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PostPosted: 03 Jun 2019, 12:22 
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Joined: 08 Sep 2015, 19:07
Posts: 31
Please help If you can !


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PostPosted: 09 Jun 2019, 18:57 
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Joined: 09 Jun 2019, 18:41
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Not sure how much help this will be QuadGore (especially since I'm having troubles of my own) but I noticed that if I edited the values using a Hex Editor as opposed to using that magic.py, I didn't have the oval issue.

(Edit: looks like I was imagining the oval, I took a bunch of screenshots with different fix techniques and they all looked exactly alike)

My problem is the hud. What value are you guys editing to center the hud? I've tried editing the offset at 258b4d8, when I change the 35 FA 0E 3C value to ED D1 33 3C (for 3440x1440 ) this doesn't seem to do anything. I even went through the entire exe and edited all instances of 35 FA 0E 3C to change to ED D1 33 3C and other than one value that makes all planes explode as soon as the mission starts, the hud didn't move.

I'm guessing the 41 2C 00 4C 89 CB 0F 29 is what removes the black bars, which that part seems to be working ok but it's the hud centering that I can't seem to figure out.

I even did the steps posted at http://www.wsgf.org/forums/viewtopic.php?p=176013#p176013 which seems to work ok for removing the black bars (although it makes the reticle oval but I would accept that at this point), but once the game starts the hud is still off center and I've located the value this magic.py seems to be changing, and it's the same one I've been changing above which doesn't seem to do anything.

(Edit: Resolved the problem by reinstalling to a different drive as the drive I was using was setup as a network drive. Not entirely sure why it worked, probably a permission issue, but I'm not complaining.)


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PostPosted: 11 Jun 2019, 06:53 
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Joined: 31 May 2019, 18:00
Posts: 2
Nother update, now resolution changed to line 0258AB90 where i changed 35 FA 0E 3C to ED D1 33 3C
for the 3440x1440, if you want 2560x1080 its like AA 05 33 3C
and
0E36FC10 is where i changed 41 2C 01 4C 89 CB 0F 29 to 41 2C 00 4C 89 CB 0F 29


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PostPosted: 16 Jun 2019, 09:13 
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Joined: 01 Jun 2019, 14:49
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Dragonlord3344 wrote:
Nother update, now resolution changed to line 0258AB90 where i changed 35 FA 0E 3C to ED D1 33 3C
for the 3440x1440, if you want 2560x1080 its like AA 05 33 3C
and
0E36FC10 is where i changed 41 2C 01 4C 89 CB 0F 29 to 41 2C 00 4C 89 CB 0F 29


It doesn't seem to work.


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PostPosted: 16 Jun 2019, 19:27 
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Joined: 16 Jun 2019, 19:22
Posts: 1
Patch 1.12 what worked for me 3440x1440 :

1. Go to Steam and right-click on ACE COMBAT 7 in library
2. Properties :: Local Files : Verify intergrity : This will reinitialize everything
3. Launch game, choose fullscreen 3440x1440
4. Close game
5. Regedit the .exe with HxD only for :

0E36FC10 is where i changed 41 2C 01 4C 89 CB 0F 29 to 41 2C 00 4C 89 CB 0F 29
(removing black bars)

Done! (The menus will look weird but all is good in game HUD and resolution)


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PostPosted: 17 Jun 2019, 17:07 
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Joined: 17 Jun 2019, 16:58
Posts: 1
can someone help me?

My screen resolution is 3840x1600,
only with "Ace7Game_32x9v1.exe" I have fullscreen, but have HUD problem!
(I know it's not the right one, but there's nothing else!) :?:


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PostPosted: 18 Jun 2019, 03:26 
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Joined: 18 Jun 2019, 03:14
Posts: 1
has anyone been able to get 32:9 aspect ratio working after the 1.12 patch?

No hex edit works


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PostPosted: 19 Jun 2019, 16:26 
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Joined: 05 Feb 2019, 00:50
Posts: 9
Yeah, I'll second a fix for 32:9 after the latest patch? Pretty please? I'll be your bestie!


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PostPosted: 20 Jun 2019, 23:41 
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Joined: 04 May 2019, 00:04
Posts: 4
Me too; plz help us fix it again!


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PostPosted: 28 Jun 2019, 20:04 
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Joined: 10 Feb 2019, 05:05
Posts: 30
MalachXaviel wrote:
I noticed that if I edited the values using a Hex Editor as opposed to using that magic.py, I didn't have the oval issue.

I even did the steps posted at http://www.wsgf.org/forums/viewtopic.php?p=176013#p176013 which seems to work ok for removing the black bars (although it makes the reticle oval but I would accept that at this point), but once the game starts the hud is still off center and I've located the value this magic.py seems to be changing, and it's the same one I've been changing above which doesn't seem to do anything.

(Edit: Resolved the problem by reinstalling to a different drive as the drive I was using was setup as a network drive. Not entirely sure why it worked, probably a permission issue, but I'm not complaining.)


Sorry to hear you have been having trouble with the script.

I updated the script on 5/22 to more accurately hex edit the executable and double check the results when it's done. Are you using that version or an older one?

I believe your HUD misalignment issue is because the set of shaders with the proper adjustments weren't being downloaded. You can see those files here: https://github.com/mpm11011/ac7-ultrawide/tree/master/ShaderFixes. You say you had a network drive set up as your AC7 install location?

I will look into making the script more robust. I haven't tested it with the latest patch of the game, so we'll see what happens.


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