Diablo 3 won't support 3-monitors
Diablo 3 won't support 3-monitors
Bashiok (Blizzard CSR) responded to a post on the official Diablo 3 forums asking if the game would support a 3-monitor setup:
It's a single-monitor only game, and that's because the game literally only pulls info from the servers for a specific distance away from the character for bandwidth reasons. The game is also built with those limitations in-mind: edges of maps don't extend way out.
Also, being able to see way out to the left or right of your character really wouldn't help that much. Triple monitor is cool for first/third person where you're getting a larger peripheral view, but in a fixed isometric camera it doesn't make a whole lot of sense.
Here's the link: http://forums.battle.net/thread.html?topicId=27822632495&sid=3000
Pretty dissapointing. That, along with the real money auction house, online only play, and other dissapointing announcements pretty much seal the deal for me :(
It's a single-monitor only game, and that's because the game literally only pulls info from the servers for a specific distance away from the character for bandwidth reasons. The game is also built with those limitations in-mind: edges of maps don't extend way out.
Also, being able to see way out to the left or right of your character really wouldn't help that much. Triple monitor is cool for first/third person where you're getting a larger peripheral view, but in a fixed isometric camera it doesn't make a whole lot of sense.
Here's the link: http://forums.battle.net/thread.html?topicId=27822632495&sid=3000
Pretty dissapointing. That, along with the real money auction house, online only play, and other dissapointing announcements pretty much seal the deal for me :(
What a total disappointment
What a total disappointment this game has become this last week.
w00t. I missed the "Online
w00t. I missed the "Online only" thing. I heard about the real money auction house and thought "wtf" but they're right. Might be better they sell it than if you buy it from some chinese guys. might.......
Well, never played Diabolo 2 so far, just wanted to play the 3 because it's hyped, and i liked Sacred and Loki. But seems like i wont come to play Diablo 3.
Well, never played Diabolo 2 so far, just wanted to play the 3 because it's hyped, and i liked Sacred and Loki. But seems like i wont come to play Diablo 3.
We gonna send it to outa space!
Torchlight 2 is looking
Torchlight 2 is looking better all the time...
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fatlazyhomer
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I hope it can at least
I hope it can at least support 3x1 portrait for the extra resolution.
evilmatt wrote:Torchlight 2
Torchlight 2 is looking better all the time...
This. I enjoy both eyefinity and mods.
- ViciousXUSMC
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Whaaa a game like D3 with no
Whaaa a game like D3 with no eyefinity when it should be a super easy thing to do???
This may just be the nail in the coffin, I was going to have to decide between D3 and Guild Wars 2... Guess somebody made the decision for me.
This may just be the nail in the coffin, I was going to have to decide between D3 and Guild Wars 2... Guess somebody made the decision for me.
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fatlazyhomer
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Quote:I mean the game
I mean the game doesn't even pull enemy data that is X distance from the character. So if you could actually see that far to the sides you'd see enemies popping in out of thin air as they're randomly generated. I don't know though, maybe it'll just work out of the box and all the weirdness that would go with being able to see far beyond the play area that the game is designed to show.
Seems like they are going out
Seems like they are going out of their way to turn potential buyers away...
- skipclarke
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ViciousXUSMC wrote:Whaaa a
Whaaa a game like D3 with no eyefinity when it should be a super easy thing to do???
This may just be the nail in the coffin, I was going to have to decide between D3 and Guild Wars 2... Guess somebody made the decision for me.
I'd really like to get a GW2 Guild going. We tried with GW1, but it never took off. No monthly fees, and International servers seemed to make it a perfect fit for the WSGF.
- skipclarke
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FFFFFFFFFFFUUUUUUUUUUUUUUUU
FFFFFFFFFFFUUUUUUUUUUUUUUUU Blizzard go to hell with your PoS games without nVsurround support yea right why do I wana play this PoS that only uses 1/3d of my system and a bunch of ppl just going to buy all their epics in 5 minutes with real money and own all the non payers.
BOYCOTT This PoS
BOYCOTT This PoS
Ibrin wrote: I'd really like
I'd really like to get a GW2 Guild going. We tried with GW1, but it never took off. No monthly fees, and International servers seemed to make it a perfect fit for the WSGF.
When we get a firm release date post up a sticky or something, and I'm in.
- ViciousXUSMC
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I could help organize a
I could help organize a clan/guild for us as well.
I already run several things like this and have a good way of organizing information & users.
I never played GW1 much but GW2 if its half as good as they are making it out to be will be really quite great. I cant go back Pay to Play MMO's dont have the money or time for them.
I see the largest challenge for us to have a guild being that we are a pretty small family/user base. So for it to work we would have be all be very active players and possibly even try for organized events/times (and that is always hard to do) for it to work with casual players its much easier with a larger sect of people. As one of the most senior people @ NotebookReview we are planning a GW2 guild there as well and they want me to be an officer, mayhaps we should make it a combined group?
