Assassin's Creed II

Detailed breakdowns of how games react to widescreen, ultra-wide, 4k and multi-mon
Tanuki
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Assassin's Creed II

Post by Tanuki »



Widescreen Grade: A
Ultra-Widescreen Grade: A
Multi-monitor Grade: A
4k Grade: A

Read Full Detailed Report - Assassin's Creed II

I stalk him. He never suspects. My steps quicken, a futile attempt to catch the pace of my pounding heart. Like a fat child chasing its fleeing deadbeat parent. I smell the dirt, the flavors, the stink of humans. It violates my nose and teases my focus. Of no concern. I cradle the bracer with my free hand. Soon. Soon, it will be. He stops, unawares. Ripe. Exposed. I gather my nerve and prepare to...Connection to server lost. Trying to reconnect and reload last checkpoint.


4:3


16:10


16:9


3x1

Last edited by Tanuki on 18 Nov 2015, 14:04, edited 5 times in total.
Reason: Edit
The_cranky_hermit
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Re: Assassin's Creed 2

Post by The_cranky_hermit »

Could you elaborate on these things?

all aspect ratios wider than 16:9 use a combination of Hor + behavior and pillarboxing.


pillarboxed content in aspect ratios wider than 16:9.


Potentially certified, I think. It mainly depends how much "pillarboxed content" surround mode has.
Tanuki
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Re: Assassin's Creed 2

Post by Tanuki »

Could you elaborate on these things?


Quote:
all aspect ratios wider than 16:9 use a combination of Hor + behavior and pillarboxing.



Quote:
pillarboxed content in aspect ratios wider than 16:9.


Potentially certified, I think. It mainly depends how much "pillarboxed content" surround mode has.


All cut scenes are pboxed. The main menu and everything related to it is pboxed. When you start or load a game the loading screen will change from pboxed to Hor + while loading. Once in-game the "menus" (options, map, inventory, etc.) have a rendered background which allows them to be Hor +. I cannot think of anything that pboxes in-game that is not part of a cutscene.

Now if you wan't to have a debate about whether a minimum standard of quality for cut-scenes should be required to for pboxing rendered content and still have it be acceptable on wide displays then I would be willing to discuss it with you but I think that is outside the scope of this grading system.
The_cranky_hermit
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Re: Assassin's Creed 2

Post by The_cranky_hermit »

Now if you wan't to have a debate about whether a minimum standard of quality for cut-scenes should be required to for pboxing rendered content and still have it be acceptable on wide displays

Don't you mean acceptable on surround setups? Or is there also pillarboxing in widescreen that your screenshots don't demonstrate?
Tanuki
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Re: Assassin's Creed 2

Post by Tanuki »

Don't you mean acceptable on surround setups? Or is there also pillarboxing in widescreen that your screenshots don't demonstrate?


Both, my comment was in general.

But in the case of AC2, there is only pboxing with aspect ratios wider than 16:9.
The_cranky_hermit
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Re: Assassin's Creed 2

Post by The_cranky_hermit »

So, the following statements are true then?

* No pillarboxing in widescreen
* Gameplay in surround is strictly hor +

Then it's certified.
Tanuki
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Re: Assassin's Creed 2

Post by Tanuki »

* No pillarboxing in widescreen


If by widescreen you mean 16:9 and narrower then yes.

* Gameplay in surround is strictly hor +


If by gameplay you mean everything but the cutscenes then yes. **


EDIT - ** - Also some pboxed 16:9 fmvs.
Hydralisk_X
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Re: Assassin's Creed 2

Post by Hydralisk_X »

I think anytime there's a fixed camera it becomes pillarboxed in surround. There are a few acrobatic sequences in the dungeons where they fix the camera for you and it becomes pillarboxed. They're very rare though.
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StingingVelvet
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Re: Assassin's Creed 2

Post by StingingVelvet »

I think anytime there's a fixed camera it becomes pillarboxed in surround. There are a few acrobatic sequences in the dungeons where they fix the camera for you and it becomes pillarboxed. They're very rare though.


If this is true I would call it a blemish... the fixed camera angles happen relatively often in the acrobatic challenges of the crypts, tombs and such.
The_cranky_hermit
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Re: Assassin's Creed 2

Post by The_cranky_hermit »

A game can have surround-specific blemishes and still be certified.
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StingingVelvet
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Re: Assassin's Creed 2

Post by StingingVelvet »

Well I was just noting it should be included in the report. Though I did think actual gameplay issues were counted, even in TH, just not minor HUD stuff.
Tanuki
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Re: Assassin's Creed 2

Post by Tanuki »

For grading I considered the fixed camera tours in the crypts as cut-scenes. When you get to a spot the camera runs through a circuit to show you the path to take.

You could argue that it is something else but these things are not really differentiated in the grading criteria. If people want to discuss it I can get a video up if needed. Or maybe someone can link a YouTube clip.
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StingingVelvet
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Re: Assassin's Creed 2

Post by StingingVelvet »

For grading I considered the fixed camera tours in the crypts as cut-scenes. When you get to a spot the camera runs through a circuit to show you the path to take.

You could argue that it is something else but these things are not really differentiated in the grading criteria. If people want to discuss it I can get a video up if needed. Or maybe someone can link a YouTube clip.


I would call those cutscenes as well, the other dude insinuated the fixed camera positions when playing the tombs were 16:9 forced, as in when you reach a point and the camera stops responding to show you where you can jump backwards to.
Tanuki
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Re: Assassin's Creed 2

Post by Tanuki »

I would call those cutscenes as well, the other dude insinuated the fixed camera positions when playing the tombs were 16:9 forced, as in when you reach a point and the camera stops responding to show you where you can jump backwards to.


Not that you mention it there are one or two places where the camera may be fixed like that to show a jump area. I will have to see if they pillarbox.
Tanuki
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Re: Assassin's Creed 2

Post by Tanuki »

I added in a blurb about some unnecessary pboxing in surround. All we need is confirmation from surround users about behavior for a grade.
boxrick
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Re: Assassin's Creed 2

Post by boxrick »

The link from the wiki doesn't work for this game.

If people want to get into the config see :-

"C:UsersAdministratorAppDataRoamingUbisoftAssassin's Creed 2"
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scavvenjahh
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Re: Assassin's Creed 2

Post by scavvenjahh »

There is no Wiki page yet, that's all... but the link to the DR works, right ? ;)
dejvo7
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Re: Assassin's Creed 2

Post by dejvo7 »

I have a strange problem, I don’t have widescreen monitor, and the game worked on 4:3 but when I started to play today it changed to widescreen its annoying and I don’t know how to change it back to 4:3, any ideas :?:
Tanuki
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Re: Assassin's Creed 2

Post by Tanuki »

I have a strange problem, I don’t have widescreen monitor, and the game worked on 4:3 but when I started to play today it changed to widescreen its annoying and I don’t know how to change it back to 4:3, any ideas


The game supports aspect ratios 16:9 and wider.

If you were getting fullscreen in 4:3 it was most likely being stretched or cropped by your display or graphics card.

Unless you are talking about not being able to select a 4:3 resolution. Not sure what to say about that.
matrices
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Re: Assassin's Creed 2

Post by matrices »

How can the game be certified if you can't even get full use of your screen with 16:10 aspect ratio? I run at 25x16 and it is horizontally boxed top and bottom. I don't recall this happening on my 19x12 screen, though.
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