Anyone going to hack this puppy and get it working right?
Call of Duty: Ghosts
Call of Duty: Ghosts
Unlike Battlefield 4, this game does not appear triple monitor friendly out of the box
I tried manually changing the resolution in the 'config.cfg' file but no luck.
Anyone going to hack this puppy and get it working right?
Anyone going to hack this puppy and get it working right?
Cooler Master Cosmos II | ASUS X99-Deluxe | Thermaltake Water 3.0 Extreme S | 5930k @ 4.5GHz | 32GB G.Skill Ripjaws V 3200MHz | SLI GTX 1080 Ti's | Samsung 960 Pro NVMe M.2 SSD | Corsair AX1500i | 3DMark Fire Strike Ultra - 13,780 | Windows 10 Pro 64-bit | Nvidia Surround® 3 x BenQ XL2735 | Samsung CHG90 Auxiliary Monitor
Re: Call of Duty: Ghosts
i too want to know this.. damn it is a good game so far..
i7 2600k @ 4.8Ghz, Asus P8P67 Deluxe
2x Nvidia GTX Titan, 3x HP-ZR2440 24" 1920x1200
2x Nvidia GTX Titan, 3x HP-ZR2440 24" 1920x1200
Re: Call of Duty: Ghosts
Please give it 24 hours, not everyone has access to the game yet, and anyone that would look at it will still need time to try and fix it, these fixes don't just magically appear you know :p Have patience.
: ) Skid : )
My Multi-Monitor Focused YouTube Channel: http://www.youtube.com/c/SkidIncGaming
My Twitch channel which I've been known to stream on from time to time: http://www.twitch.tv/SkidInc
"Imagination is the only weapon in the war against reality."
My Multi-Monitor Focused YouTube Channel: http://www.youtube.com/c/SkidIncGaming
My Twitch channel which I've been known to stream on from time to time: http://www.twitch.tv/SkidInc
"Imagination is the only weapon in the war against reality."
- anteronoid
- I Donated

- Posts: 264
- Joined: 10 Nov 2010, 02:58
Re: Call of Duty: Ghosts

| i7 6850K Broadwell-e @4.2Ghz | DDR4 32GB @3200Mhz| 2x Msi 1080 X | Asus X99 Deluxe II /H110i/AX1200iw |
| 3x Dell P2314H @ 5760x1080 + Philips 43" 4K IPS BDM4350UC Monitor + Oculus Rift CV1 |
| 1*Samsung EVO 960 500GB NVMe x4 gen.3 | 2x Intel SSD SATA III Raid 0 | 2x Intel SSD SATA III Raid 0 | 2x 2TB SSHD Seagate SATA III Raid 0 |
| Logitech G810 - G502 - G240 - G27 - G940 - | TrackIR 5 Pro | Saitek RHINO X55 HOTAS | Xbox One Elite Gpad |
Asus Vulcan Pro | Asus Xonar U7 | Sony STR-DE495P External Surround Home Cinema Reciever |
| 3x Dell P2314H @ 5760x1080 + Philips 43" 4K IPS BDM4350UC Monitor + Oculus Rift CV1 |
| 1*Samsung EVO 960 500GB NVMe x4 gen.3 | 2x Intel SSD SATA III Raid 0 | 2x Intel SSD SATA III Raid 0 | 2x 2TB SSHD Seagate SATA III Raid 0 |
| Logitech G810 - G502 - G240 - G27 - G940 - | TrackIR 5 Pro | Saitek RHINO X55 HOTAS | Xbox One Elite Gpad |
Asus Vulcan Pro | Asus Xonar U7 | Sony STR-DE495P External Surround Home Cinema Reciever |
Re: Call of Duty: Ghosts
COD Ghost 100% does not support the large aspect ratio it is all jacked up, here is how to set a custom resolution which you can do 100% no prob:
[where you installed the game] \steamapps\common\Call of Duty Ghosts\players2
SP --> config.cfg
MP --> config_mp.cfg
Open in txt editor
do a find on
seta r_displayMaxWidth
seta r_displayMaxHeight
This is where you put 5760 --> seta r_displayMaxWidth
Save the file and set to read only, now you can select any resolution.
The aspect ratio is jacked like all the other COD games.
