[Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainXFOV
to
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
And the in game FOV and interface changes to hor+. So far its been working well, although the HUD is not centered on the middle monitor.
In-game:
Command Center:
Cutscene:

