Condemned: Criminal Origins

Detailed breakdowns of how games react to widescreen, ultra-wide, 4k and multi-mon
The_cranky_hermit
Insiders
Insiders
Posts: 3010
Joined: 07 Nov 2005, 04:16

Condemned: Criminal Origins

Post by The_cranky_hermit »



Widescreen Grade: A
Ultra-Widescreen Grade: C
Multi-monitor Grade: C
4k Grade: Incomplete

Read Full Detailed Report - Condemned: Criminal Origins

What twists the mind of an ordinary human into a serial killer?

Assigned to the Serial Crimes Unit, Agent Ethan Thomas must answer this question, and bring the worst of society to justice. His solve rate is the best in the bureau....perhaps too good.

While investigating the growing list of serial killers, Agent Thomas concludes that something is twisting the bodies and souls of those that society has left behind. The homeless, addicted and deranged are rising from the city’s underbelly and committing mindless acts of violence. Could there be an unseen connection between the increasing brutality of the latest serial killings and the increasing crime rate? This question is pushed to the forefront after Agent Thomas is framed for the murder of two police officers. Now he must solve the murders to stop the killings, and exonerate himself from the crimes of which he is accused.

As FBI agent Ethan Thomas, you rely on sharp instincts and sophisticated forensic tools to investigate crime scenes, collect evidence, and find clues that will lead you to the killers. With danger lurking in every shadow, you need whatever weapons you can find to stay alive. If you run out of bullets, you’ll have to fight with a fire axe, shovel, pipe, two-by-four, or whatever you can pry from the environment around you. You’ll need to make sure nothing stops you as you try to uncover exactly who...or what is behind the grisly killings plaguing the city.



4:3


16:10


16:9


3x1

Last edited by The_cranky_hermit on 16 Jan 2018, 12:54, edited 9 times in total.
Reason: Edit
lilblackdemon
Posts: 7
Joined: 21 May 2006, 01:39

Condemned - Criminal Origins: Detailed Report

Post by lilblackdemon »

I've played the full version of the game, and I can confirm that the entire game takes place in the 16:9 anamorphic mode, letterboxing any other aspect ratios.

Also, could a moderator can move this portion of the post to the correct thread:
As of the 1.07 Halo patch, all aspect ratios/resolutions are supported above 640x480, and the FOV automatically adjusts to the aspect ratio/resolution. This is native and can be set from within the game menus.
The_cranky_hermit
Insiders
Insiders
Posts: 3010
Joined: 07 Nov 2005, 04:16

Condemned - Criminal Origins: Detailed Report

Post by The_cranky_hermit »

Thanks for the confirmation.

And rather than troubling the moderators with that, I recommend you create a new solution thread yourself with this information. I will update the MGL accordingly. And be sure to include before and after screenshots.
User avatar
Paddy the Wak
Editors
Editors
Posts: 3436
Joined: 27 Jul 2004, 17:42

Condemned - Criminal Origins: Detailed Report

Post by Paddy the Wak »

Hi guys ...

Racer_S has made a tool to remove the letterboxing ... get his tool here ... http://dl.tocaedit.com/conFOV2.zip
Just run the file and leave it running whilst the game is playing ... :D

It seems the FOV is automatically adjusted for the res ... 8)

1280x1024 ... click to see at full size ...


1920x1200 ... click to see at full size ...


3072x768 ... before the tool ... click to see at full size ......

3072x768 ... with the tool running ... click to see at full size ...
jmj713
Posts: 1
Joined: 27 May 2006, 19:50

Condemned - Criminal Origins: Detailed Report

Post by jmj713 »

Adding "Widescreen "0"" to autoexec.cfg removes letterboxing.
User avatar
Paddy the Wak
Editors
Editors
Posts: 3436
Joined: 27 Jul 2004, 17:42

Condemned - Criminal Origins: Detailed Report

Post by Paddy the Wak »

Hi jmj713 ... welcome to the WSGF ... 8)

Whilst running the game at 1920x1200 ...

I tried ... "Widescreen "0"" ... it doesn't change anything for me.

I tried ... "Widescreen" "0" ... it does remove the letterboxing bars at the top and bottom but adds black bars to the sides keeping the view to 4:3 ... even though the res is 1920x1200.

I might be doing it wrong ... if so let me know.
User avatar
Paddy the Wak
Editors
Editors
Posts: 3436
Joined: 27 Jul 2004, 17:42

Condemned - Criminal Origins: Detailed Report

Post by Paddy the Wak »

Racer_S has made a new tool for TripleHead users ... this one allows you to squeeze the HUD in so that it is just on the center screen ... http://dl.tocaedit.com/conFOV5.zip

Just move the sliders in for the Right and Left ... :D
tomatomanzseedlezz
Posts: 13
Joined: 20 Nov 2006, 10:45

Condemned - Criminal Origins: Detailed Report

Post by tomatomanzseedlezz »

Adding "Widescreen "0"" to autoexec.cfg removes letterboxing.

Cool it works!!!.. no more "letterboxes" for me!.. :D

Paddy : did u add "Widescreen "0" instead of the typo of "Widescreen "0"" ?.. :oops:

Cheers :wink:
User avatar
scavvenjahh
Editors
Editors
Posts: 3424
Joined: 06 Mar 2008, 17:20

Condemned - Criminal Origins: Detailed Report

Post by scavvenjahh »

From the other lines in the file, the correct syntax is obviously "Widescreen" "0". And it really doesn't help for TH2G.