We share computer hardware as a base enthusiasm, just those guys are all about the laptops while most of us here are about the powerful PC's and multi-monitor gaming.
I use my gaming laptop everynight @ work and my multi-monitor pc every day at home so I fit into both :D
I already run several things like this and have a good way of organizing information & users.
I never played GW1 much but GW2 if its half as good as they are making it out to be will be really quite great. I cant go back Pay to Play MMO's dont have the money or time for them.
I see the largest challenge for us to have a guild being that we are a pretty small family/user base. So for it to work we would have be all be very active players and possibly even try for organized events/times (and that is always hard to do) for it to work with casual players its much easier with a larger sect of people. As one of the most senior people @ NotebookReview we are planning a GW2 guild there as well and they want me to be an officer, mayhaps we should make it a combined group?
We share computer hardware as a base enthusiasm, just those guys are all about the laptops while most of us here are about the powerful PC's and multi-monitor gaming.
I use my gaming laptop everynight @ work and my multi-monitor pc every day at home so I fit into both :D
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fatlazyhomer
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It would be nice to be able
It would be nice to be able to say:
"Omg, this game is blowing my sense!!!"
without everyone on vent thinking you are a batshit looney.
Then you explain that you are seeing it on 3 monitors, and have to go into 20 minutes of detailing how you arn't
1) spoiled
2) crazy
3) forgot your glasses
"Omg, this game is blowing my sense!!!"
without everyone on vent thinking you are a batshit looney.
Then you explain that you are seeing it on 3 monitors, and have to go into 20 minutes of detailing how you arn't
1) spoiled
2) crazy
3) forgot your glasses
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thisizbrian
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this is so sad. their excuse
this is so sad. their excuse is that surround gaming is for fps games... its sooo much more fun in rpg games! bah!
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- skipclarke
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thisizbrian wrote:this is so
this is so sad. their excuse is that surround gaming is for fps games... its sooo much more fun in rpg games! bah!
Torchlight ran in eyefinity no problems
Same thing as StarCraft II,
Same thing as StarCraft II, people who were using EyeFinity would get an advantage over those who didn't, and so the QQing would ensue. Instead they just decided to cut it.
I see their point, its literally a lot more useful in a top down fixed cam RPG since you can see enemies coming off screen that you wouldn't normally, it's kind of a big deal. But it just demonstrates that their game design doesn't apply cleanly to the modern world of PC gaming. I mean hello, add a cam that can move around and a minimap ... 90% solved. The whole use the mouse click to move around is very 90s, players should have an option to use WASD to move around and mouse for camera.
Optimization reason is bollocks. Companies should really stop lying about their reasons not to support Eyefinity.
I see their point, its literally a lot more useful in a top down fixed cam RPG since you can see enemies coming off screen that you wouldn't normally, it's kind of a big deal. But it just demonstrates that their game design doesn't apply cleanly to the modern world of PC gaming. I mean hello, add a cam that can move around and a minimap ... 90% solved. The whole use the mouse click to move around is very 90s, players should have an option to use WASD to move around and mouse for camera.
Optimization reason is bollocks. Companies should really stop lying about their reasons not to support Eyefinity.
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fatlazyhomer
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Hell, I wouldn't even mind it
Hell, I wouldn't even mind it if they used the side monitors for something else. Like a large minimap on one, and your inventory on the other? Its just stupid to have to play with 2 black screens sandwiching you.
fatlazyhomer wrote:Hell, I
Hell, I wouldn't even mind it if they used the side monitors for something else. Like a large minimap on one, and your inventory on the other? Its just stupid to have to play with 2 black screens sandwiching you.
Believe it or not that's actually a lot more development effort than just to make a game Hor+. Unless they already had resizable/movable UI windows (then you could just expand it to fill the left/right monitors), but virtually no games do (some turn based games do).
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Downtown1 wrote:Same thing as
Same thing as StarCraft II, people who were using EyeFinity would get an advantage over those who didn't, and so the QQing would ensue. Instead they just decided to cut it.
I see their point, its literally a lot more useful in a top down fixed cam RPG since you can see enemies coming off screen that you wouldn't normally, it's kind of a big deal. But it just demonstrates that their game design doesn't apply cleanly to the modern world of PC gaming. I mean hello, add a cam that can move around and a minimap ... 90% solved. The whole use the mouse click to move around is very 90s, players should have an option to use WASD to move around and mouse for camera.
Optimization reason is bollocks. Companies should really stop lying about their reasons not to support Eyefinity.
Oh really then how come they allow people with better GPU's to play the game with faster framerate, and people to buy all the Starcraft 2 (tm) razer keyboards with macros on them
And how come they allow people just buy their Gear for real money, so a person who spends a lot of $$ will get competative advantage?
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