[where you installed the game] \steamapps\common\Call of Duty Ghosts\players2
SP --> config.cfg
MP --> config_mp.cfg
Open in txt editor
do a find on
seta r_displayMaxWidth
seta r_displayMaxHeight
This is where you put 5760 --> seta r_displayMaxWidth
Save the file and set to read only, now you can select any resolution.
The aspect ratio is jacked like all the other COD games.
-
prodigalson1
- Posts: 116
- Joined: 07 Jun 2013, 12:25
Re: Call of Duty: Ghosts
thanks bro, need a fix for the fov .
-
overdriven12
- I Donated

- Posts: 14
- Joined: 08 Mar 2012, 22:31
- Location: Austria
Re: Call of Duty: Ghosts
there was already a fix for the FOV but yeah.. http://games.on.net/2013/11/call-of-dut ... ctivision/
Re: Call of Duty: Ghosts
Back in COD4 the command could be changed in the config file.
Does adding seta cg_fov "65" to the config file work? (Replace 65 with your desired FOV).
Command found here:
http://bashandslash.com/index.php?Itemi ... &task=view
Does adding seta cg_fov "65" to the config file work? (Replace 65 with your desired FOV).
Command found here:
http://bashandslash.com/index.php?Itemi ... &task=view
Re: Call of Duty: Ghosts
overdriven12 wrote:there was already a fix for the FOV but yeah.. http://games.on.net/2013/11/call-of-dut ... ctivision/
Doesn't that blow bubbles.
EDIT: Turns out that fix was MP only. Hopefully the WSGF community can provide a more comprehensive fix for all game modes.
Azza Fusion 4000 Liquid Cooled Full/Mini-ITX Tower - AMD Ryzen 1700x CPU - Tt Water 3.0 Ultimate CPU Cooler - ASUS ROG Crosshair VI Extreme - 2x EVGA GTX 980 in SLI - Geil 16GB - Klipsch 5.1 THX Speakers - Vertex 4 128GB SSD, Sandisk 256GB SSD, Samsung 512GB 850 PRO SSD, WD Black 320GB & Two times Toshiba 5TB (one for Games and the other for Storage) - Logitech G502 - Corsair K65 RGB - Logitech G13 - Win10 Pro 64bit - 2-over-1 Viewsonic VA2448M 24" (2x 1920x1080 Secondary) & Samsung CHG90 Series Curved 49" (3840x1080) - Ergotech Monitor Stand - Shout out to WSGF for the upgrade on my stand!
-
rmjdesigns
- Posts: 1
- Joined: 06 Nov 2013, 20:45
- Location: http://www.mediafire.com/view/ysf0mhb2v ... studio.JPG
Re: Call of Duty: Ghosts
By the time a fix is created, I will nolonger be playin the game
- anteronoid
- I Donated

- Posts: 264
- Joined: 10 Nov 2010, 02:58
Re: Call of Duty: Ghosts
mattyman wrote:Back in COD4 the command could be changed in the config file.
Does adding seta cg_fov "65" to the config file work? (Replace 65 with your desired FOV).
Command found here:
http://bashandslash.com/index.php?Itemi ... &task=view
No, it doesn't work for me at least. Adding doesn't change anything and it's removed after exiting the game.
Also the Fovely fix is only for MP and its broken, getting unhandled exception errors after starting it.
Really, this FoV of 65 is unplayable! What retards is there at COD devs not making it adjustable.. are there ONLY console kids doing the QA work?.. wtf is wrong with them, almost worse every year. Tried some MP rounds with this crap FOV and was feeling sick after a while.. also I cant see a thing and have to turn left and right all the time to see anything, and running feels soooo slow.
Luckily i'm a big fan of Battlefield series but I do enjoy some fast COD sometimes..
