Your solution states to add -vidmode W, H, refrsh rate after the target line on the shortcut.
So for my monitor, it would be -vidmode 1680, 1050, 60
I guess the latest patch stops this solution?
Any guesses?
Your widescreen solution no longer works for Halo PC.
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Sound_Card
- Posts: 3
- Joined: 02 Aug 2007, 15:29
Your widescreen solution no longer works for Halo PC.
Whos solution? Did you accidentally hit the "New Topic" button instead of the "Reply" button?
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Sound_Card
- Posts: 3
- Joined: 02 Aug 2007, 15:29
Your widescreen solution no longer works for Halo PC.
Whos solution? Did you accidentally hit the "New Topic" button instead of the "Reply" button?
My bad, the Halo widescreen solution by Paddy the Wak
http://www.widescreengamingforum.com/node/
Does not work. I'm thinking the newest patch stops this...
- Paddy the Wak
- Editors

- Posts: 3436
- Joined: 27 Jul 2004, 17:42
Your widescreen solution no longer works for Halo PC.
There are two FOV hack on ToCAEdit ... they do mention that they are for ...
Halo PC/CE Patch v1.04-6 Only
and ...
Patch v1.04-6 Only
Being the old game that it is I doubt if Racer_S will fix it for the latest patch.
Halo PC/CE Patch v1.04-6 Only
and ...
Patch v1.04-6 Only
Being the old game that it is I doubt if Racer_S will fix it for the latest patch.
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Sound_Card
- Posts: 3
- Joined: 02 Aug 2007, 15:29
Your widescreen solution no longer works for Halo PC.
I found a fix. :P
Ok, The target line hack works still but you have to write it like this...
"X:HaloHalo.exe" -use20 -vidmode w,h,rf -screenshot
Works like a charm. So for me it would look like this...
"X:HaloHalo.exe" -use20 -vidmode 1680,1050,60 -screenshot
-use20 forces the game to use SM2.0(looks much better, deeper looking colors)
-screenshot forces the game to upscale to that res
:wink:
Ok, The target line hack works still but you have to write it like this...
"X:HaloHalo.exe" -use20 -vidmode w,h,rf -screenshot
Works like a charm. So for me it would look like this...
"X:HaloHalo.exe" -use20 -vidmode 1680,1050,60 -screenshot
-use20 forces the game to use SM2.0(looks much better, deeper looking colors)
-screenshot forces the game to upscale to that res
:wink:
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