Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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PostPosted: 01 Nov 2017, 08:50 
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Joined: 31 Jan 2017, 08:43
Posts: 62
Automatic Aspect Ratio Patcher! *Updated 12/12/2017*


This tool applies a patch to the game's executable file that fixes the letterbox/pillarbox issues on wide and narrow resolutions.

The use of an FOV tool with this patch is highly recommended!

This patcher supports Resident Evil 7: Biohazard and Resident Evil 7 Teaser: Beginning Hour.

[Instructions]
    1. Unzip and launch the patcher.
    2. Enter your screen width and height. (or aspect ratio: 16:9 - width = 16, height = 9)
    3. Locate the game's executable file. (The patcher will also detect the game's executable if it's placed in the game's root folder)
    4. Once the patch is completed you may close it and launch the game.
    5. Done!
    *You may have to press Alt+Enter when the game launches for the first time after you patch the game to see it take effect.*

Image

Image


DOWNLOAD:
*Updated on 12/12/2017*
Attachment:
RE7_Widescreen_Patcher121217.zip


ModDB: https://goo.gl/dytdnG


--------------------------------------------------------------------------------
Old Version:
Attachment:
RE7_AspectRatio_Patcher.zip

Attachment:
ResidentEvil7_Widescreen_Patches.zip
Google Drive: https://goo.gl/kZet2L
Credit to Zens for finding the HEX values, this could not have been done without his hard work!
http://www.wsgf.org/forums/viewtopic.php?f=62&t=31914


You do not have the required permissions to view the files attached to this post.


Last edited by CivilWolf on 12 Dec 2017, 18:55, edited 23 times in total.

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PostPosted: 01 Nov 2017, 21:19 
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Joined: 21 Jan 2014, 21:50
Posts: 112
Civ, any chance you can add support for Triple wide 48:9 ?


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PostPosted: 01 Nov 2017, 22:11 
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Joined: 06 Mar 2008, 17:20
Posts: 3424
Google Drive seems to get in the way... Could you attach the patcher directly to the DR ?


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PostPosted: 01 Nov 2017, 22:24 
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Joined: 31 Jan 2017, 08:43
Posts: 62
esteady1 wrote:
Civ, any chance you can add support for Triple wide 48:9 ?

Working on it!

scavvenjahh wrote:
Google Drive seems to get in the way... Could you attach the patcher directly to the DR ?

Just added it as an attachment! I did not know about the attachment feature.


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PostPosted: 01 Nov 2017, 23:03 
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Joined: 31 Jan 2017, 08:43
Posts: 62
esteady1 wrote:
Civ, any chance you can add support for Triple wide 48:9 ?

Added it to the post.

In the trainer you will need to set the aspect ratio to 5.33333333333

*Edited*
Updated it, you no longer have to set the aspect ratio through the trainer after you patch the .exe for 48:9


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PostPosted: 02 Nov 2017, 23:08 
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Joined: 27 Apr 2013, 05:16
Posts: 21
CivilWolf wrote:
Automatic Widescreen .EXE Patchers!

I just made a couple of patches to automatically patch certain Aspect Ratios into the game's "re7.exe"
It creates a backup of the "re7.exe" before it begins the patch.
To patch, the "re7.exe" must be unmodified.
*If your "re7.exe" is modified and you don't have a backup, you can delete the file and "Verify Game Cache" in Steam to restore the "re7.exe"."*

Contains Aspect Ratio patchers for:
4:3
5:4
8:5
16:3
16:10
21:9
48:9

Sometimes you need to press Alt+Enter when the game starts to see it take effect.

Image

Here is the download link:
Attachment:
ResidentEvil7_Widescreen_Patches.zip


Google Drive: https://goo.gl/kZet2L


Credit to Zens for finding the HEX values, this could not have been done without his hard work!
http://www.wsgf.org/forums/viewtopic.php?f=62&t=31914



I hope this helps someone that still needs to modify their "re7.exe"

I am not sure if other regions receive different versions of the game's exe, so let me know if it works or doesn't work for you.