| i7 6850K Broadwell-e @4.2Ghz | DDR4 32GB @3200Mhz| 2x Msi 1080 X | Asus X99 Deluxe II /H110i/AX1200iw |
| 3x Dell P2314H @ 5760x1080 + Philips 43" 4K IPS BDM4350UC Monitor + Oculus Rift CV1 |
| 1*Samsung EVO 960 500GB NVMe x4 gen.3 | 2x Intel SSD SATA III Raid 0 | 2x Intel SSD SATA III Raid 0 | 2x 2TB SSHD Seagate SATA III Raid 0 |
| Logitech G810 - G502 - G240 - G27 - G940 - | TrackIR 5 Pro | Saitek RHINO X55 HOTAS | Xbox One Elite Gpad |
Asus Vulcan Pro | Asus Xonar U7 | Sony STR-DE495P External Surround Home Cinema Reciever |
| 3x Dell P2314H @ 5760x1080 + Philips 43" 4K IPS BDM4350UC Monitor + Oculus Rift CV1 |
| 1*Samsung EVO 960 500GB NVMe x4 gen.3 | 2x Intel SSD SATA III Raid 0 | 2x Intel SSD SATA III Raid 0 | 2x 2TB SSHD Seagate SATA III Raid 0 |
| Logitech G810 - G502 - G240 - G27 - G940 - | TrackIR 5 Pro | Saitek RHINO X55 HOTAS | Xbox One Elite Gpad |
Asus Vulcan Pro | Asus Xonar U7 | Sony STR-DE495P External Surround Home Cinema Reciever |
- Funkengreuven
- I Donated

- Posts: 92
- Joined: 30 May 2012, 03:56
Re: Call of Duty: Ghosts
I hate to ask so soon, but is anyone working on, or considering, writing a plugin for Ghosts? I know you guys are busy, and if it wasn't for Widescreen Fixer most of us wouldn't be able to play over half the games we regularly play in surround; but I'm really looking forward to trying to get something out of this game... I hope turns out more like BO2, and less like MW3. The game in surround without a fix looks a lot like MW3 does...
| i7 3930K | 16GB Mushkin Redline 2133MHz | ASUS Rampage IV Formula | EVGA 2080ti SC ULTRA | EVGA Supernova 1200W PS | 2x Samsung EVO 500GB SSD RAID 0 | 2x IBM 520 SSD 240GB | Rosewill Blackhawk | 3x Acer Predator G-Sync 144MHz @ 7680x1440 |
Re: Call of Duty: Ghosts
Funkengreuven wrote:I hate to ask so soon, but is anyone working on, or considering, writing a plugin for Ghosts? I know you guys are busy, and if it wasn't for Widescreen Fixer most of us wouldn't be able to play over half the games we regularly play in surround; but I'm really looking forward to trying to get something out of this game... I hope turns out more like BO2, and less like MW3. The game in surround without a fix looks a lot like MW3 does...
Yes, Dopefish is looking into it, as soon as he is done installing it he is going to try and make a fix --> http://www.wsgf.org/forums/viewtopic.ph ... start=1350
Best relax and give it some time.
- UrbanSmooth
- Posts: 92
- Joined: 10 Jul 2005, 18:27
- Location: Madison, WI
- Contact:
Re: Call of Duty: Ghosts
Thanks for the heads-up on the future triple-monitor fix, I'll be keeping an eye on this.
\Project\ Triple Surround Fury
•Mountain Mods Ascension case•
•i7 920 D0 @ 4.0GHz•
•ASUS Rampage III Extreme•
•Mushkin Enhanced Ridgeback 3 x 2GB DDR3 1600MHz (6-8-6-24-1T)•
•PNY GTX 670 3-Way SLI•
•Crucial M4 256GB•
•Windows 7 Home Premium 64•
•(2)Corsair HX1000 1000W PSUs•
•(3)ASUS VW266H 25.5" 1920 x 1200 monitors in Nvidia Surround•
YouTube • Google Plus • Facebook • Blogger
•Mountain Mods Ascension case•
•i7 920 D0 @ 4.0GHz•
•ASUS Rampage III Extreme•
•Mushkin Enhanced Ridgeback 3 x 2GB DDR3 1600MHz (6-8-6-24-1T)•
•PNY GTX 670 3-Way SLI•
•Crucial M4 256GB•
•Windows 7 Home Premium 64•
•(2)Corsair HX1000 1000W PSUs•
•(3)ASUS VW266H 25.5" 1920 x 1200 monitors in Nvidia Surround•
YouTube • Google Plus • Facebook • Blogger
- Funkengreuven
- I Donated

- Posts: 92
- Joined: 30 May 2012, 03:56
Re: Call of Duty: Ghosts
valcan_s wrote:Funkengreuven wrote:I hate to ask so soon, but is anyone working on, or considering, writing a plugin for Ghosts? I know you guys are busy, and if it wasn't for Widescreen Fixer most of us wouldn't be able to play over half the games we regularly play in surround; but I'm really looking forward to trying to get something out of this game... I hope turns out more like BO2, and less like MW3. The game in surround without a fix looks a lot like MW3 does...
