Widescreen Gaming Forum

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PostPosted: 31 Jan 2017, 18:34 
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Joined: 05 Aug 2016, 00:25
Posts: 4
zens wrote:
Well i dont own the game sadly, but u guys have to search and change for:

Removes (openes) the black bars
:
1.777778(float) 3FE38E39h "39 8E E3 3F"(bin) to 2.400000(float) 4019999Ah "9A 99 19 40"(bin)

and

Fix the ratio:
16.00000(float) 41800000h "00 00 80 41"(bin) to 21.00000(float) 41A80000h "00 00 A8 41"(bin)


The example is based on a 21:9 res. like 2560x1080
Image

Greetings
zens



It work perfectly on my Acer X34! Thanks a lot man! :onethumb:


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PostPosted: 31 Jan 2017, 18:45 
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Joined: 30 Jan 2017, 15:28
Posts: 3
For 5760x1080 you need to search for 39 8E E3 3F and replace it with AB AA AA 40, leave the resolution in the game options on 1980x1080, (for your single Monitor) then press Alt+Ent and again Alt+Ent and the bars on the side are gone, but it is streched over all my three monitors. Now remains only one problme the aspect ratio for 5760x1080....


Attachments:
RES75760x1080 without bars.jpg
RES75760x1080 without bars.jpg [ 1.45 MiB | Viewed 3190 times ]
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PostPosted: 31 Jan 2017, 18:49 
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Joined: 31 Jan 2017, 18:43
Posts: 8
Hello there.

I am kinda stuck figuring out what to change on the hex editor. From what I understand it is only the bin number and the rest, like float values, get fixed automatically, is that correct?
If correct, what values would work for 3360x2100?


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PostPosted: 31 Jan 2017, 19:14 
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Joined: 31 Jan 2017, 08:43
Posts: 62
20mchop wrote:
For some reason the fix doesn't work for me, my game doesn't launch. I do the following:

1. Load exe file into hex editor
2. Find 39 8E E3 3F and replace it with AA AA AA 40 (For 5760 x 1080)
3. Find 9A 99 19 40 and replace it with 00 00 40 42 (For 5760 x 1080)
4. Click save in Hexd
5. See that hexd has placed a file.Bak in my RE7 folder
6. try to launch game, doesn't do anything

Please can someone let me know if i am doing it wrong, i have never used a hex editor in my life.


Just tested it out on mine and it worked fine for me. Make sure the offset and hexadecimals match this:
Image


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PostPosted: 31 Jan 2017, 19:49 
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Joined: 25 Jun 2015, 20:25
Posts: 18
CivilWolf wrote:
20mchop wrote:
For some reason the fix doesn't work for me, my game doesn't launch. I do the following:

1. Load exe file into hex editor
2. Find 39 8E E3 3F and replace it with AA AA AA 40 (For 5760 x 1080)
3. Find 9A 99 19 40 and replace it with 00 00 40 42 (For 5760 x 1080)
4. Click save in Hexd
5. See that hexd has placed a file.Bak in my RE7 folder
6. try to launch game, doesn't do anything

Please can someone let me know if i am doing it wrong, i have never used a hex editor in my life.


Just tested it out on mine and it worked fine for me. Make sure the offset and hexadecimals match this:
Image



Can you post a screenshot of the game with resolution 5760x1080? tks


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PostPosted: 31 Jan 2017, 19:52 
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Joined: 31 Jan 2017, 19:46
Posts: 1
hello guys I am new here...

I bought RE7 but then I found it has no 21:9 support...

Then I found this site and topic and possible fix posts... But I have no idea what I am meant to do to fix the screen size etc...
please can somebody upload the file I need? or explain what tools i need? thank you


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PostPosted: 31 Jan 2017, 21:45 
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Joined: 08 Jan 2015, 15:03
Posts: 13
User01 wrote:
Hello there.

I am kinda stuck figuring out what to change on the hex editor. From what I understand it is only the bin number and the rest, like float values, get fixed automatically, is that correct?
If correct, what values would work for 3360x2100?


I am also in this position. I can't find the fp values to change, and changing the bin values doesn't seem to do anything for me.


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PostPosted: 31 Jan 2017, 22:09 
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Joined: 21 Oct 2014, 22:56
Posts: 6
Location: Rio de Janeiro
You guys notice this (attachment)? Not sure if it helps, but it appears to be the fields that are read from re7_config.ini. Oddly there's this 16:9 string lost in there...

Anyway, if we could make one of these FOV values from 0 to 4 behave like another arbitrary value I guess we'd be able to change the FOV without Cheat Engine.

EDIT: The formula appears to be 70 + PlayerFOV*5 (i.e. PlayerFOV=4 results in 70+4*5 = 90). Default FOV for invalid ini is 80 if it helps. I'm searching for anything resembling this...
EDIT 2: Well, there are 18 occurences of 00 00 8C 42 (float(70)) in the file. Some are near sequences ( 70.5, 71, 71.5, ...) so it's probably not these. I'm lazy to test every possible value right now. :mrgreen:


Attachments:
File comment: Interesting
interesting.png
interesting.png [ 91.33 KiB | Viewed 3075 times ]


Last edited by vittau on 31 Jan 2017, 23:54, edited 5 times in total.
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PostPosted: 31 Jan 2017, 22:27 
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Joined: 31 Jan 2017, 22:24
Posts: 1
Good job guys, awesome work! Got UltraWide to work for me on 2560x1080.

http://www.wsgf.org/forums/viewtopic.ph ... 03#p168603 Used this. Just make sure to edit the correct ones as shown in the screenshot(the 'place' they are in)
I then used http://www.wsgf.org/forums/viewtopic.ph ... 07#p168607 to change my FOV to 100. I had to end up changing both addresses to 6 though, all looks good tho.
UltraWide is sick!


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PostPosted: 31 Jan 2017, 23:14 
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Joined: 31 Jan 2017, 18:43
Posts: 8
But how does one calculate the hex codes for any given resolution? Like for 3360x2100. How does one translate that, or any other resolution, to, for example, 00 AA 40 01?
Both for the removal of black bars and the resolution configs, its intimidating lol.


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