Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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PostPosted: 15 Jun 2007, 05:27 
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Joined: 07 Nov 2005, 04:16
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Not at all. If I felt that way every time a new writer's first draft wasn't perfect, this detailed reports section could not exist the way it does. Even the site's admin needed some detailed report coaching at first.

I have not yet given up on a single person who has attempted to write a detailed report. You've shown that you're serious about wanting to contribute useful information to WSGF, and this is highly appreciated - it would be detrimental to WSGF if I were to give up on you or wish you would stop.


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PostPosted: 15 Jun 2007, 15:01 
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Joined: 06 Sep 2006, 15:27
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I can confirm that Cranky Hermit is not giving up on anyone who is trying to write good detailed report. I wrote *the worst detailed report ever*, several times :) , and if I want, I would create another as good :wink: , so I can confirm that Cranky's patience and ability to forgive is admirable :P

/edit sorry for OT


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PostPosted: 15 Jun 2007, 18:30 
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Joined: 31 Jan 2007, 18:04
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It just takes a bit of time to learn all that needs to go into the reports etc.

My first few where a bit messy.. but Cranky showed me what to do and I learned from my mistakes.


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PostPosted: 22 Jan 2008, 02:11 
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Updated grading:

==Grading==

Calculated grade: C
Potential grade: C+

Major unresolved issues:
None

Minor unresolved issues:
Are 1280x768, 1440x900, 1920x1080, and 1920x1200 supported?

Summary of widescreen-related flaws:
Vert -
Some unsupported resolutions
HUD stretch
Stretched FMVs

Cranky's coverage estimate: 98.5%


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PostPosted: 05 May 2009, 15:22 
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==Screen change==

Just like Cryostasis : Vert- world, player's hands/weapons stretch.


==Supported resolutions==

Resolutions the game fails to run at : none.
1280x720, 1280x800, 1440x900, 1920x1080, 1920x1200, 2560x1600 + faux TH confirmed to work.


==Surround Gaming Support==

Native, Vert-/weapon stretch, HUD stretch.
5040x1050 is unsupported, probably because of the refresh rate (black screen). There's a 'refresh' value in My DocumentsMy GamesYaEconfig_engineds2engine.cfg but none of the values I tried helped.

4:3


TH


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PostPosted: 05 May 2009, 19:07 
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Ascii_Aficionado said that 1280x720 and 1280x800 fail. Are you sure they work natively?


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PostPosted: 05 May 2009, 20:34 
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Yes, that's just why I added this section : there's no problem at all with these res's in my game.


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PostPosted: 05 May 2009, 20:57 
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==Grading==

Calculated grade: C
Potential grade: C+

Minor unresolved issues:
Need 16:10 and 16:9 comparison shots

Vert - is a consequential flaw.

Cranky's coverage estimate: 99%


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PostPosted: 05 May 2009, 22:07 
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Oh. Sorry, here you go.

16:10


16:9


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PostPosted: 06 May 2009, 04:13 
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Calculated grade: C+

Vert - is a consequential flaw.

CCE: 100%


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