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PostPosted: 20 Feb 2019, 23:28 
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Joined: 08 May 2011, 18:58
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Yeah....

DX12:
Attachment:
MetroExodus_2019_02_20_23_20_44_829.jpg
MetroExodus_2019_02_20_23_20_44_829.jpg [ 522.43 KiB | Viewed 8265 times ]

DX11:
Attachment:
MetroExodus_2019_02_20_21_35_07_060.jpg
MetroExodus_2019_02_20_21_35_07_060.jpg [ 965.88 KiB | Viewed 8252 times ]



The funny thing is, their Benchmark DOES work correctly with DX12 -.-



Edit: Lol found a Solution:
susahamat wrote:
Hor+ by default . For FOV Go to C:\Users\<YourUserName>\Saved Games\metro exodus\<YourNumID> > Open user.cfg > Search r_base_fov 60 change to desired value . it seems limit to 90

FoV is NOT the issue...
Search for "r_res_hor"
it's probably stuck on 1920.
Simply chance that.
In my case 3840 :)

Attachment:
MetroExodus_2019_02_20_23_34_13_357.jpg
MetroExodus_2019_02_20_23_34_13_357.jpg [ 970.01 KiB | Viewed 8258 times ]

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PostPosted: 21 Feb 2019, 10:01 
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I will give it a try thx, Haldi.

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PostPosted: 21 Feb 2019, 19:12 
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I'm having stretching problems too.
"r_res_hor" is at 2560 and dx11 or 12 makes no difference.


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PostPosted: 21 Feb 2019, 19:17 
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You might still want to change the FOV in that config. As with the previous Metro titles the FOV is given vertically, with a 60 vertical FOV equaling a 90 horizontal FOV for 16:9 displays. According to https://themetalmuncher.github.io/fov-calc/, the same FOV for 21:9 displays would be 47. Using an FOV that is too high can cause screen effects, such as blood, to not scale properly. I also disabled motion blur by changing r_blur_level and r_game_mblur_scale to 0. Looks perfect to me using these settings on DX11.


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PostPosted: 21 Feb 2019, 22:10 
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Fully stretched still. I guess some got lucky.


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PostPosted: 21 Feb 2019, 22:38 
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Have any of you guys noticed that the scaling is a little off with the backpack screen? Changing categories from individual weapons requires you to hover maybe 2cm left/right of the weapon to go next/previous.


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PostPosted: 22 Feb 2019, 07:46 
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3440 x 1440 21:9 here!

Image

What worked for me (DX12 & 11) was keeping r_base_fov @ 60 (NOT 47 - this did the cropping thing someone mentioned.)

I then also disabled blur using r_blur_level and r_game_mblur_scale both @ 0.

Finally

r_res_hor 3440
r_res_vert 1440

This made it like @susahamat's picture EXACTLY. :) :welcome


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PostPosted: 22 Feb 2019, 11:09 
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susahamat wrote:
it seems works well under dx12 on 48x9


Very nice! Did you happen to use any of the fixes posted to get those results, or is it native support?


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PostPosted: 22 Feb 2019, 22:48 
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native hor+

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PostPosted: 24 Feb 2019, 22:45 
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I also had issues with a stretched screen at 3440x1440 with a Vega 64. What finaly fixed it for me was to enable Virtual Super Resolution in Radeon Settings (Radeon Settings -> Display -> Virtual Super Resolution ON)


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