Image
Image


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PostPosted: 03 Nov 2017, 05:59 
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Joined: 31 Jan 2017, 08:43
Posts: 62
Adam-2012 wrote:
CivilWolf wrote:
*snip*



Image
Image


I haven't had that issue yet.
Close all cheat engine processes with Task Manager. Then start the trainer and the game again.

If the problem continues, maybe the process name is causing the issue. I'll see if there is a way to change that for exported trainers.


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PostPosted: 04 Nov 2017, 04:26 
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Joined: 31 Jan 2017, 08:43
Posts: 62
Automatic Aspect Ratio Patcher! *Updated on 12/12/2017*


This tool applies a patch to the game's executable file that fixes the letterbox/pillarbox issues on wide and narrow resolutions.

The use of an FOV tool with this patch is highly recommended!

This patcher supports Resident Evil 7: Biohazard and Resident Evil 7 Teaser: Beginning Hour.

[Instructions]
    1. Unzip and launch the patcher.
    2. Enter your screen width and height. (or aspect ratio: 16:9 - width = 16, height = 9)
    3. Locate the game's executable file. (The patcher will also detect the game's executable if it's placed in the game's root folder)
    4. Once the patch is completed you may close it and launch the game.
    5. Done!
    *You may have to press Alt+Enter when the game launches for the first time after you patch the game to see it take effect.*

Image

Image


DOWNLOAD:
*Updated on 12/12/2017*
Attachment:
RE7_Widescreen_Patcher121217.zip


ModDB: https://goo.gl/dytdnG


Old Version:
Attachment:
RE7_AspectRatio_Patcher.zip


You do not have the required permissions to view the files attached to this post.


Last edited by CivilWolf on 12 Dec 2017, 18:55, edited 2 times in total.

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PostPosted: 04 Nov 2017, 08:31 
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Joined: 31 Jan 2017, 08:43
Posts: 62
Just wanted to add this without making my other posts even more messy.

The aspect ratio patcher works by seeking to an offset in the .exe and replacing the four Hex values at that offset.
When the game is updated, the aspect ratio value's positions will most likely change. So if I am unable to update the patcher, I made the patcher updatable.(Not like anything will happen to me or anything, just playing it safe)


[Creating a Patcher Update File]

If you want to update the FOV value offsets yourself, you will have to first create and place a file titled "RE7PatcherUpdate.dat" into the same folder as the patcher.

In RE7PatcherUpdate.dat there must always be 8 values, one on each line, each represents an offset in decimal form. The first 4 are for the Main Game, the second 4 are for the Teaser Demo.

My preferred way to find the offset is to load the re7.exe into HxD, and go to View->Offset base->Decimal. From there you can do a Hex search for "39 8E E3 3F". The other HEX values should also be very close so you probably don't have to search for them.
The order in which you should find and list their Offset is:
"39 8E E3 3F"
"00 00 80 41"
"00 00 10 41"
"00 00 20 41"

If you are unsure about which offset to choose from each group it is from the first HEX from each. For example: 39's offset says 64692, list that and go to the next Hex sequence.

Done!

The patcher will display "--Updated Offsets!--" at the top, if the .dat file is found in the same folder.

RE7PatcherUpdate.dat Example:
Code:
64692
64704
64696
64700
64316
64328
64320
64324

(If the Teaser Demo's offsets did not change you can copy the last 4 values from this list if you want)


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PostPosted: 04 Nov 2017, 20:17 
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Joined: 21 Jan 2014, 21:50
Posts: 112
Yup, I can confirm the aspect ratio patcher together with FOV trainer makes this game quite enjoyable in triple wide.

A little finicky, I need to Alt Enter x3 to get it to work correctly, but that sequence works each time. I have to recycle the sequence sometimes if I go into the options menu. Otherwise the lighting effects are flickering. (pretty sure it has something to do with Nvidia surround SLI),

I haven't figured out if I need to run the FOV trainer each time. After getting it working I haven't wanted to close the game just yet.

FMVs, Action prompts, menu and map etc are stretched, but useable.

I'm pretty happy. Civ do you have a donate link?


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