Yes, Dopefish is looking into it, as soon as he is done installing it he is going to try and make a fix --> http://www.wsgf.org/forums/viewtopic.ph ... start=1350
Best relax and give it some time.
Thanks for heads-up! It's a lot easier to hang back & wait when you know someone has it on their radar.
| i7 3930K | 16GB Mushkin Redline 2133MHz | ASUS Rampage IV Formula | EVGA 2080ti SC ULTRA | EVGA Supernova 1200W PS | 2x Samsung EVO 500GB SSD RAID 0 | 2x IBM 520 SSD 240GB | Rosewill Blackhawk | 3x Acer Predator G-Sync 144MHz @ 7680x1440 |
-
Toothless Spoon
- Insiders

- Posts: 516
- Joined: 01 Sep 2010, 11:38
Re: Call of Duty: Ghosts
I think Hayden might be looking at it also - but he's worried about people getting banned etc. I know the Fovely was squashed by IW, because they is rumour they are going to implement a FOV option of their own.
I really wish I didn't buy this game. I haven't played one REALLY, since MW. But I played a few matches and it doesn't seem too bad - pretty much the same as every other one. I'm mainly playing it until BF4 works out its issues. Which IMO is a far superior game in every way. And I think Hayden is looking at the FOV for single player as well.
To everyone out there, don't forget to donate to these kids - they do it mostly to support the community - in their own time mind you. You don't have to donate, but it's all about supporting the people that support our community.
I really wish I didn't buy this game. I haven't played one REALLY, since MW. But I played a few matches and it doesn't seem too bad - pretty much the same as every other one. I'm mainly playing it until BF4 works out its issues. Which IMO is a far superior game in every way. And I think Hayden is looking at the FOV for single player as well.
To everyone out there, don't forget to donate to these kids - they do it mostly to support the community - in their own time mind you. You don't have to donate, but it's all about supporting the people that support our community.
起死回生 (kishi kaisei) Wake from death and return to life..
Re: Call of Duty: Ghosts






Bout as far as I got last night before, sleep then work, only just got home again so yeah...
It's also a 64bit game which other than Crysis I haven't seen before, so Flawless Widescreen will need some titivation/need to be rebuilt for 64bit, altho it's not trivial luckly the code I've written already is fairly portable, just a compiler switch plus some tidying up.
Code: Select all
1>------ Rebuild All started: Project: FlawlessWidescreen, Configuration: Release x64 ------
1>Build started 11/7/2013 7:34:09 PM.
1>_PrepareForClean:
1> Deleting file "x64\Release\FlawlessWidescreen.lastbuildstate".
1>InitializeBuildStatus:
1> Creating "x64\Release\FlawlessWidescreen.unsuccessfulbuild" because "AlwaysCreate" was specified.
1>ClCompile:
1> ati_eyefinity.cpp
1> ApplicationState.cpp
1> controls.cpp
1> controls_base.cpp
1> controls_events.cpp
1> controls_properties.cpp
1> controls_subclasses.cpp
1> cpudetection.cpp
1> displaydetection.cpp
1> fasm.cpp
1> filefinder.cpp
1> GDIFontCache.cpp
1> HackTools.cpp
1>ApplicationState.cpp(1809): warning C4482: nonstandard extension used: enum 'enumComponentTypes' used in qualified name
1>ApplicationState.cpp(1813): warning C4482: nonstandard extension used: enum 'enumComponentTypes' used in qualified name
1>ApplicationState.cpp(1817): warning C4482: nonstandard extension used: enum 'enumComponentTypes' used in qualified name
1> Logger.cpp
1> LuaBinds.cxx
1> lua_includes.cpp
1> main.cpp
1> md5.cpp
1> md5wrapper.cpp
1> plugin.cpp
1> pluginmanager.cpp
1> plugin_sharedobjects.cpp
1> softth.cpp
1>HackTools.cpp(2244): warning C4355: 'this' : used in base member initializer list
1> tools.cpp
1>HackTools.cpp(3254): warning C4355: 'this' : used in base member initializer list
1>HackTools.cpp(3279): warning C4355: 'this' : used in base member initializer list
1>LuaBinds.cxx(3414): warning C4995: 'strcpy': name was marked as #pragma deprecated
1>HackTools.cpp(3570): warning C4355: 'this' : used in base member initializer list
1>HackTools.cpp(3913): warning C4355: 'this' : used in base member initializer list
