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PostPosted: 05 Feb 2019, 03:09 
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Joined: 01 Feb 2019, 03:04
Posts: 39
Jacob Singer wrote:
Yep, I followed those directions to the letter but the hud is still off to the left.

I may need to start all over with a fresh install of the game and try again.

At any rate, I appreciate the effort from everyone who contributes to these fixes, and BOO to the developers for not taking the small amount of care it would require to have these things implemented properly out of the box.

And don't get me started on the joystick issue! :twisted:


Could you please post screenshots of your main game directory (where the executable is) and the ShaderFixes directory? I am really curious if there are certain resolutions or edge cases where this shader doesn't work and want to make sure that this isn't an incorrect install issue.

Edit: Reworded post a bit for clarity.


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PostPosted: 05 Feb 2019, 06:00 
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Joined: 05 Feb 2019, 00:50
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I'm trying a complete re-install first, to see if I messed something up, which I suspect I did. If I still have trouble, I'll be sure to post the folders.


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PostPosted: 05 Feb 2019, 06:19 
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Ok, HUD still not working, after a clean install. Attached are my folders:


Attachments:
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PostPosted: 05 Feb 2019, 06:53 
Remove the .txt at the end of 9958a636cbef5557-ps_replace.txt so it looks like 9958a636cbef5557-ps_replace


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PostPosted: 05 Feb 2019, 12:14 
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Cloudz wrote:
Remove the .txt at the end of 9958a636cbef5557-ps_replace.txt so it looks like 9958a636cbef5557-ps_replace


Since this is the second time this has happened to someone and I just found out you can set in gist how the file should be called when downloaded I modified the install instructions so that you only have to save it now.


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PostPosted: 08 Feb 2019, 07:13 
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Joined: 21 Jan 2014, 21:50
Posts: 112
Here's hoping there is further development on this title. Thank you for the work so far.

In triple wide, the HUD, while centered, is stretched so dramatically that it is distracting.

The other bugs like tiny menus is less important, but further improvement would be very nice.


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PostPosted: 10 Feb 2019, 05:50 
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Joined: 10 Feb 2019, 05:05
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Took the steps laid out in this thread and wrote a python script to do some of these fixes automatically. Thanks Susahamat and Winkelmann for your efforts!

Can you tell me if FOV must be fixed while the game is loaded into memory (using CE), or can it be set in the exe like resolution prior to running? If it can, then I can add FOV fix to the script maybe, and eliminate the need for CE.

https://github.com/mpm11011/ac7-ultrawide


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PostPosted: 10 Feb 2019, 11:17 
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Joined: 20 Sep 2015, 00:58
Posts: 530
nice thanks for contribution in here @markuscicero5 .fov you can find the address in here http://www.wsgf.org/forums/viewtopic.php?f=63&t=32997 using the table

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PostPosted: 10 Feb 2019, 17:15 
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Joined: 10 Feb 2019, 17:11
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I got a 3 Monitor Setup @ 5760 x 1080 (think that would be 48:9). I tried everything but no matter what I do I don't get it to work properly. I don't care about the HUD being on the outer Monitors, Just wanna play the game on all Monitors. Can somebody help me out here or point me into the proper direction.

Thank you


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PostPosted: 10 Feb 2019, 18:48 
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Joined: 10 Feb 2019, 05:05
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Thanks Susahamat. So the hex address in Ace7Game.exe is 0x02535A58? How many bytes from that address do we need to overwrite? I think it looks like 5 bytes, by default the values are A0 32 9F 41 01.

And, do I understand correctly that if I were to take your FOV numbers, for example 0.01097534339, translate it to Hex, I have to input the hex values in *reverse* order at that address?

EDIT: Alright, I figured out what I was doing wrong.

The answer to my last question is yes. The bytes are stored backwards in the exe, compared to what you see when you view the value as hexadecimal in CE.

For the first question, the answer is no. The address for the FOV in the exe is 0x02534658. 0x02535A58 is just where that address is loaded into memory when you run the game. I had these two confused.

Furthermore, I thought I was hex editing the resolution, not the FOV. And I was not even using the correct address. So I am fixing that now in the script. Had to restore the exe from backup.

OK, last question: do we need to do any hex editing for the resolution at all? It seems like the answer is no, but I want to confirm that.


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