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Hi,
unfortunately like previous fallout titles fallout 4 doesnt support native 21:9. I changed the values and I can play with 3440x1440 resolution but I cant find the fOV value? [Display] iTexMipMapSkip=0 bEnableWetnessMaterials=1 bEnableRainOcclusion=1 bSAOEnable=1 iShadowMapResolution=4096 uiShadowFilter=3 uiOrthoShadowFilter=3 fBlendSplitDirShadow=48.0000 iMaxFocusShadows=4 iMaxFocusShadowsDialogue=4 fShadowDistance=20000.0000 fDirShadowDistance=20000.0000 iDirShadowSplits=3 iMaxDecalsPerFrame=100 iMaxSkinDecalsPerFrame=25 bVolumetricLightingEnable=1 iVolumetricLightingQuality=2 bForceIgnoreSmoothness=0 fMeshLODLevel1FadeDist=999999.0000 fMeshLODLevel2FadeDist=999999.0000 iAdapter=0 iSize W=3440 iSize H=1440 sAntiAliasing=TAA iMaxAnisotropy=16 iPresentInterval=1 bFull Screen=1 bBorderless=0 sD3DDevice="NVIDIA GeForce GTX 980 Ti" flocalShadowMapHalveEveryXUnit=750.0000 focusShadowMapDoubleEveryXUnit=450.0000 fShadowBiasScale=1.0000 uPipboyTargetHeight=700 uPipboyTargetWidth=876 bVolumetricLightingForceCasters=0 iTiledLightingMinLights=40 bComputeShaderDeferredTiledLighting=1 bSinglePassDirShadow=1 fTessFactorMaxDistanceScale=100.0000 fLeafAnimDampenDistEnd=4600.0000 fLeafAnimDampenDistStart=3600.0000 fMeshLODFadePercentDefault=1.2000 fMeshLODFadeBoundDefault=256.0000 fMeshLODFadeScalar=1.0000 fMeshLODLevel2FadeTreeDistance=2048.0000 fMeshLODLevel1FadeTreeDistance=2844.0000 fInteriorMeshLODLevel2FadeDist=1950.0000 fInteriorMeshLODLevel1FadeDist=2600.0000 bTopMostWindow=0 bMaximizeWindow=0 bAllowShadowcasterNPCLights=0 iScreenShotIndex=0 fMaxFocusShadowMapDistance=450.0000 bPrecipitationOcclusion=1 [LightingShader] bScreenSpaceReflections=1 bScreenSpaceSubsurfaceScattering=1 |
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How about the in game hud, is it stretched?
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Thanks for the link ! worked great
the hud is messed up a little but i hope someone will fix this soon |
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This is killing me having to play with these black bars on each side. If someone can let me know the fix i'm willing to paypal you some money ASAP! Here's my Fallout4Prefs.ini
[Display] flocalShadowMapHalveEveryXUnit=750.0000 focusShadowMapDoubleEveryXUnit=450.0000 fShadowBiasScale=1.0000 fDirShadowDistance=20000.0000 fShadowDistance=20000.0000 uiOrthoShadowFilter=3 uiShadowFilter=3 iShadowMapResolution=4096 uPipboyTargetHeight=700 uPipboyTargetWidth=876 iVolumetricLightingQuality=2 bVolumetricLightingEnable=1 bSAOEnable=1 iDirShadowSplits=3 bVolumetricLightingForceCasters=0 iTiledLightingMinLights=40 bComputeShaderDeferredTiledLighting=1 iMaxFocusShadowsDialogue=4 iMaxFocusShadows=4 bForceIgnoreSmoothness=0 fBlendSplitDirShadow=48.0000 bSinglePassDirShadow=1 bEnableWetnessMaterials=1 fTessFactorMaxDistanceScale=100.0000 sAntiAliasing=TAA fLeafAnimDampenDistEnd=4600.0000 fLeafAnimDampenDistStart=3600.0000 fMeshLODFadePercentDefault=1.2000 fMeshLODFadeBoundDefault=256.0000 fMeshLODFadeScalar=1.0000 fMeshLODLevel2FadeTreeDistance=2048.0000 fMeshLODLevel1FadeTreeDistance=2844.0000 fInteriorMeshLODLevel2FadeDist=1950.0000 fInteriorMeshLODLevel1FadeDist=2600.0000 fMeshLODLevel2FadeDist=999999.0000 fMeshLODLevel1FadeDist=999999.0000 iMaxAnisotropy=16 iPresentInterval=0 bTopMostWindow=1 bMaximizeWindow=1 bBorderless=1 bFull Screen=0 iSize H=1440 iSize W=3440 bAllowShadowcasterNPCLights=0 iScreenShotIndex=0 fMaxFocusShadowMapDistance=450.0000 bPrecipitationOcclusion=1 iMaxSkinDecalsPerFrame=25 iMaxDecalsPerFrame=100 sD3DDevice="NVIDIA GeForce GTX 970" iTexMipMapSkip=0 bEnableRainOcclusion=1 