Bioshock Infinite Eyefinity

Hardware discussions about AMD Eyefinity
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Bifurk8
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Bioshock Infinite Eyefinity

Post by Bifurk8 »

Hey Slinky, have you had any issues with texture quality? When I select an Eyefinity resolution, the texture quality resets to low and I'm only able to select between low and very low when trying to change the settings. If I set the resolution back to standard, then I can once again select ultra textures. It's frustrating, because low resolution textures are super bad.
Last edited by Bifurk8 on 26 Mar 2013, 17:51, edited 2 times in total.
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Re: Bioshock Infinite Eyefinity

Post by Bifurk8 »

OK, so the issue with texture quality getting stuck on low is actually a problem with Eyefinity+Crossfire. It works fine if I use just Crossfire or just Eyefinity, but when both are enabled, texture quality defaults to the laughably bad low or very low setting and can't be increased. It's so bad, you can't read the opening quote, see Booker's name on the wooden box you're handed in the opening scene, or see any of the photos/notes in the box. They're all a blurry mess.

Hopefully AMD will release a Crossfire profile or driver update to fix it soon, 'cause there's no way I can push ultra settings at 6048x1080 with just one 7950.

*Edit: I'm currently running 13.3 beta drivers with 12.11 CAP 2.

I've posted about the issue on the 2K support forums, chime in and let them know if you run into it too.

Here are some screenshots to demonstrate:

You should be seeing the game's opening quote here:
Image

Booker's name is supposed to be engraved on this box:
Image

This is a photo of Elizabeth that was obviously taken with a potato:
Image
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LordJuanlo
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Re: Bioshock Infinite Eyefinity

Post by LordJuanlo »

Bifurk8 wrote:OK, so the issue with texture quality getting stuck on low is actually a problem with Eyefinity+Crossfire. It works fine if I use just Crossfire or just Eyefinity, but when both are enabled, texture quality defaults to the laughably bad low or very low setting and can't be increased. It's so bad, you can't read the opening quote, see Booker's name on the wooden box you're handed in the opening scene, or see any of the photos/notes in the box. They're all a blurry mess.


Didn't have that problem on my computer using Eyefinity and 3 7970s, textures are gorgeous. Not sure if it's related to your problem, but you should remove the 12.11 CAP2 from your system. 13.3 betas don't need any CAP atm.
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Re: Bioshock Infinite Eyefinity

Post by Bifurk8 »

Thanks, LordJuanlo. I hadn't heard that 13.3 betas didn't need CAPs. I uninstalled the CAP, rebooted, and still get the same issue. I'll try a complete driver uninstall, driver sweeper, and reinstall without CAPs and see if that makes any difference. I'll be back with the results soon.

Edit: Unfortunately I didn't see any change. Turned out I had been running 13.3 beta 2. Uninstalled that. Rebooted in safe mode. Ran driver sweeper. Rebooted. Installed 13.3 beta 3. Didn't install CAPs. Rebooted. Still getting fugly textures and not allowed to adjust in-game past Low quality. :( Gonna be stuck at work for a while, but I'll fiddle with it some more when I'm off.
huckleberry182
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Re: Bioshock Infinite Eyefinity

Post by huckleberry182 »

Bifurk8 wrote:Hey Slinky, have you had any issues with texture quality? When I select an Eyefinity resolution, the texture quality resets to low and I'm only able to select between low and very low when trying to change the settings. If I set the resolution back to standard, then I can once again select Ultra resolution. It's frustrating, because low resolution is super bad.


I am having the exact same issue running a single 7950. Can only choose Low or Very Low for texture detail when in Eyefinity (works fine if I change to 1920x1080), so I have to be 2 feet from a sign to see what it says. It makes the game unplayable to me, it is so bad. Help!!!
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Re: Bioshock Infinite Eyefinity

Post by Bifurk8 »

A poster on the 2K forums says he's getting the exact same issue with a single 7950 in Eyefinity under both 13.1 and 13.3. So, while I can run fine w/ a single card in Eyefinity but not with crossfired cards, it looks like the problem may lie somewhere other than crossfire.

*Edit:

Hey huckleberry182, welcome to WSGF!

:welcome

I didn't see your post when I wrote this.
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Re: Bioshock Infinite Eyefinity

Post by huckleberry182 »

Thx Bifurk8! It was waitig to be approved by a mod. Long time reader, first time poster :thumbup: Glad to have finally joined.

Interesting that you don't have the problem with a single card.....so odd....
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Re: Bioshock Infinite Eyefinity

Post by Bifurk8 »

Hey LordJuanlo, what OS are you running? So far it doesn't appear to be an issue specific to the 7950 series nor a specific processor or chipset. The only thing myself, huckleberry182, and CaDashing seem to have in common at first glance is that we're all on Windows 7 64 bit and AMD cards.

