Bad Company @ 5040x1050 no AA
- Paddy the Wak
- Editors

- Posts: 3436
- Joined: 27 Jul 2004, 17:42
Re: Bad Company @ 5040x1050 no AA
I think ... TH2G + 5040 = DX9 = no AA.
Re: Bad Company @ 5040x1050 no AA
:(
5040 + TH = DX9 (no DX10) and no AA ? damn...
I got SLI running so I just wait for nvidia to release the new driver with the surrond support, I hate to put the TH to no use... :(
5040 + TH = DX9 (no DX10) and no AA ? damn...
I got SLI running so I just wait for nvidia to release the new driver with the surrond support, I hate to put the TH to no use... :(
Re: Bad Company @ 5040x1050 no AA
one sec !
I can get AA in farcry 2... and other games... so I dont think it's that...
I can get AA in farcry 2... and other games... so I dont think it's that...
Re: Bad Company @ 5040x1050 no AA
It is.
Bad Company 2, along with all UE3-based games, and many many new games use deferred rendering/shading. More and more games are using deferred shading simply because of the quality increase you get with it.
The problem with deferred shading is that it is not compatible with MSAA in DX9 at the hardware level. It is impossible to do. The only way you can get anti-aliasing with deferred shading and DX9 is to use FSAA. FSAA is incredibly slow because it actually renders the game at 2 or 4 times the resolution and down-samples it.
5040x1050 at:
2x1 = 10080x1050 = 5 292 000 pixel increase
1x2 = 5040x2100 = 5 292 000 pixel increase
2x2 = 10080x2100 = 15 876 000 pixel increase
DX10 and higher do support MSAA at the hardware level, though, which is why Bad Company 2, BioShock, Gears of War, and other DX10-supported games all have MSAA support.
Bad Company 2, along with all UE3-based games, and many many new games use deferred rendering/shading. More and more games are using deferred shading simply because of the quality increase you get with it.
The problem with deferred shading is that it is not compatible with MSAA in DX9 at the hardware level. It is impossible to do. The only way you can get anti-aliasing with deferred shading and DX9 is to use FSAA. FSAA is incredibly slow because it actually renders the game at 2 or 4 times the resolution and down-samples it.
5040x1050 at:
2x1 = 10080x1050 = 5 292 000 pixel increase
1x2 = 5040x2100 = 5 292 000 pixel increase
2x2 = 10080x2100 = 15 876 000 pixel increase
DX10 and higher do support MSAA at the hardware level, though, which is why Bad Company 2, BioShock, Gears of War, and other DX10-supported games all have MSAA support.
Widescreen Fixer - https://www.widescreenfixer.org/
Widescreen Fixer Twitter - https://twitter.com/widescreenfixer
Personal Twitter - https://twitter.com/davidrudie
Widescreen Fixer Twitter - https://twitter.com/widescreenfixer
Personal Twitter - https://twitter.com/davidrudie
Re: Bad Company @ 5040x1050 no AA
Thank you for the info !
-
CrisMoreno
- Posts: 1
- Joined: 28 Jan 2011, 10:57
Re: Bad Company @ 5040x1050 no AA
Hey there! I'm new here. Installed my TripleHead2Go yesterday.
Problem is, I can get BFBC2 to run in 3840x1024 only. Is there a way to play it in 5040x1050? I don't care about AA or such... So I guess I have to force the game to use DX9. How can I achieve this? Edit any .configs?
My Rig:
Intel 6850 Core 2 Duo @ 3Ghz
XFX 275 GTX
4 GIG RAM
Windows 7 Ultimate 64-Bit
Cheers :cheers
Problem is, I can get BFBC2 to run in 3840x1024 only. Is there a way to play it in 5040x1050? I don't care about AA or such... So I guess I have to force the game to use DX9. How can I achieve this? Edit any .configs?
My Rig:
Intel 6850 Core 2 Duo @ 3Ghz
XFX 275 GTX
4 GIG RAM
Windows 7 Ultimate 64-Bit
Cheers :cheers
Re: Bad Company @ 5040x1050 no AA
http://www.widescreengamingforum.com/forum/viewtopic.php?f=59&t=17827&start=0
:cheers
:cheers
Who is online
Users browsing this forum: No registered users and 7 guests