iAdapter=0 [Imagespace] bDoDepthOfField=1 bScreenSpaceBokeh=1 bMBEnable=1 bLensFlare=1 [Pipboy] fPipboyEffectColorB=0.0900 fPipboyEffectColorG=1.0000 fPipboyEffectColorR=0.0800 [VATS] fModMenuEffectHighlightPAColorB=0.4100 fModMenuEffectHighlightPAColorG=0.8200 fModMenuEffectHighlightPAColorR=1.0000 fModMenuEffectPAColorB=0.4100 fModMenuEffectPAColorG=0.8200 fModMenuEffectPAColorR=1.0000 fModMenuEffectHighlightColorB=0.0824 fModMenuEffectHighlightColorG=1.0000 fModMenuEffectHighlightColorR=0.0706 fModMenuEffectColorB=0.4200 fModMenuEffectColorG=0.9900 fModMenuEffectColorR=0.4900 |
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in Fallout4Prefs.ini change the following like this
bTopMostWindow=1 bMaximizeWindow=1 bBorderless=1 bFull Screen=0 iSize H=1080 iSize W=2160 (if you have a higher resolution monitor then change accordingly) Now we need a someone to fix the HUD bug (HUD gets streched out) that happens when using the method above. |
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Yes Please a hud fix would be very nice! The background color of messages and popups being misplaced is also confusing |
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I hope Flawless Wide Screen add support for this game.
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I found this !
http://www.pcmrace.com/2015/11/09/epic-shots-fallout-4/ In the pictures he got some funky resolution after applying the preset there is no change in the launcher |
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Not sure why this isn't working for me. I get a full screen but there's black bars on each side and the playable screen is only in the middle of my wide-screen. |
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This steam post answers a lot of questions, but does not contain a hud fix
"Unlock Frame Rate, Change FOV, Skip Intro Video, 21:9 Support and Remove Mouse Acceleration" http://steamcommunity.com/sharedfile...scn=1447077828 |
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Guys please follow this link http://help.bethesda.net/app/ask/p/695/pf/PC and ask support to add native 21:9 aspect ratio and Ultrawide resolutions to the game.
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Don't think there is a point in doing that. They have never had surround working working natively and they never will. I'm just waiting for a fix. For anyone that can fix the issues (HUD Stretching, text enlarged) by Friday I will donate $100 to them. |
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Holy shit. May be worth making a separate topic to help you achieve that. That'd be cool if someone was able to figure it out. Skyrim has 21:9 support modded in, right? Might be able to figure it out by looking at how someone solved it there, considering it's the same engine. |
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I'd be willing to donate some cash too. About $30 or so. I'm not terribly wealthy atm
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such a bummer.. :^( someone posted that screenshot of it running at a 3x1 multi monitor setup and i was so excited, but the launcher has no options (as has been said). May mess with some ini settings, but for the moment i may just want to play for a bit.... hrm. tough call
So i did all of the fixes and it WORKS.. Buuuuut, personally i find it unplayable. Text stretched across all screens, FMV's are zoomed in, with Hud stretches part is far left and part is far right. Some games i can handle this on, but fallout is not one of them. Going back to 1080 until fix is figured out! Last edited by ugzz on 10 Nov 2015, 07:20, edited 1 time in total.