Here's what you get on a triple display by default OR using the "Widescreen" "0" trick:


And here's the result with Racer_S's brilliant app running (default HUD position):


The cutscenes become Hor+ as well:


(all eye-candy including "intuition blur" and "camera noise-like effect" are on, hence the color differences between my pics and the original report's).

Does conFOV.exe help with widescreen resolutions too ?
Destroy
Posts: 96
Joined: 14 May 2005, 17:54

Condemned - Criminal Origins: Detailed Report

Post by Destroy »

Need some help here please.

Looking for

conFOV5.zip

file to adjust to FOV for this game.

I searched and can't seem to find the file on ToCAEDIT site. Internet file search comes up empty too.
User avatar
Paddy the Wak
Editors
Editors
Posts: 3436
Joined: 27 Jul 2004, 17:42

Condemned - Criminal Origins: Detailed Report

Post by Paddy the Wak »

Version 5 of the tool ... conFOV5.zip

8)
Destroy
Posts: 96
Joined: 14 May 2005, 17:54

Condemned - Criminal Origins: Detailed Report

Post by Destroy »

Thanks. Perhaps you may want to mention to Racer_S to include this missing file in his 'all-in-one' FOV zip file.
User avatar
skipclarke
Founder
Founder
Posts: 7358
Joined: 13 Oct 2003, 05:00

Condemned - Criminal Origins: Detailed Report

Post by skipclarke »

I have added this one to the Racer_S page. Link is in the left nav.
User avatar
scavvenjahh
Editors
Editors
Posts: 3424
Joined: 06 Mar 2008, 17:20

Condemned - Criminal Origins: Detailed Report

Post by scavvenjahh »

We still need a "ask Paddy" link...
Destroy
Posts: 96
Joined: 14 May 2005, 17:54

Condemned - Criminal Origins: Detailed Report

Post by Destroy »

Got the game. Hmmm...seems this hack does not alter the FOV but only the hud.

Is there not FOV work around for this game? Feels a bit too tight for my liking.
User avatar
scavvenjahh
Editors
Editors
Posts: 3424
Joined: 06 Mar 2008, 17:20

Condemned - Criminal Origins: Detailed Report

Post by scavvenjahh »

== Version ==

1.0


== Method & Screen Change ==

0) The_cranky_hermit should take a deep breath here. Also please note that I can prove all of the following assertions with screenshots, I just felt it'd be too aggravating to post 'em all.

1) Out of the box, Condemned is anamorphic in widescreen. TripleHead is both pillarboxed and squashed (i.e unsupported).

2) Adding "Widescreen" "0" to autoexec.cfg (game folder) or settings.cfg (player data folder) will make the game run in fullscreen in 4:3 and 5:4. In both widescreen and TripleHead though, this setting results in squashed gameplay, pillarboxing and misplaced HUD.

3) Racer_S designed a tool (conFOV.exe) to make the game Hor+ in surround. (Check the site's left panel for a link to all Racer_S FOV tools.)
- conFOV in TripleHead : the game is now Hor+, with slightly misplaced HUD.
- conFOV in widescreen : the HUD position is correct, the FOV is not.
:!: In all aspect ratios, using the tool to adjust the HUD's position doesn't quite work : the adjusted HUD keeps jumping to its default position and back again. Very annoying. Is it just me ?

4) Now, with a touch of both "Widescreen" "0" and conFOV, Condemned is Hor+ across the board. What you need to use depends on your aspect ratio.
Again, the HUD is slightly out of place in non-16:9 widescreen and surround, and the sliders in conFOV don't really help. :?

1024x768 (4:3), "Widescreen" "0" only


1280x800 (16:10), "Widescreen" "0" + conFOV


1360x768 (16:9), default


5040x1050, conFOV only



Here's what you'll see of the HUD on your center screen using "Widescreen" "0" or not in Wide TripleHead :

5040x1050, conFOV only


5040x1050, "Widescreen" "0" + conFOV


Keep in mind that the Collection Tool thingy will slide to the left whenever you must equip forensic tools, hence my preferring "conFOV only". In classic TripleHead however (3840x1024), the HUD position using "Widescreen" "0" + conFOV is much better and very close to what it should be.

Hope this helps, somehow.
The_cranky_hermit
Insiders
Insiders
Posts: 3010
Joined: 07 Nov 2005, 04:16

Condemned - Criminal Origins: Detailed Report

Post by The_cranky_hermit »

Your post has me thoroughly confused. Can you rewrite it so that it focuses on information relevant to TH users?
User avatar
scavvenjahh
Editors
Editors
Posts: 3424
Joined: 06 Mar 2008, 17:20

Condemned - Criminal Origins: Detailed Report

Post by scavvenjahh »

Okay.
Launch conFOV.exe, launch the game, and voilà.
The_cranky_hermit
Insiders
Insiders
Posts: 3010
Joined: 07 Nov 2005, 04:16

Condemned - Criminal Origins: Detailed Report

Post by The_cranky_hermit »

And this will make the game go from this:


to this?
User avatar
scavvenjahh
Editors
Editors
Posts: 3424
Joined: 06 Mar 2008, 17:20

Condemned - Criminal Origins: Detailed Report

Post by scavvenjahh »

Erm, so to speak, yes (now you're confusing me). Or from this...

5040x1050, out of the box
Post Reply

Who is online

Users browsing this forum: No registered users and 16 guests