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PostPosted: 12 Dec 2015, 10:52 
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Joined: 12 Dec 2015, 10:50
Posts: 1
AnziD wrote:
Not sure if this is happening for anyone else, but yesterday I was playing perfectly fine in 48:9, and suddenly today when I try to run the modded .exe all of Steam crashes? When I try to run the normal .exe it's okay though, so I'm assuming that the mod to the .exe is causing some issue. Is anyone else experiencing this/is there a solution for this?


Same issue here.


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PostPosted: 12 Dec 2015, 11:17 
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Joined: 19 Aug 2010, 23:05
Posts: 145
Running ok here. Could it be a driver issue ?


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PostPosted: 14 Dec 2015, 21:52 
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Joined: 14 Dec 2015, 21:40
Posts: 1
Shame, this no longer seems to work for me either.

Previously worked fine but now crashes Steam bootstrapper every time I try and run it with the modded exe.

Version 1.0.6 and running the latest version of jackfuste's exe which should work.


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PostPosted: 17 Dec 2015, 10:52 
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Joined: 17 Dec 2015, 10:32
Posts: 2
Looks like v1.07 has broken the fixes. Any chance of an update? Thanks


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PostPosted: 17 Dec 2015, 10:57 
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Joined: 20 Oct 2015, 15:09
Posts: 10
cakes wrote:
Looks like v1.07 has broken the fixes. Any chance of an update? Thanks

same here.... ive just startet the game 1 week ago lol..... cant change the fov anymore.

the game wont start.
if i put the files instantly after starting the game, in toe folder, it wont use de dx9 dll


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PostPosted: 17 Dec 2015, 19:17 
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Joined: 19 Dec 2011, 16:03
Posts: 521
Update for v. 1.0.7.0

For 4:3 (800x600, 1024x768 etc.)
mgsvtpp.7z

For 5:4 (1280x1024)
mgsvtpp.7z

For 2560x1080
mgsvtpp.7z

For 3440x1440
mgsvtpp.7z

For 48:10 (5040x1050; 5760x1200 etc.)
mgsvtpp.7z

For 48:9 (4800x900; 5760x1080 etc.)
mgsvtpp.7z


Markers fix:

For 2560x1080; 3440x1440
21_9_marker_fix_1_070.7z

For triple 16:9 screen 11520x2160; 5760x1080; 4800x900 etc.
48_9_marker_fix_1_070.7z

For triple 16:10 screen 5760x1200; 5040x1050 etc.
48_10_marker_fix_1_070.7z


Cheat Engine table:


mgsvtpp_1070.7z

First value should be changed
from
F3 0F 59 0D FA 6E FB FE
to
F3 0F 59 0D FE 6E FB FE
this fixes marker position.

Second value - 64, is size for marker and some ui elements.
Proper value should be calculated by formula:
64 * ((width/height)/1.77777)
For example, 64 * ((6000/1080)/1.77777) = 200.00087
So, 64 should be changed to 200.00087

Third value should be changed
from
F3 0F 5E A9 0C 01 00 00
to
F3 0F 59 A9 0C 01 00 00
this fixes sonar effect.

Fourth value should be changed
from
F3 0F 5E AA 0C 01 00 00
to
F3 0F 59 AA 0C 01 00 00
this fixes wind effect in the desert.

FOV Tool:

MGSTPP_FOV_1_070.7z


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PostPosted: 17 Dec 2015, 20:09 
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Joined: 19 Aug 2010, 23:05
Posts: 145
Again thank you Jackfuste. You're fast and it works.
:thumbup:


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PostPosted: 17 Dec 2015, 20:45 
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Joined: 17 Dec 2015, 10:32
Posts: 2
awesome thanks!


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PostPosted: 17 Dec 2015, 21:05 
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Joined: 17 Dec 2015, 21:00
Posts: 1
Thanks, jackfuste!


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PostPosted: 17 Dec 2015, 21:20 
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Joined: 27 Oct 2015, 13:10
Posts: 5
Thanks jack!


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