddy the Wak »

Wow.... you guys just freaking RULE!

Thanks! The experience is just SO much better on my 3007WFP-HC!

Thank you thank you thank you!!!!


Oh, I hosted the thumbnail myself to provide for overclock.net, but linked to the full image. Hope that's not a prob! ;) :p

[quote]Here is what Racer_S's hack does ... :D


It ok so long an you gave the WSGF a mention or a link back to us ... 8)
EvilCornbread
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Bioshock: artistic vision - or not as the case may be

Post by EvilCornbread »

Tamlin mod edit: We don't support piracy and have locked (and removed) many threads and posts due to such. People can refuse buying a game, but that doesn't justify stealing it.

Awesome, thanks. Also, thanks for not stifling dissenting opinion (like it seems mine is). It's nice having a forum on the internet that's pretty civil even when folks disagree.
JosephJEHancock
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Bioshock: artistic vision - or not as the case may be

Post by JosephJEHancock »

Guys, as promised:

Hehe, using this fix I was even able to get 1920x1200 widescreen on my 4:3 CRT - by running it in a window, while my desktop is 2048x1536, of course. The extra detail at the sides of the screen really helps to immerse me in the game (No, I am not playing on my desktop, I maximize the window when I play, which leaves a little bit of black bar syndrome lol). Love it.

CLICK TO ENLARGE (may need to click on the image again once you are linked to it, as it is a very big image)



8) Ok, I definitely want a widescreen display now.
Gabbo
Posts: 381
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Bioshock: artistic vision - or not as the case may be

Post by Gabbo »

Tamlin mod edit: We don't support piracy and have locked (and removed) many threads and posts due to such. People can refuse buying a game, but that doesn't justify stealing it.

Awesome, thanks. Also, thanks for not stifling dissenting opinion (like it seems mine is). It's nice having a forum on the internet that's pretty civil even when folks disagree.


Whatever idiot...





I kid! I kid!

:welcome
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P-Storm
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Bioshock: artistic vision - or not as the case may be

Post by P-Storm »

Gabbo, please be quiet, :lol:

Okay just don't start a flame war, and play nice :wink:
kri kri
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Bioshock: artistic vision - or not as the case may be

Post by kri kri »

Is it possible to use the Racer tool with dx10 and vista x64? I would rather have dx10 rather then disable it for the tool to work.

Thanks!
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