(DNS doesn't seem to be the problem, as I can browse your site now)
*edit: nevermind - even though the site was working in my browser, DNS turned out to somehow be the problem after all

Cinnabuns wrote:Got it working by updating Flawless Widescreen to 64bit. ?_? I don't know why but it works now!
Detection processes fires off and moves past the "Configuring..." stage now and the ingame AR is fixed.![]()
Yesterday there was no 64bit update when I clicked "Check for Updates" but I did it again today and it was available. Updated and works like a charm.
I did notice this which I thought was a little wierd.
The line under DisplayDetection that reads, "Preferred Display \\.\NVMosaic connected to GeForce 210"
Clearly this isn't my preferred display. I'm running my 4th aux monitor off of this card.
Obviously this doesn't affect the fix or how its working because its working and I have that monitor currently turned off so... beats me
HaYDeN wrote:
Because the game is 64bit you have to run the 64bit version of FWS otherwise it can't modify 64bit processes.
DisplayDetection module needs a overhaul basically.


Amon Amarth wrote:Hey guys, has anyone had an issue on nVidia surround? It seems that when the loading screen prompts me to press E to start the level, the game hangs and stops responding on a black screen. When the resolution is 1920x1200, the game is just fine.
Has anyone had this?
EDIT: Found the exact issue. When Screen-Space Reflections is enabled, FPS goes down REAL bad. When it disabled, smooth 60 fps.
awesomeRobot wrote:Have this issue but looks like I need the 64-bit version of FWS based on the previous comments. Is this Screen Space Reflection an in-game setting or something in FWS?

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