The Red Solstice - a new and innovative isometric shooter

General discussions about PC games/gaming.
The Red Solstice
Posts: 13
Joined: 01 Nov 2010, 02:03

Re: The Red Solstice - a new and innovative isometric shooter

Post by The Red Solstice »

The in-house alpha testing of the multiplayer portion of The Red Solstice is on the way.
http://www.theredsolstice.com was already updated with some in-game screenshots a few times.
Expect to see some more very soon.
The Red Solstice
Posts: 13
Joined: 01 Nov 2010, 02:03

Long time no post! We are

Post by The Red Solstice »

Long time no post! We are updating our site regularly, the game is at a steady progress.

We started a videos section at www.theredsolstice.com
The first video can be seen on the site or directly at our YouTube channel: http://www.youtube.com/user/SolsticeRed

Enjoy! All comments are welcome!
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Downtown1
Insiders
Insiders
Posts: 647
Joined: 22 Aug 2007, 19:00

No ultrawide support = don't

Post by Downtown1 »

No ultrawide support = don't care.

Surely that would be obvious when posting on the forum of the biggest ultrawide supporters on the internet.
The Red Solstice
Posts: 13
Joined: 01 Nov 2010, 02:03

Another trailer is out, this

Post by The Red Solstice »

Another trailer is out, this time it's singleplayer

http://www.youtube.com/watch?v=uw81zSfVte8

Widescreen support is still a possible option, we will know and tell more as we approach the end of development
The Red Solstice
Posts: 13
Joined: 01 Nov 2010, 02:03

Gameplay trailer is here,

Post by The Red Solstice »

Gameplay trailer is here, check it out!!

http://www.youtube.com/watch?v=fTBChyoL2es

Enjoy

Follow us on
www.theredsolstice.com
http://www.facebook.com/pages/The-Red-Solstice/157161537656147
http://twitter.com/#!/TheRedSolstice
http://www.youtube.com/user/SolsticeRed
http://www.myspace.com/theredsolstice
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ugzz
Posts: 241
Joined: 12 Nov 2011, 22:00

maybe since its an indy dev

Post by ugzz »

maybe since its an indy dev if they release it without ultra wide support those knowledgeable here can tell them how to do it, change it, fix it, patch it.. what have you
and they can get it done at the source, who knows.
but maybe it will come out just working with ultra-wide screen no probs ;)

it seems like half the time i read threads on user hacks to make games work with widescreen i something along the lines of "Oh man, if the devs just did X and Y then it would have worked native!"

neat looking title, ive always been a fan of opengl fire lighting a darkened hallway ;)
Asus P8P67 Pro, I7 2600k @ 4.6Ghz, 8gb, 250GB SSD/ 4TB Mechanical, Modded GTX 780TI, 3x AOC 27" IPS 5760x1080
The Red Solstice
Posts: 13
Joined: 01 Nov 2010, 02:03

We will do everything we can

Post by The Red Solstice »

We will do everything we can to enable support of ultra wide screens, it's "partially" working atm.

I hope it's that easy as you say :) We still didn't have proper time to adress this issue as we are workin on hundred other things that are more critical at this point.

Thanks for comment! :)
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