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| Asus P8P67 Pro, I7 2600k @ 4.6Ghz, 8gb, 250GB SSD/ 4TB Mechanical, Modded GTX 780TI, 3x AOC 27" IPS 5760x1080 |
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ahhh that is the thread where i saw the screens! Google fails me, a google search on wsgf "fallout 4" takes me to this one. switching over! |
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| Asus P8P67 Pro, I7 2600k @ 4.6Ghz, 8gb, 250GB SSD/ 4TB Mechanical, Modded GTX 780TI, 3x AOC 27" IPS 5760x1080 |
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Anyone who can fix this for 21:9 will get a donation from me as well
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does not work
iSize H=1080 iSize W=2560 ![]() |
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This does work well for to get the game in 3440*1440:
However I get a weird shadow over a big part of the screen most of the time (it goes away if I look up or down enough) ![]() Picture from forum user TheWitcher posted in the multi-monitor gaming sub forum. If anyone can find a fix to that it would be playable, I dont care too much for the hud stretch |
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I am getting this, too. Trying to figure out what's going on, but no luck yet. I have a 780 Ti. I saw that someone else reported an issue with this at 16:9, so I don't think it's a 21:9 issue. |
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Is there a way to turn of the darker green background color of the hud and popups? If it wasn't for that misplaced background color I wouldn't even realize that it is stretched.
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I use bTopMostWindow=1 instead of bTopMostWindow=0. I also applied the fixes for Fallout4Prefs.ini in BOTH these locations: ...\Steam\steamapps\common\Fallout 4\Fallout4 and C:\Users\USERNAME\Documents\My Games\Fallout4 |
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bTopMostWindow will keep your game window on top of everything else, so you wont be able to alt tab and bring something else over the game window, like firefox for example. Either setting will work though. |
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I'm getting the same shadow glitch as xmadror.
EDIT: Stepped down my resolution to 2560x1080 and the shadow glitch has disappeared. Last edited by Volkov on 10 Nov 2015, 13:34, edited 1 time in total.
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OK, thank you. So maybe it's just a matter of changing the settings in all files? |
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Same glitch as xmadror. Its usually in dark places as in vault, inside a building or during a night. No problem outside in daylight.
Also i noticed problem with aiming with sniper rifle : http://imgur.com/35mbCVl |
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I'm getting the same glitches as those already reported. I'm also having stability issues, crashes quite frequently.
Seems we'll just have to play in 16:9 for now until a fix pops up. It's a shame that F4 seems to have all the same SLI and ultrawide/multimonitor issues that Skyrim and F3 had etc. I would've thought that this time round they'd have addressed it for us! |
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Same glitch here on my ultrawide 3440x1440 monitor.
Hoping for a fix soon... Running latest Nvidia drivers aswell. https://www.reddit.com/r/fo4/comments/3 ... hting_bug/ |
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Ultra-wide-brothers: please take the time to bump my request for help on the official forum:
http://forums.bethsoft.com/topic/1545334-ultra-wide-resolutions-support/ |
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Yesterday i sent an email to their support about this issue, they didn't reply so far. Their customer service is BS.
Edit: I only hope that Hayden do something about this issue and update Flawless Widescreen. Last edited by ApacheWarrior on 10 Nov 2015, 19:27, edited 1 time in total.
