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PostPosted: 19 Feb 2019, 08:17 
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it seems works well under dx12 on 48x9


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PostPosted: 20 Feb 2019, 23:28 
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Yeah....

DX12:
Attachment:
MetroExodus_2019_02_20_23_20_44_829.jpg
MetroExodus_2019_02_20_23_20_44_829.jpg [ 522.43 KiB | Viewed 16604 times ]

DX11:
Attachment:
MetroExodus_2019_02_20_21_35_07_060.jpg
MetroExodus_2019_02_20_21_35_07_060.jpg [ 965.88 KiB | Viewed 16593 times ]



The funny thing is, their Benchmark DOES work correctly with DX12 -.-



Edit: Lol found a Solution:
susahamat wrote:
Hor+ by default . For FOV Go to C:\Users\<YourUserName>\Saved Games\metro exodus\<YourNumID> > Open user.cfg > Search r_base_fov 60 change to desired value . it seems limit to 90

FoV is NOT the issue...
Search for "r_res_hor"
it's probably stuck on 1920.
Simply chance that.
In my case 3840 :)

Attachment:
MetroExodus_2019_02_20_23_34_13_357.jpg
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PostPosted: 21 Feb 2019, 10:01 
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I will give it a try thx, Haldi.

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PostPosted: 21 Feb 2019, 19:12 
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I'm having stretching problems too.
"r_res_hor" is at 2560 and dx11 or 12 makes no difference.


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PostPosted: 21 Feb 2019, 19:17 
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You might still want to change the FOV in that config. As with the previous Metro titles the FOV is given vertically, with a 60 vertical FOV equaling a 90 horizontal FOV for 16:9 displays. According to https://themetalmuncher.github.io/fov-calc/, the same FOV for 21:9 displays would be 47. Using an FOV that is too high can cause screen effects, such as blood, to not scale properly. I also disabled motion blur by changing r_blur_level and r_game_mblur_scale to 0. Looks perfect to me using these settings on DX11.


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PostPosted: 21 Feb 2019, 22:10 
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Fully stretched still. I guess some got lucky.


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PostPosted: 21 Feb 2019, 22:38 
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Have any of you guys noticed that the scaling is a little off with the backpack screen? Changing categories from individual weapons requires you to hover maybe 2cm left/right of the weapon to go next/previous.


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PostPosted: 22 Feb 2019, 07:46 
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3440 x 1440 21:9 here!

Image

What worked for me (DX12 & 11) was keeping r_base_fov @ 60 (NOT 47 - this did the cropping thing someone mentioned.)

I then also disabled blur using r_blur_level and r_game_mblur_scale both @ 0.

Finally

r_res_hor 3440
r_res_vert 1440

This made it like @susahamat's picture EXACTLY. :) :welcome


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PostPosted: 22 Feb 2019, 11:09 
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susahamat wrote:
it seems works well under dx12 on 48x9


Very nice! Did you happen to use any of the fixes posted to get those results, or is it native support?


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PostPosted: 22 Feb 2019, 22:48 
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native hor+

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PostPosted: 24 Feb 2019, 22:45 
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I also had issues with a stretched screen at 3440x1440 with a Vega 64. What finaly fixed it for me was to enable Virtual Super Resolution in Radeon Settings (Radeon Settings -> Display -> Virtual Super Resolution ON)


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PostPosted: 02 Mar 2019, 10:44 
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Just made it work on my 3440 x 1440 monitor, the game has to run in windowed mode...

1. Edit C:\Users\{username}\Saved Games\metro exodus\{random_string}\user.cfg

2. Update r_res_hor to 3440, r_res_vert to 1440, r_fullscreen to off.

3. Restart your game.

4. Use Borderless Gaming to hide the title bar.


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PostPosted: 07 Mar 2019, 02:36 
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I've tried all solutions to no avail. I guess we'll have to hope the dev's patch the game to the correct aspect. FoV has nothing to do with it.


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PostPosted: 27 Mar 2019, 04:26 
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Has anyone on multi-monitor tried playing as of v1.0.1.3? The HUD isn't centered anymore, can't seem to find a way to get it back.

Help!

EDIT: The game says 1.0.1.3, but Epic Games launcher says 1.0.1.7. Not sure which it is...if it helps...


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PostPosted: 27 Mar 2019, 11:53 
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PLATFORM SPECIFIC IMPROVEMENTS AND NEW FEATURES
PC SPECIFIC
Added DualShock and Steam Controller support
Added Aspect Ratio option to Video Settings Menu to fix issues with Monitors/TVs that falsely report supported Resolutions/Aspect Ratios to the game, and the picture was subsequently stretched. Like with some Ultra-Wide, or Square Monitor users.
Disabled Pause during Benchmark runs.

from: https://www.metrothegame.com/news/patch ... pc-hotfix/
See around there if it helps.

If not, submit a bug report: https://techsupport.metrothegame.com/

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PostPosted: 27 Mar 2019, 12:19 
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48x9(3840x720; 5760x1080 .etc )
(Epic Games Store v1.0.1.17)
Attachment:
MetroExodus_48x9HUD.7z [14.54 KiB]
Downloaded 716 times

(STEAM v3675192)
Attachment:
MetroExodus_48x9HUD.7z [14.54 KiB]
Downloaded 732 times


32x9(3840x1080; 5120×1440)
(Epic Games Store v1.0.1.17)
Attachment:
MetroExodus_32x9HUD.7z [14.54 KiB]
Downloaded 667 times

(STEAM v3675192)
Attachment:
MetroExodus_32x9HUD.7z [14.54 KiB]
Downloaded 651 times


  • Run the patcher and apply patch to .exe

EDIT : Update 32x9 Fix


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Metro--Exodus-Screenshot-2019.03.27---17.gif
Metro--Exodus-Screenshot-2019.03.27---17.gif [ 3.04 MiB | Viewed 9293 times ]

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PostPosted: 28 Mar 2019, 04:43 
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Just like it used to be, worked like a charm. You guys save the day again. :rockout:


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PostPosted: 03 Apr 2019, 22:56 
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There is something wrong with the above fix: It breaks the controller X axis acceleration :(
Also, not a big issue, but the menu is not centred :(

God damn they had to break the surround support with their update:(

EDIT: Using Control Profile 4 seems not to have the X axis controller acceleration issue :)

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PostPosted: 04 Apr 2019, 21:03 
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Not Again -.-
We had the damn X axis different acceleration than Y axis already on the last Metro -.- Seems like they didn't improve ANYHTING.

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PostPosted: 27 Apr 2019, 06:59 
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So I sent a bug report to their tech support a while ago, however nothing's been updated on their part. I guess we're just "second class customers" to them since they don't think we're such a big outlet. I don't know how much I can complain for something on the short term like that...oh well. Might have to think of the future WSGF...

On a side note, has anyone been to the Caspian Desert yet. I'm getting shadow flickering on NV surround. Anyone else getting the same issue?


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