PROPS to Tales of Zestiria

Gaming on 21:9 and ultra-wide single screen monitors
Kaldire
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Joined: 20 Oct 2015, 19:54

Re: PROPS to Tales of Zestiria

Post by Kaldire »

5.1 works just not 7.1 fyi
Nosiphoros
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Re: PROPS to Tales of Zestiria

Post by Nosiphoros »

Kaldire wrote:5.1 works just not 7.1 fyi


They meant Nvidia Surround (Multi-Monitor Setup), not surround sound. :) Nvidia calls it Nvidia Surround and AMD calls it AMD Eyefinity
Nosiphoros
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Re: PROPS to Tales of Zestiria

Post by Nosiphoros »

Kazuya-Ni wrote:Still not being able to run surround for this game, my res is 11520x2160


Have you tried modifying the exe with the hex program with hex value of AB AA AA 40 ?
Kaldire
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Joined: 20 Oct 2015, 19:54

Re: PROPS to Tales of Zestiria

Post by Kaldire »

oh i see my bad lol
Kazuya-Ni
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Joined: 08 Apr 2015, 07:43

Re: PROPS to Tales of Zestiria

Post by Kazuya-Ni »

Nosiphoros wrote:
Kazuya-Ni wrote:Still not being able to run surround for this game, my res is 11520x2160


Have you tried modifying the exe with the hex program with hex value of AB AA AA 40 ?


Ya i did & it didn't turn good at all.
k4njin
Posts: 8
Joined: 18 May 2015, 20:04

Re: PROPS to Tales of Zestiria

Post by k4njin »

Actually i found (i think) a way to proper run it in surround mode,the only problems are the menus that are stretched.
First,you have to search for the file user/appdata/local/bandai namco games/ tales of zeristria (or just pop in search C: bandai namco games and you'll find the file anyway),then use notepad to edit the TOZ.cfg file,set fullscreen =0 instead of 1
And then apply the hex editor using HXD.
Honestly for me it works on windowed fullscreen in this way 7680x1440
k4njin
Posts: 8
Joined: 18 May 2015, 20:04

Re: PROPS to Tales of Zestiria

Post by k4njin »

Here's some screenshots @7680x1440

Image
Image
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Image
Kazuya-Ni
Posts: 11
Joined: 08 Apr 2015, 07:43

Re: PROPS to Tales of Zestiria

Post by Kazuya-Ni »

k4njin wrote:Actually i found (i think) a way to proper run it in surround mode,the only problems are the menus that are stretched.
First,you have to search for the file user/appdata/local/bandai namco games/ tales of zeristria (or just pop in search C: bandai namco games and you'll find the file anyway),then use notepad to edit the TOZ.cfg file,set fullscreen =0 instead of 1
And then apply the hex editor using HXD.
Honestly for me it works on windowed fullscreen in this way 7680x1440



Thanks man!!!

It worked for me :D now only left is fixing stretched menus ; w ;

please we need help from someone who can do the rest : (
Kaldire
Posts: 9
Joined: 20 Oct 2015, 19:54

Re: PROPS to Tales of Zestiria

Post by Kaldire »

any fixes that might work for my res?
1280x1024?
i hex edited the sucker, didnt change anything :(

also fyi there was a 7.1 fix on steam forums just heads up there.
k4njin
Posts: 8
Joined: 18 May 2015, 20:04

Re: PROPS to Tales of Zestiria

Post by k4njin »

The game is unplayable with stretched menus honestly,i hope namco bandai give us a fix,i wrote even on their page on steam,like many others :P
But for the crash problems,with the latest nvidia drivers 358.50,there are no more crashes.
Latest driver fixes also the fullscreen/windowed problem,the only difference is that a surround resolution always goes with windowed fullscreen...
Kaldire
Posts: 9
Joined: 20 Oct 2015, 19:54

Re: PROPS to Tales of Zestiria

Post by Kaldire »

yea the aspect bs I was hoping they would fix right away
but what did they choose?
controllers.. they fixed controllers..
not getting a game to work first..
ughh
k4njin
Posts: 8
Joined: 18 May 2015, 20:04

Re: PROPS to Tales of Zestiria

Post by k4njin »

anyone found a way to solve the text problem?
Kazuya-Ni
Posts: 11
Joined: 08 Apr 2015, 07:43

Re: PROPS to Tales of Zestiria

Post by Kazuya-Ni »

Hmmm... hope we can find someone who will fix stretched menus in this game >.>;
Kaldaien
Posts: 7
Joined: 06 Nov 2015, 20:24

Re: PROPS to Tales of Zestiria

Post by Kaldaien »

Kazuya-Ni wrote:Hmmm... hope we can find someone who will fix stretched menus in this game >.>;


I've got you covered:

http://steamcommunity.com/app/351970/di ... 441506815/

This will probably work best on a 3 monitor setup, because there are some artifacts visible on the non 16:9 sidebar'd portions of the UI. These show up during battle transitions primarily, or if you open an in-game menu. The sides tend to simply turn blue or show old garbage in the framebuffer.

Mouse cursor position does not properly translate to the scaled UI, so for now I would suggest you only use this with a gamepad or learn to deal with a mouse cursor that's not where it horizontally appears.

Because of these current limitations the system is disabled by default. You can enable it by editing tzfix.ini and setting AspectCorrection=true


On a final note, if you hex edited your executable, undo that. This fix looks for the ORIGINAL hard-coded memory values and if they are not there, it does not work correctly. This is to prevent serious issues that might come up from modifying the wrong memory after a patch... your hex editing effectively tricks the fix into thinking the game was patched and breaks things ;)



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Please leave follow-up comments on the Steam forums, I only regularly view those.
bloosss
Posts: 1
Joined: 10 Jan 2017, 19:40

Re: PROPS to Tales of Zestiria

Post by bloosss »

anyone try the demo off Tales of Berseria. I try to use the fix for 21:9 ratio from jackfuste to the demo, but the game just stretch the image not fixing the ratio like Zestiria. :doh:
the game will look like this:
Image
instead of
Image
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