Unreal 2004

General discussions about PC games/gaming.
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Mercenary
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Unreal 2004

Post by Mercenary »

Hi all,

I already read the unreal 2003 topic. Since the engines are the same, I also editted the .ini file. My resolution looks perfect. But i still have input lag. Could it be that my graphics card sucks? I have a nVidia GE 7300 SE 512 mb card a.t.m. And yes it is a shared one
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Paradigm Shifter
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Unreal 2004

Post by Paradigm Shifter »

If it's low framerates you're talking about, then yes it's the graphics card. What screen are you using? And are you using a wireless mouse/keyboard?

edit: moved to General Gaming...
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skeeder
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Unreal 2004

Post by skeeder »

I thought UT2004 supported widescreen out of the box?
Mercenary
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Unreal 2004

Post by Mercenary »

If it's low framerates you're talking about, then yes it's the graphics card. What screen are you using? And are you using a wireless mouse/keyboard?

edit: moved to General Gaming...



[edit: moved to General Gaming...] Sorry about that ^^

Well, the screen i'm using you can see at my system specs. I'm using wired mouse and keyboard. But i guess my graphics card is just not good enough becouse it is a 512 mb shared one, and I only have 1024 mb memory. So i think that's the problem.

thnx
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Paradigm Shifter
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Unreal 2004

Post by Paradigm Shifter »

Yeah, shared memory cards always suck. Latencies between system RAM and the card are far higher than the card and its onboard memory - plus the system RAM isn't dedicated graphics RAM. Speed and bandwidth are an issue too - even relatively slow GDDR on cards now is 1GHz... and normal DDR or DDR2 just can't match that.

There shouldn't be any serious input lag, unless the screen's response time is really poor. (25ms or worse...) But yeah, getting a better GPU will help markedly, I reckon. :)
StinkyMojo
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Unreal 2004

Post by StinkyMojo »

I thought UT2004 supported widescreen out of the box?


nope
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Paradigm Shifter
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Unreal 2004

Post by Paradigm Shifter »

Always has for me. Not for some people, though... :?
The Mighty Wimp
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Unreal 2004

Post by The Mighty Wimp »

[quote]I thought UT2004 supported widescreen out of the box?


nope
Odd. When i installed it on my PC when it was new beofre i downloaded any patchs it had my native res :?
The_cranky_hermit
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Unreal 2004

Post by The_cranky_hermit »

The Unreal engine games are strange. It always seems that either 1280x800 or 1280x768 works out of the box, but never both, and rarely any other widescreen res. But anything will work if you edit the .ini file.

But even if your resolution does work out of the box, you'll still want to edit your user.ini file so you can set your FOV precisely (the Unreal engine games are vert - if you don't increase the FOV).
The Mighty Wimp
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Unreal 2004

Post by The Mighty Wimp »

The Unreal engine games are strange. It always seems that either 1280x800 or 1280x768 works out of the box, but never both, and rarely any other widescreen res. But anything will work if you edit the .ini file.

But even if your resolution does work out of the box, you'll still want to edit your user.ini file so you can set your FOV precisely (the Unreal engine games are vert - if you don't increase the FOV).

Alot of games that had it out of the box, UT2004 included, i was fine with the FOV myself.
briank
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Unreal 2004

Post by briank »

Tried UT2004 on my 1680x1050 monitor. Worked fine out of the box with the latest patch.
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skeeder
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Unreal 2004

Post by skeeder »

UT2004 you can change your FOV under settings and player.
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Gilly
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Post by Gilly »

110* is the best @ 1680x1050 btw. set it in the config file (user.ini iirc)
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Am2Widescreen
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Unreal 2004

Post by Am2Widescreen »

Well I maxed everything including the rez I don’t know the FPS cause it doesn’t display properly. I haven’t patched either. But from what I can see on my system it plays smoothly.
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