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Ace Combat 7 no Ultrawide (Fix !!)
http://www.wsgf.org/phpBB3/viewtopic.php?f=95&t=32995
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Author:  susahamat [ 02 Feb 2019, 19:32 ]
Post subject:  Re: Ace Combat 7 no Ultrawide Support Help !

48x9 try use this value 70 7B 8B 3C or calibrate using this cheat engine table i've made

Author:  slakolov [ 02 Feb 2019, 19:46 ]
Post subject:  Re: Ace Combat 7 no Ultrawide Support Help !

the screen fix worked however now my missiles and guns fly straight into the ground... any idea what is causing this?

Author:  susahamat [ 02 Feb 2019, 19:51 ]
Post subject:  Re: Ace Combat 7 no Ultrawide Support Help !

idk, i dont have problem with that maybe your type missile is different ?

Attachments:
AC7(1).jpg
AC7(1).jpg [ 541.41 KiB | Viewed 7358 times ]

Author:  slakolov [ 02 Feb 2019, 19:54 ]
Post subject:  Re: Ace Combat 7 no Ultrawide Support Help !

well i verified the game and repatched and now its working. false alarm i guess haha

Author:  susahamat [ 02 Feb 2019, 20:21 ]
Post subject:  Re: Ace Combat 7 no Ultrawide Support Help !

anyone have knowledge to use this hopefully we can move the HUD

https://github.com/bo3b/3Dmigoto/wiki/U ... ix-shaders

https://www.deadendthrills.com/forum/di ... 0-11-games

Author:  grk100 [ 02 Feb 2019, 21:20 ]
Post subject:  Re: Ace Combat 7 no Ultrawide Support Help !

Hey I used your fix for 16:10 and it works well except that the HUD seems to be a bit offset ingame. Any ideas on how to fix?

You can see on the bottom right
Attachment:
502500_20190202140535_1.png
502500_20190202140535_1.png [ 2.11 MiB | Viewed 7249 times ]

Author:  Winkelmann [ 02 Feb 2019, 22:28 ]
Post subject:  Re: Ace Combat 7 no Ultrawide Support Help !

grk100 wrote:
Hey I used your fix for 16:10 and it works well except that the HUD seems to be a bit offset ingame. Any ideas on how to fix?

You can see on the bottom right
Attachment:
502500_20190202140535_1.png


HUD is pinned to the left side of the screen instead of centered, we have the same issue with ultrawide at the moment. Yours is a bit more difficult as it will require us to scale the HUD down a bit instead of just adjusting the anchor point but I think we'll get it solved eventually.

Edit: Although it may be possible to use the empty space on the side to avoid scaling it, at least for aspect ratios close to 16:9<.

Author:  susahamat [ 02 Feb 2019, 23:26 ]
Post subject:  Re: Ace Combat 7 no Ultrawide Support Help !

its possible to increase Draw Distance to reduce pop-in via engine.ini,

  • Go to C:\Users\<YourUserName>\AppData\Local\BANDAI NAMCO Entertainment\ACE COMBAT 7\Config
  • Open Engine.ini
  • Add this at the bottom

    [/script/engine.renderersettings]
    r.ViewDistanceScale=5
    r.SkeletalMeshLODBias=-2
    r.StaticMeshLODDistanceScale=0.25

or
Copy and replace engine.ini, download here
Attachment:
Increase_Drawdistance.7z [351 Bytes]
Downloaded 470 times


can be lowered or increased. A value around 3-5 is recommended to minimize visible pop-in. r.ViewDistanceScale=1 is the default. May have a substantial performance impact depending on your hardware.

Attachments:
Before-After.gif
Before-After.gif [ 614.92 KiB | Viewed 6829 times ]

Author:  CRTFTW [ 03 Feb 2019, 00:58 ]
Post subject:  Re: Ace Combat 7 no Ultrawide Support Help !

What Hex value do I need for 4:3?

Author:  susahamat [ 03 Feb 2019, 01:20 ]
Post subject:  Re: Ace Combat 7 no Ultrawide Support Help !

no need fov change , but you'll lose hud on right side

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