Sekiro: Shadows Die Twice will need an ultrawide fix

Topics about game solutions, and success or failure in getting them to work.
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Alexander DeLarge
Posts: 17
Joined: 08 Nov 2017, 01:16

Sekiro: Shadows Die Twice will need an ultrawide fix

Post by Alexander DeLarge »

Can confirm black bars on the side. Can't verify 16:10 support.

http://www.pcmrace.com/wp-content/uploa ... 21-434.jpg
Hitsui
Posts: 14
Joined: 07 Nov 2017, 16:36

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by Hitsui »

I was going to create an "official" Fix request topic and saw your topic. You can change the Topic title to something like "Sekiro: Shadows Die Twice 21:9 Fix Request" so no one creates another topic asking fix for it.

Waiting for fix. 21:9 (2560 x 1080)
christofin
Posts: 11
Joined: 12 Mar 2019, 17:25

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by christofin »

I saw, it's a shame. I'm hoping a 3440x1440 hex edit is posted on this thread soon after launch tonight.
Redven
Posts: 7
Joined: 24 Nov 2017, 00:27

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by Redven »

Will uploading the exe here help? I could do that in a few minutes
gamertaboo
Posts: 9
Joined: 11 Aug 2018, 21:06

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by gamertaboo »

So I am in the game as well... SO HYPED! Can I do anything to help? What does anyone need? I wish I knew how to do this stuff but I'll help however I can.
christofin
Posts: 11
Joined: 12 Mar 2019, 17:25

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by christofin »

Redven wrote:Will uploading the exe here help? I could do that in a few minutes


Yep, please do.
nikos
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Joined: 21 Mar 2019, 17:03

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by nikos »

Auzik
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Joined: 21 Mar 2019, 17:38

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by Auzik »

nikos wrote:Here's the EXE

https://we.tl/t-yDNU2GGDgJ



What resolution does this EXE support?
nikos
Posts: 4
Joined: 21 Mar 2019, 17:03

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by nikos »

Auzik wrote:
nikos wrote:Here's the EXE

https://we.tl/t-yDNU2GGDgJ



What resolution does this EXE support?


I should have elaborated that it was posted for potential modders to work on. The game does support 3440x1440 but does not run in ultrawide.
itsPanic
Posts: 1
Joined: 21 Mar 2019, 17:58

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by itsPanic »

Sorry I am new to this and may be a stupid question but has anyone tried the same fix for DS3 on this game? Im guessing it's the same engine
Spacerik
Posts: 15
Joined: 08 Dec 2017, 20:25

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by Spacerik »

I would appreciate a fix.

Hoping it will be easy since it's the same engine as Dark Souls 3.
gamertaboo
Posts: 9
Joined: 11 Aug 2018, 21:06

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by gamertaboo »

itsPanic wrote:Sorry I am new to this and may be a stupid question but has anyone tried the same fix for DS3 on this game? Im guessing it's the same engine


I'm not sure on DS3, I think we used a HEX edit in the beginning but then Kaldeian made the mod Souls-Unsqueezed and I just used that the rest of the time.

I should see if maybe that mod would work haha I doubt it but worth a shot.
gamertaboo
Posts: 9
Joined: 11 Aug 2018, 21:06

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by gamertaboo »

It does not seem to work, unsurprisingly. Though I wonder if there's just some filenames I need to change to make it work or what.
Axir
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Joined: 21 Mar 2019, 20:26

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by Axir »

Anyone try the DS3 hex fix?
gamertaboo
Posts: 9
Joined: 11 Aug 2018, 21:06

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by gamertaboo »

Axir wrote:Anyone try the DS3 hex fix?

I don't know how to find the values to change, and what values to change them to or I would.

Someone has to know how to do this. And all the Sekiro files are online now since it released in Asia.
Fr0styCam
Posts: 3
Joined: 04 Oct 2018, 00:23

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by Fr0styCam »

I tried a couple of things from Dark Souls 3 (doing the hex edit in this video https://www.youtube.com/watch?v=30CoVM-HSQQ as well as changing the typical resolution hex values for 2560x1080) and it did make my FoV wider but it's still locked to 16:9, so additional work must be done. Hopefully jackfuste or susahamat can take a look before the game officially launches
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valcan_s
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Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by valcan_s »

Damn that sucks :( , but I guess it was a given this would happen. I hope there can be a fix found based of DS3 or 2 or soemthing.
igork2
Posts: 11
Joined: 22 Oct 2018, 21:28

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by igork2 »

i am just waiting for someone to fix this out to begin to play this awesome game
Thank you guys for the effort yours always put in our community
acecel
Posts: 8
Joined: 23 Oct 2018, 20:28

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by acecel »

igork2 wrote:i am just waiting for someone to fix this out to begin to play this awesome game
Thank you guys for the effort yours always put in our community

Same, we will have to wait -maybe a while- until someone found a way to fix this problem
Last edited by acecel on 21 Mar 2019, 23:42, edited 2 times in total.
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jackfuste
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Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by jackfuste »

Replace sekiro.exe in the game folder - sekiro.7z
or
Unpack sekiro.exe using Steamless - https://github.com/atom0s/Steamless/releases/
Using Hex-editor replace the following bytes:
74 47 47 8B 94 C7 1C 02 00 00 => EB 47 47 8B 94 C7 1C 02 00 00

HUD is limited to 16:9. Perhaps the HUD can be fixed by modifying shaders using 3Dmigoto, but I don't know anything about shader programming.
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