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Me 2 and I guess they even replied but its a prewritten idiots faq, nothing to do with my request
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does anybody has a twitter account - i would love to write to pete hines what he thinks about this Topic
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He was asked multiple times on twitter if the game would support 21:9.
there was no answer, they want people to buy it and find out themselves. |
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then lets make some SPAM ... bomb him and all email accounts - WE WANT 21:9 !!!!
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Well, I bought it and found out. I also refunded my game. Hopefully they add it in the future or someone else makes a good fix for it. SLI support would be nice, too. |
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Hey guys please support/bump the multi screen request for Fallout 4 -> http://steamcommunity.com/app/377160/di ... 379959303/
Thanks |
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I bumped it.. but I expect it to be paid about as much attention to as it has in the last 7 years unfortunately. Has anyone been in contact with Hayden? If he doesn't have the game yet we need to all pitch in and get the game into his steam library. |
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Helifax is looking into this (see the multi-monitor topic). Hopefully one or both of them can figure something out.
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I made a post on Bethesda's forums as well.
http://forums.bethsoft.com/topic/154611 ... -game-but/ Feel free to contribute to the discussion there if you like. Bethesda lost a few points with me on this one, and they didn't have many to begin with. If something comes around to fix this I may be back but otherwise I'm on to other things. BTW, great community, and great info on this site. I've lurked for a long while and found it very useful. |
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Hello everyone.
I came across a fix for lighting bug which causes a "dark rectangle" to appear on your screen. http://steamcommunity.com/sharedfiles/f ... =551651145 Change bComputeShaderDeferredTiledLighting=1 to 0 in your Fallut4Pref.ini Remember to do this for both folders! (C:\Users\[name]\Documents\My Games\Fallout4\) AND (steamapps\common\Fallout 4\Fallout 4) Someone said that it changes the graphical appearance, but if anything has changed, I haven't noticed. Last edited by clowekey on 11 Nov 2015, 03:58, edited 1 time in total.
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Well, that's one issue that has been solved. |
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Is it really necessary to make this change in both locations? This blog post indicates that the change only needs to be done in the Documents location. Last edited by Garrett on 11 Nov 2015, 08:58, edited 1 time in total.
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Thanks! |
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Let's hope this fix will come soon.. :c
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It really is annoying with the stretched HUD but at least it is still playable, Does anyone know how to remove the dark green background on the HUD? I feel like I would barely even notice the HUD was stretched if there werent background pieces in the wrong places. It would be a great fix for it temporarily while waiting for a proper fix
Hope someone with the skills to do so can fix this soon, I would certainly donate to whoever that is for this game |
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Looks like this may be worth watching http://www.nexusmods.com/fallout4/mods/274
Not tested any myself, still finishing Witcher 3 and hoping for a comprehensive solution by the time I start on FO4. |
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I do not understand his instructions EDIT: I read the comments and I got it to work. This is solid. I hope he makes more progress |
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Is anyone using Haldi's fix from the eyefinity/surround thread? He said it's hardcoded to 5760x1080 but there are some 21:9 users commenting. I'm assuming they are 2560x1080 and the fix is working with their res.
Anyone tried 3440x1440? Lets keep this thread moving as well we need to gain some momentum! |
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On the multi-screen forum thread someone posted this...
I tried the change to fDefaultFOV=60 as mentioned by Urzru. I did not change the other 2 FOV values. On my single 2560x1080 display it corrects the horizontal green backgrounds on the UI but unfortunately not the vertical. Much better than not doing it tho, and currently no adverse side effects.. pip boy same size etc. Cheers -LC- |
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Where is the fDefaultFOV value? I have fDefaultWorldFOV=95 and fDefault1stPersonFOV=95. But cant find the other one?? |
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add the line within [display] part of fallout.ini, and both falloutprefs.ini
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Thanks! The loading screen is zoomed in but I guess in the game everything is fine Update: The Power Armor Hud is zoomed in and the bottom half cut off Last edited by ocelot on 13 Nov 2015, 16:09, edited 2 times in total.
