Unreal Tournament 2004

Detailed breakdowns of how games react to widescreen, ultra-wide, 4k and multi-mon
Mesh
Posts: 845
Joined: 28 May 2007, 03:10

Unreal Tournament 2004: Detailed report

Post by Mesh »

it does up to a max of 100, which means for 16:9/16:10 you have to edit the .ini, or just use fov 106 or such in the console, unlike UT2003, it saves and keeps it.
CompactDestruction
Posts: 3
Joined: 06 Jul 2007, 17:39

Unreal Tournament 2004: Detailed report

Post by CompactDestruction »

I thought FOV of 100 was perfect for 16:10?
Mesh
Posts: 845
Joined: 28 May 2007, 03:10

Unreal Tournament 2004: Detailed report

Post by Mesh »

I'm on a 16:9 screen using 106, Haven't been on a 16:10 screen in a long time so I don't know what setting was for it.
NikolaX
Posts: 13
Joined: 01 Feb 2006, 12:50

Unreal Tournament 2004: Detailed report

Post by NikolaX »

Hi , as this is my favorit game (in ons clan) i am getting annoyed for the first time.
In Xp, ini change worked allways, but after i got my new parts and installed Vista64 resolution just keeps locking to clossest and i dont have option 2 put 1440*900
Tryed read only and nothing, it acts as i dont have widescreen lcd.
In windows i have 1440*900 no problem, and Crysis works normal on same rez.

Any help plz !
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P-Storm
Posts: 764
Joined: 24 Dec 2006, 18:56

Unreal Tournament 2004: Detailed report

Post by P-Storm »

@NikolaX:
Could you try to make the ini read-only?
NikolaX
Posts: 13
Joined: 01 Feb 2006, 12:50

Unreal Tournament 2004: Detailed report

Post by NikolaX »

@NikolaX:
Could you try to make the ini read-only?


Hi Storm, as i said i tryed 2 put read only same thing.
I dosen't change ini at all i changed rez in game and i opend ini again and it is same as i put it 1440*900. But in game is same, no wide screen rez :(
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P-Storm
Posts: 764
Joined: 24 Dec 2006, 18:56

Unreal Tournament 2004: Detailed report

Post by P-Storm »

Hmmz, that sucks, think that it is a driver problem, could you try software rendering? (other that you have currently)
running_wild
Posts: 1
Joined: 12 Nov 2006, 17:17

Unreal Tournament 2004: Detailed report

Post by running_wild »

And in linux version? its possible change the resolution to 1440x900...

I found the way :) the file ut2004.ini is in a hidden folder in the
home/"Name of user"/.ut2004
glenbo
Posts: 17
Joined: 25 Mar 2008, 16:29

Unreal Tournament 2004: Detailed report

Post by glenbo »

This is not working on the steam version of Unreal 2004,it just defaults back to 640x480 window mode evertytime you change to 1440x900,it did work on my old retail copy that i gave away tho :(
Mesh
Posts: 845
Joined: 28 May 2007, 03:10

Unreal Tournament 2004: Detailed report

Post by Mesh »

Have you tried using the command console with:
setres 1440x900x32

instead of picking something in the menus?
I do know my copy of UT2004 has been known to hide 1920x1080 in the menus.
glenbo
Posts: 17
Joined: 25 Mar 2008, 16:29

Unreal Tournament 2004: Detailed report

Post by glenbo »

yeh i tried that and it defaults every time you restart the game,kinda a temporary fix really.
Mesh
Posts: 845
Joined: 28 May 2007, 03:10

Unreal Tournament 2004: Detailed report

Post by Mesh »

Well mine used to keep/save it afterwards, might look up command lines so you start with it automatically?
Dragnerok_X
Posts: 1
Joined: 23 Nov 2013, 21:13

Re: Unreal Tournament 2004

Post by Dragnerok_X »

Well this will be a 5-year mega necro-bump, but this seems like the right place to post this, so here 'goes:

1) Is there a way to use separate resolutions for the menu and gameplay to combat stretching (I've got a 1600x900 monitor, so 1600x900 in-game and 1152x864 in-menu)?

2) Even at a modest 16:10 bump the in-game hud and crosshairs are painfully stretched. Seeing as the ScaleHudX tweak is broken, what are my options? Has anyone tried editing the hud graphics themselves for 16:9, 16:10 perhaps?
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