Widescreen Gaming Forum

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PostPosted: 09 Sep 2017, 14:23 

Joined: 09 Sep 2017, 14:13
Posts: 1
Hi guys...

I know that I'm late to the party, but I couldn't see anyone mentioning editing pre-rendered cutscenes to not stretch.

As I just started running this game in 5760x1200 (3x 16:10), it really bothered me that the pre-rendered cutscenes were stretching outside the middle monitor.

I just wanted to note that editing the "The Witcher 3\content\content0\engine\swf\videoplayer.redswf" header "Display rect" works for me.
I used JPEXS Free Flash Decompiler to modify an extracted swf-file, that I extracted and packed as a mod with Sacren's W3 Edit.

Maybe someone with a similar problem can find this while googling...


PostPosted: 16 Oct 2018, 01:48 

Joined: 16 Oct 2018, 01:44
Posts: 4
SaskiaAedirn wrote:
Hi guys, here is the link for 1.08.1.
Always make a backup of the original version just in case.
witcher3.exe version 1.08.1


And here is my tutorial, with original credit going to zens. I hope the explanation is clear and helpful.

I use this portable hex editor, but you can use whichever you want.
http://www.chmaas.handshake.de/delphi/f ... m#download

Backup the file before you mess at your own risk :cheers:
OK, on page 5, zens posts this tutorial image:


As you can see, zens changes the floating point "398EE33F" to "CD901840"

"398EE33F" = 16:9 = 1.77778
"CD901840" = 21:9 = 2.33333

However, "CD901840" leaves small black bars on the left and right sides as seen here


To fix this problem, let's look at the specs of our ultrawide
2560:1080 = 2.37037
3440:1440 = 2.38889
So it seems the correct value is closer to 2.38888 than 2.33333. The floating point for 2.38888 is "8AE31840" which I cheat by looking at zens' most recent fix. I have no idea how he convert the numerical number to floating point :(

Now open the hex editor, hit Ctrl+F and type in 55 55 15 40
Our floating point is always before this group of numbers.


Then simply type in our new floating point "8AE31840"
You are done. Enjoy the game.


Hello! I tried this fix for 2560x1080 and it worked like a charm, however during cutscenes the game has to load into the cutscene (around a 10-second loading screen), and then in the middle of each cutscene when I select a dialogue option, the cutscene needs to load the dialogue option for another 10 seconds. I reverted back to my 16:9 witcher3.exe and the weird cutscene loading was gone, but of course the black bars are back. I made this fix to the non-GOTY Witcher 3 exe installed through Origin, I was wondering if this issue has ever been experienced before or if there is a workaround for it?

PostPosted: 16 Jan 2019, 10:28 

Joined: 12 Oct 2018, 16:31
Posts: 2

I'm looking for a fix for Witcher 3, 3440x1440, steam version and I think I have non goty version, the fix I had messed up with lips sync and I want to do this game again :)


PostPosted: 10 Feb 2019, 16:18 
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Joined: 11 Oct 2018, 16:17
Posts: 7
Hi asryan
The solution for your issue is posted just above your post.
If you haven't solved it yet and If you have trouble following those steps, upload your game executable somewhere and I can do them for you.

I don't hang out in these forums a lot tho, the quickest way of contacting me would be through Telegram: t.me/blondevincent

PostPosted: 18 Mar 2019, 02:35 
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Joined: 18 Mar 2019, 02:29
Posts: 2
I have the Steam version with all expansions and Im searching a 32:9 patch. Does anyone have the EXE ready?
Besides the SaskiaAedirn's tutorial works on 16:9 / 21:9. What would be the value to put for a resolution of 3840x1080?

Thanks! :onethumb:

PostPosted: 18 Mar 2019, 12:17 
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Joined: 03 Sep 2015, 14:03
Posts: 42
Location: Slovakia
32:9 39 8E 63 40


LG 29UB67 => AOC AG352UCG6

PostPosted: 19 Mar 2019, 00:52 
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Joined: 18 Mar 2019, 02:29
Posts: 2
A lot of thanks, it works!
The value is 398E6340 and works perfectly following the SaskiaAedirn's tutorial.

PostPosted: 17 Jul 2019, 00:09 

Does anyone have a solution to make the HUD works perfectly with a monitor in 3840*1080? in the corner of the display?

I tried many mod like Friendly HUD on NM but nothing work correctly...


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