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I tried the fix on nexusmods on a 2560x1080 asus mx299q and it appears to fix the hud
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Yea, I guess 2560x1080 users are getting good results across the board. I've yet to see a fix of any kind that fix hud and other elements for 3440x1440. Any updates? I'm assuming the FWS plugin would take care of it but it looks like it's going to be awhile, lots of work. |
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[/quote]
Where is the fDefaultFOV value? I have fDefaultWorldFOV=95 and fDefault1stPersonFOV=95. But cant find the other one??[/quote] Ocelot are using the fix from haldi in the multimonitor thread or have you just edited your own values? I'm trying to find out if that fix works but he says its hardcoded to 5760x1080, but I see multiple people from here posting hud fixes over there. Leafcutter, youre on 3440 x1440 yes? What are you using as a baseline? |
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Where is the fDefaultFOV value? I have fDefaultWorldFOV=95 and fDefault1stPersonFOV=95. But cant find the other one??[/quote] Ocelot are using the fix from haldi in the multimonitor thread or have you just edited your own values? I'm trying to find out if that fix works but he says its hardcoded to 5760x1080, but I see multiple people from here posting hud fixes over there. Leafcutter, youre on 3440 x1440 yes? What are you using as a baseline?[/quote] I manually added the value to the ini file but its not ideal because some hud elements like the power armor are zoomed in and not readable. I have a 3440x1440 monitor btw. |
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Damn any word on HaYden fix? I wonder how long it takes him to make these masterpieces. It seems like a hell of a lot of work.
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I'm waiting too. The fix on nexusmods doesn't correct every component of the game |
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This is a 3440 X1440 fix for the power armor hud by 360 no crowbar scope.
http://steamcommunity.com/sharedfiles/f ... =554149762 |
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That's not a realy fix, it simply increases the Size to span over the whole Monitor.... well that's one way to do it. Btw, yes the 5760x1080 is hardcoded, but that's actually wrong. It's only 3840x720p it simply scales up exactly to 5760x1080. The same goes for 3440x1440, if you modify the header all files to 1707x720p that will work for 2560x1080 and all 21:9 aspect ratios..... most likely. Well yeah... anyone could try this? If anything doesn't seem right.... Screenshot! |
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| We gonna send it to outa space! |
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I'm getting a refund... can't be bothered with all this faff. games not that good anyway... dated graphics etc etc.
may give Rebel Galaxy another look... 2 man dev team... 21:9 first time start. sorry to be negative. -LC- |
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Everything seemed OK, but I tried very, very briefly as I can't play right now. Actually there is one thing, it looks like the crosshair when not aiming down the sight was too big, maybe it's just me: Spoiler:
Slight bit of off dark green off on the main menu (maybe it's supposed to be like that, it was really minor) otherwise what I saw looked good. |
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Haldi, I just tried your fix and while 1st person view looks nicer unfortunately the crafting screens all got shifted to the left and there's a lot of misalignment on the workshop especially.
Spoiler:
edit: sorry about the large .png files earlier. oops. |
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Not sure about the crosshair, sometimes i think it's to big in Eyefinity too.... but i don't have 16:9 comparison screenshots ^^
Well yeah, they're put to the left because the only thing this HUD Fix does is remove the stretch. Luckily the Health, Compass and Ammu are left, centered and right aligned. the Workshop isn't it's all left bound, the only thing we can easily do is center it. If you wan't to you can modify each and every element itself to have more space between them. And again we're talking about Interface fixes, if the tiny 3d Preview items are in the wrong place that (probably) has nothing to do with this, so i have no idea how to fix it. Tutorial how to edit .ba2 files Things you need: .ba2 un(re-)packer from here: http://www.loverslab.com/topic/54891-f4-ba2-unpack/ JPEXS Free Flash Decompiler from here: https://www.free-decompiler.com/flash/download/ the original Fallout4 Interfaces.ba2 (or you can use my modified version) What to do?
