Aspect Ratio problem FIXED for doom 3 engine games ...

Discussions about getting games to run in a Multi-Mon setup.
tepescovir
Posts: 293
Joined: 14 Apr 2006, 19:06

same issue on quake 4, used

Post by tepescovir »

same issue on quake 4, used the above fixes but still streached as its not setting the correct fov.
Again, this is the newly released quake 4 on steam which may be the problem. Has anyone gotten the steam version to run in surround?
intel x79
2 way 780ti's under water
Intel 4760 extreme @ 4GHz
3 x 42 inch screens @5860x1080
16 gigs xmp ram @2200
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Downtown1
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Posts: 647
Joined: 22 Aug 2007, 19:00

iD is going to release source

Post by Downtown1 »

iD is going to release source code to Doom 3 later this year, maybe then we can get a proper surround fix? :)
stangflyer
Posts: 280
Joined: 10 May 2009, 19:46

How would these settings

Post by stangflyer »

How would these settings change for portrait mode? Say 3318x1680. This is 3 1680x1050 monitors in portrait mode with bm.


Thanks
mimen
Posts: 1
Joined: 11 Oct 2011, 16:13

Badman wrote:Daemon785 ....

Post by mimen »

Daemon785 .... sorry ..... didn't mean to exclude you.

Use "opencoop" if you want to play either Doom3 or RoE (the expansion) in coop ... I have it all working perfectly in triple (with heaps of gfx mods)

PM me if you need help.... or anyone else for that matter.



I have Doom3 version 1.3 installed with the hacked cd version of the files. All good. Have downloaded the opencoop mod. and when it runs its back to the incorrect aspect.

When i run with no mod its fine. just when i try the Opencoop its all crap. I have Nvidia surround vision. and like i said, normal doom3 fine all nicely "proper" when i try Opencoop its all squat and crap.

Any ideas?
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