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PostPosted: 12 Jul 2018, 05:12 
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Joined: 12 Jul 2018, 04:59
Posts: 1
Thank you for the fix jackfuste.

I was able to 100% complete all 3 games using this fix but I ran into an issue in crash 3. When running in 2560x1080 the aiming reticle for the fruit bazooka can't be moved into the very top or very bottom of the screen. Fortunately the bug only stopped me from breaking all the boxes in 2 levels and I was able to get around it by setting my resolution back to 1920x1080 temporarily. I just tested it again with the updated exe that fixed the hud stretching and the bug is still there.


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PostPosted: 13 Jul 2018, 18:42 
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Joined: 09 Jul 2018, 16:46
Posts: 2
jackfuste wrote:

No need to rename anything, just download both files and start unpack the archive from the fist part.



I just did it like shown in this video.

https://www.youtube.com/watch?v=6doCX3sAnvU



thank you jackfuste one again :D


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PostPosted: 14 Jul 2018, 03:08 
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Joined: 10 Jul 2018, 23:46
Posts: 6
The game got updated and the fix no longer works


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PostPosted: 14 Jul 2018, 03:32 
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Joined: 14 Jul 2018, 03:22
Posts: 4
Yep can confirm, modded .exe doesn't work now after the update.

If I run it directly by double clicking the UW mod .exe it shows an error "PVRTexLib.dll was not found". Whereas the original .exe runs fine, no error.

Also it doesn't play at 120 fps for me anymore like it was before

Never mind it's running high frame rate again. It was at 64 fps.... idk whatever lol


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PostPosted: 14 Jul 2018, 04:28 
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Joined: 14 Jul 2018, 04:21
Posts: 2
same problem dll error - bugger only bought this game for the 32:9 patch fix to play on samsung 32:9 chg90 :( patched worked perfect just fade black overlay was visible but game ran much better in 32:9 than what they released wish the devs would include 32:9 now that we all know it runs fine


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PostPosted: 14 Jul 2018, 07:25 
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Joined: 14 Jul 2018, 07:23
Posts: 3
Yeah also can't use the modded exe unfortunately, I tried messing around with the hex values of the aspect ratio and the game wouldn't launch with any hex value that wasn't 16:9 but I don't really know what I'm doing so maybe that's why I couldn't get it to work.


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PostPosted: 14 Jul 2018, 08:59 
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Joined: 14 Jul 2018, 08:57
Posts: 1
I got the game running with jackfuste's patch by dropping PVRTexLib.dll in the game directory, sourced from here: https://github.com/mortehu/BadgerMind/b ... TexLib.dll

This reverses whatever changes they made, but the game was running fine for me.


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PostPosted: 14 Jul 2018, 09:28 
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Joined: 14 Jul 2018, 04:21
Posts: 2
nooper wrote:
I got the game running with jackfuste's patch by dropping PVRTexLib.dll in the game directory, sourced from here: https://github.com/mortehu/BadgerMind/b ... TexLib.dll

This reverses whatever changes they made, but the game was running fine for me.


ah nice - i tried a few versions of that file - clicking link and downloading it so its the 563kb worked for me also - cheers.


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PostPosted: 14 Jul 2018, 10:14 
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Joined: 14 Jul 2018, 07:23
Posts: 3
nooper wrote:
I got the game running with jackfuste's patch by dropping PVRTexLib.dll in the game directory, sourced from here: https://github.com/mortehu/BadgerMind/b ... TexLib.dll

This reverses whatever changes they made, but the game was running fine for me.

Thanks


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PostPosted: 14 Jul 2018, 17:11 
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Joined: 19 Dec 2011, 16:03
Posts: 521
Update for patch №1

Replace CrashBandicootNSaneTrilogy.exe in the game folder.
Download all 2 parts of archive and start unpack it from first part - CrashBandicootNSaneTrilogy.part1.rar

Attachment:
CrashBandicootNSaneTrilogy.part1.rar

Attachment:
CrashBandicootNSaneTrilogy.part2.rar


You do not have the required permissions to view the files attached to this post.


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