Dark Souls II

Discussions about getting games to run in a Multi-Mon setup.
21_9 PC Gamer
Posts: 30
Joined: 15 Feb 2015, 23:11

Re: Dark Souls II

Post by 21_9 PC Gamer »

Dark Souls 1 +2 are both currently broken for 21:9 due to Steam patches does anyone know if the plugin creators are working on updates?
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Rifte
Posts: 25
Joined: 04 Oct 2014, 15:31

Re: Dark Souls II

Post by Rifte »

Unknown.

I am hoping that either HaYDeN gets time, widescreen fixer add a plugin or someone else comes up with a solution. At the moment I cant even bring myself to play it. /firstworldproblems
CY:G
Posts: 273
Joined: 16 Apr 2008, 17:16

Re: Dark Souls II

Post by CY:G »

Weekly bump, hoping that someone will take a look at it, please ANYONE.
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helifax
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Posts: 1232
Joined: 21 May 2011, 14:18

Re: Dark Souls II

Post by helifax »

CY:G wrote:Weekly bump, hoping that someone will take a look at it, please ANYONE.


I've talked with Hayden yesterday about the fix and I found out what was wrong with it. Hayden thought he fixed it (as he did other fixes) but apparently he missed this one.
I think he will push an updated version soon, but I really don't know when he will do it (since I'm not him:)) )
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CY:G
Posts: 273
Joined: 16 Apr 2008, 17:16

Re: Dark Souls II

Post by CY:G »

helifax wrote:
CY:G wrote:Weekly bump, hoping that someone will take a look at it, please ANYONE.


I've talked with Hayden yesterday about the fix and I found out what was wrong with it. Hayden thought he fixed it (as he did other fixes) but apparently he missed this one.
I think he will push an updated version soon, but I really don't know when he will do it (since I'm not him:)) )



Super excited for this, thank you so much.
imusrt
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Posts: 291
Joined: 21 Oct 2014, 23:33

Re: Dark Souls II

Post by imusrt »

There is a workaround guys... Spread game manually. See my PLP post on previous page. FWS & WSF are NOT needed if Crossfire is not being used & you don't mind stretched menus.
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Rifte
Posts: 25
Joined: 04 Oct 2014, 15:31

Re: Dark Souls II

Post by Rifte »

Great news!!!! Hopefully soon...
21_9 PC Gamer
Posts: 30
Joined: 15 Feb 2015, 23:11

Re: Dark Souls II

Post by 21_9 PC Gamer »

I really hope its soon I do not think the DX9 version of Dark Souls 2 will be updated ever again as the next release is DX11 only so it will be a brand new program exe.
plonka2000
Posts: 1
Joined: 05 Mar 2015, 15:12

Re: Dark Souls II

Post by plonka2000 »

Hi all,

Can anyone describe what the exact issue is they are getting so I can compare my experience?

I've been wrestling with DS2 for a few days now to get a triple screen setup running for this game.

I've got it running with Flawless Widescreen, but the game still only runs on the center screen.

In Flawless Widescreen I get this message:

Code: Select all

Last Error:
Could not find TextAspectX injection point, Dark Souls II may have updated to a version that is no longer supported.

Try restarting Dark Souls II or selecting a different version and re-enable the fix.


Does this match with anybody else's experience?

Thanks.
21_9 PC Gamer
Posts: 30
Joined: 15 Feb 2015, 23:11

Re: Dark Souls II

Post by 21_9 PC Gamer »

Massive thanks to HaYDen he has now fixed his FWS plugin for this to work again (use offline only to avoid a VAC ban though).
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Rifte
Posts: 25
Joined: 04 Oct 2014, 15:31

Re: Dark Souls II

Post by Rifte »

Great work HaYDeN....!!!! massive thanks.
jw48
Posts: 9
Joined: 05 Oct 2013, 13:41

Re: Dark Souls II version 2.1.85- rev7 screen stutter

Post by jw48 »

HaYDen, thank you for the update. Peace will soon return to the Shire. I have 1 problem and it may be unique to my setup. As soon as the game loads the video stutters horizontally constantly. It will occasionally stop for less than a second, but as it is set now it is unplayable. Rev 6 worked fine until Steam switched out of GFWL.Then as everyone else I could only use the center screen. Any suggestions? Thanks
Last edited by jw48 on 17 Mar 2015, 21:36, edited 1 time in total.
HesterDW
Posts: 1
Joined: 10 Mar 2015, 04:32

Re: Dark Souls II

Post by HesterDW »

plonka2000 wrote:Hi all,

Can anyone describe what the exact issue is they are getting so I can compare my experience?

I've been wrestling with DS2 for a few days now to get a triple screen setup running for this game.

I've got it running with Flawless Widescreen, but the game still only runs on the center screen.

In Flawless Widescreen I get this message:

Code: Select all

Last Error:
Could not find TextAspectX injection point, Dark Souls II may have updated to a version that is no longer supported.

Try restarting Dark Souls II or selecting a different version and re-enable the fix.


Does this match with anybody else's experience?

Thanks.


Yea, I'm getting the same error on my portrait setup (3240x1920). To be clear my game runs on all 3 screens even without FW, it just has little black bars. So my issue is not as serious as yours, but I do get that error.

My landscape setup isn't even playable though. I'm running 3840x1024 and for some reason it cuts off on my side monitors and everything is zoomed in except UI elements. See the 3rd picture.

Image
Image
Image
jw48
Posts: 9
Joined: 05 Oct 2013, 13:41

Re: Dark Souls II

Post by jw48 »

Mia Copa ! My problem wasn't FWS, My apologies HaYDen, but a corrupt Nvidia driver download. Duuuuuh!
joelnet
Posts: 1
Joined: 23 Mar 2015, 23:18

Re: Dark Souls II

Post by joelnet »

I'm getting nothing but a black screen. I can hear the game, but the video is all black.

DisplayDetection -> Resolution change detected
DisplayDetection -> Found Psudo Device: FWS Virtual Adapter
DisplayDetection -> Generic Grouped Display Detected, Res: 5840x1080, AR: 5.41, Position: {X:1920, Y:0}
DisplayDetection -> * Display (1/3): Res: 1947x1080, Pos: {X:0, Y:0}
DisplayDetection -> * Display (2/3): Res: 1947x1080, Pos: {X:1947, Y:0}
DisplayDetection -> * Display (3/3): Res: 1947x1080, Pos: {X:3893, Y:0}
DisplayDetection -> Preferred Display \\.\CustomDisplay connected to FWS Virtual Adapter


edit: forgot to mention, I'm using nvidia surround.
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