1>HackTools.cpp(4670): warning C4996: '_wcslwr': This function or variable may be unsafe. Consider using _wcslwr_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
1> c:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\include\string.h(336) : see declaration of '_wcslwr'
1> windowtools.cpp
1> Window_ConfigurationEditRepo.cpp
1> Window_LicenceAgreement.cpp
1>tools.cpp(490): warning C4995: '_tcscpy': name was marked as #pragma deprecated
1>tools.cpp(490): warning C4995: 'wcscpy': name was marked as #pragma deprecated
1>tools.cpp(490): warning C4996: 'wcscpy': This function or variable may be unsafe. Consider using wcscpy_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
1> c:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\include\string.h(283) : see declaration of 'wcscpy'
1> Window_UpdateSummary.cpp
1> Window_Viewport.cpp
1> rapidxml.hpp
1> updatemanager.cpp
1> Window_About.cpp
1> Window_Configuration.cpp
1> Window_Main.cpp
1> winsockinc.cpp
1> win_registry.cpp
1> wmi.cpp
1> wmi_eventsink.cpp
1>Link:
1> Creating library C:\FlawlessWidescreen_final - Copy\x64\Release\FlawlessWidescreen.lib and object C:\FlawlessWidescreen_final - Copy\x64\Release\FlawlessWidescreen.exp
1> Generating code
1> Finished generating code
1> FlawlessWidescreen_final.vcxproj -> C:\FlawlessWidescreen_final - Copy\x64\Release\FlawlessWidescreen.exe
1>FinalizeBuildStatus:
1> Deleting file "x64\Release\FlawlessWidescreen.unsuccessfulbuild".
1> Touching "x64\Release\FlawlessWidescreen.lastbuildstate".
1>
1>Build succeeded.
1>
1>Time Elapsed 00:00:41.04
========== Rebuild All: 1 succeeded, 0 failed, 0 skipped ==========
Not a bad start, never intended to compile for x64 tbh.
Resident Jester - Flawless Widescreen - Widescreen gaming the way it should be.
[Steam Profile]
Want to keep Flawless Widescreen alive? Donate Here
[Steam Profile]
Want to keep Flawless Widescreen alive? Donate Here
Re: Call of Duty: Ghosts
Awesome HaYDeN, nice to see you are on it as well with both of you guys on it, its a done deal looks freaking rad in multi(thanks for the pics), I really dig the game it looks so good in the new engine.
Thanks for the update, can you not just set your proj to the any CPU profile in vs? would of thought that profile would work and you don't need to make it explicate x64 profile and your code does not have to be modified.
Thanks for the update, can you not just set your proj to the any CPU profile in vs? would of thought that profile would work and you don't need to make it explicate x64 profile and your code does not have to be modified.
Re: Call of Duty: Ghosts
valcan_s wrote:Thanks for the update, can you not just set your proj to the any CPU profile in vs? would of thought that profile would work and you don't need to make it explicate x64 profile and your code does not have to be modified.
In .NET you can do that because it's a heavily interpreted language, but not in C++, eg. anything pointer related wont fit in a 4byte integer, you have to use the correct type, typically size_t - that does however get defined at compile time.
Resident Jester - Flawless Widescreen - Widescreen gaming the way it should be.
[Steam Profile]
Want to keep Flawless Widescreen alive? Donate Here
[Steam Profile]
Want to keep Flawless Widescreen alive? Donate Here
Re: Call of Duty: Ghosts
HaYDeN wrote:valcan_s wrote:Thanks for the update, can you not just set your proj to the any CPU profile in vs? would of thought that profile would work and you don't need to make it explicate x64 profile and your code does not have to be modified.
In .NET you can do that because it's a heavily interpreted language, but not in C++, eg. anything pointer related wont fit in a 4byte integer, you have to use the correct type, typically size_t - that does however get defined at compile time.
Ah cool, that make sense especially since your guys fixes have to point to memory locations. I was wondering about that(since you have a C++ proj saw it in your build output), I am a .NET guy so no wonder I thought you could get away with it LOL, like you said it does work in .NET, C++ is a different world.
Who is online
Users browsing this forum: Bing [Bot] and 3 guests