*Edit: I tried editing Documents\My Games\BioShock Infinite\XGame\Config\XEngine.ini with the value TextureDetailLevel=1 to TextureDetailLevel=4 but that didn't do anything. It was reset to TextureDetail=1 after starting the game. I tried setting XEngine.ini to read-only after making the change and it does then keep TextureDetail=4, but in-game the textures are still set to low quality.
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Re: Bioshock Infinite Eyefinity

Post by Bifurk8 »

Alright, now we've got another user in the 2K forums reporting this issue on a single 5xxx series Radeon card on a single monitor. At this point, I'm going to call it a bug with the game that may be related to AMD cards, but probably isn't related to Crossfire or Eyefinity specifically.
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Re: Bioshock Infinite Eyefinity

Post by LuckyNoS7evin »

Just loaded the game in eyefinity & crossfire (2x7950), didn't even have to touch anything... automatically picked "multi-monitor", the correct res & set it to Very High as a default quality...

Not saying it's not an issue just adding to the list that does work to narrow it down..

oh and I'm on:-

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  • Win 8 64bit
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Re: Bioshock Infinite Eyefinity

Post by Bifurk8 »

Thanks, LuckyNoS7evin. Yeah. At this point I think it is something very specific to a few of our systems, rather than something affecting all Eyefinty or all Crossfire users. But, we're still trying to track down what it could be. You're on Win 8 (thanks!) so I'm still leaning pretty heavily towards this being a Windows 7 64 bit Radeon specific bug.
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Re: Bioshock Infinite Eyefinity

Post by BIGGRIMTIM »

I have a crossfire 7970 eyefinity setup running on windows 7 x64 with the 13.3 beta drivers. I will post my experience when I get home from work. I hope it runs well. I have very limited time to game these days. I do not want to spend time messing around.
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Re: Bioshock Infinite Eyefinity

Post by Bifurk8 »

Fingers crossed for you, BIGGRIMTIM. I'd love to know either way what your experience is like.
Defcoms
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Re: Bioshock Infinite Eyefinity

Post by Defcoms »

Windows 7 64, 3x7970 crossfire eyefinty only low and very low textures!

I am looking in the config files @ Defaultengine file. it looks likethe game is not detecting texture pool size. Here is what I found.

[TextureStreaming]
UseTextureFileCache=TRUE
; We now auto calculate the texture pool size on PC.
; The equation is basically TexturePoolSize = Detected video memory - size of frame buffers - estimate for other resource useage like vertex buffers.
; TexturePoolSizeReductionMB is the estimate of how much we'll need for resources than the frame buffers
TexturePoolSizeReductionMB=40
;On PC, pool size only gets used if -ReadTexturePoolFromIni is passed in on the commandline. Otherwise it is auto calculated based on your video card memory.
PoolSize=400
; hard coded "safe" max texture pool size if running in low or very low
LowPCTexturePoolSizeMB=256


OK here is my fix for texture not sure what one fixed it but it works! Bold is what I changed to get ultra textures working. enjoy!

[TextureStreaming]
UseTextureFileCache=False
; We now auto calculate the texture pool size on PC.
; The equation is basically TexturePoolSize = Detected video memory - size of frame buffers - estimate for other resource useage like vertex buffers.
; TexturePoolSizeReductionMB is the estimate of how much we'll need for resources than the frame buffers
TexturePoolSizeReductionMB=1500
;On PC, pool size only gets used if -ReadTexturePoolFromIni is passed in on the commandline. Otherwise it is auto calculated based on your video card memory.
PoolSize=3000
; hard coded "safe" max texture pool size if running in low or very low
LowPCTexturePoolSizeMB=3000
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Re: Bioshock Infinite Eyefinity

Post by LuckyNoS7evin »

Does a mod maybe want to move some of this thread to the Eyefinity forum rather than the Youtube links forum as it's turned into a help thread over commenting on the posted videos.

Sorry that was partly my fault too :angel:
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Re: Bioshock Infinite Eyefinity

Post by Bifurk8 »

Ha, I've been spamming the YouTube links forum all day? I didn't even realize...sorry!
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Re: Bioshock Infinite Eyefinity

Post by Bifurk8 »

Hey Defcoms,

Thanks so much! Changing my DefaultEngine.ini variable UseTextureFileCache=True to UseTextureFileCache=False has fixed the incredibly bad textures! I'm still only able to select low or very low quality textures from the in-game menu, but every texture in the game looks so much better with that variable adjusted. I'll cross post over to the 2K forums and let folks know to give it a try.
Defcoms
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Re: Bioshock Infinite Eyefinity

Post by Defcoms »

Your welcome.

The other options allowed me to select ultra textures but I am unsure what they should be set at, or if they have any performance/quality effect on the game. It would be interesting to see someone's settings posted above that is not having issues. Sounds like most are having the issue with windows 7.
huckleberry182
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Re: Bioshock Infinite Eyefinity

Post by huckleberry182 »

Awesome!! Thanks Defcoms so much for the fix! The game looks beautiful and I can't wait until I start over and to play it!

I love WSGF!!

Will WSGF have a Oculus Rift forum for when I get it in a few weeks? :)
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Re: Bioshock Infinite Eyefinity

Post by bigehugedome »

Hello, and thank you so much. Fix worked great. This is what I just posted @ 2k. Just figured I take the time to post since you took the time to help!

"Hello, I just wanted to confirm that this fix worked. I also have a single 7950 and running eyefinity on 3 24" Monitors and I had the same issues @ 5760x1080. Also on Windows 7 64x.

I copied and pasted Defcoms specs and I can select ultra and it works great!"
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