What to change? You have the heade of the .swf file, most of the time it's enough to simply change that to the Aspect Ratio you want. Original is 25'600x14'400 twips aka 1280x720 pixel (Yep... it's simply x 20) if you wan't 21:9 you don't set it to your Resolution of 3440x1440 but leave it the 720p in height and simply set the according 1706 pixel wide aka 34'120 twips How to center the HUD If you're using mutliple Monitors you can Center the whole Hud via .ini Edits in the Fallout4.ini in myDocuments:
It's trial and Error there.... just play around until you have your Hud at the perfect position. Be aware... this numbers are NOT the pixels of your resolution but the pixel of your HUD, so if you modified your hud for 3840x720 you'd need to add 1280+20 (border) for the SafeZoneXWide How to prevent certain Elements from being Left aligned? Stuff like Examine and Workshop are all left aligned, if you want them to be over the whole Monitor you'd need to modify each element itself. If you wan't them to be Centered you can modify the whole Frame. you go to "Frames" select "frame 1" select tha "place Object blablabla" and search for the "translateX: SB[n TranslateBits] = 000" in "matrix". With this you can move the whole Frame segment. Be aware that this are NOT pixels but twips (pixel x 20) and that the maximum X lenght is defined in the header of the file, not your gaming resolution. How to fix the green shades? According to Galnix the green shades are caused by the "bUseShadedBackground = true;" in the script part of the .swf file.
If you remove them from the HUDMenu.swf and FavoritesMenu.swf it looks way better... they're totally gone though, not fixed. How to recompile the .swf files into a .ba2 it's written in the readme of the quickbms ATM this only works via CMD, here is the command i'm using:
important note on reimporting. you need ALL .swf files in this Folder you want to reimport, if you only import the changed ones the archive structure might get broken and you can't start Fallout4. When you get the error "this file is bigger than the original and can't be reimportet: Yes, no, force" always use the Force! That's about it.... i think. |
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| We gonna send it to outa space! |
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Hey Haldi,
thanks for your efforts and for your time - really appreciate that. Can you some say which value i have to edit to get the "green" shades into possition? I edited the resolution (i'm playing at 3440x1440), and used your interface ba2 and the hud element fix which is available on nexusmods. but the shades are still wrong. how can i bring them into position? You wrote fDefaultFOV=XX ... is that the *.ini in the Steam folder or the mygames/ Folder ??? Thanks for input! |
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Why would you use the one from nexus and Haldi's? Anyways, it's impossible to completely fix the shadows right now. You can add something like fDefaultFOV=60 to all the .ini files under Display and it'll be somewhat aligned but you'll also have to mess with the power armor hud to compensate for the fact that it gets zoomed in too much. |
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updated the Tutorial about how to remove green shades.
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| We gonna send it to outa space! |
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Have you guys tried this fix on nexus mods?
It works pretty well for me http://www.nexusmods.com/fallout4/mods/ ... w%3D&pUp=1 |
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Hi Haldi! Thanks for the tutorial i cant seem to get the files to recompile. I did everything exactly like you said but nothing gets reimported... I get a "signature of 4 bytes at offset 0x00000000 doesn't match the one" error.... |
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must be something wrong with your folder structure.
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| We gonna send it to outa space! |
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i took Halids file fixed green shades and workshop alignment repack again but there are no changes. Im not sure what im doing wrong??!!
I also made it from scratch: - unpack the interface file -changed all the necessary values -repacked it (force reimport) -put it back and replaced the original file -unpack the new file to be sure the values are changed but in game there are no changes what so ever....i dont get it?! @haldi can you please update your 21:9 interface with fixing the alignment and removing the green shades? update: I also used the hudmenu file from Galnix in the interface folder after changing the ini file but that doesnt work neither... Update 2: after using halide 21:9 interface I can say that the main hud elements are fine but everything else like critical hit, trade, workshop, vats enemy stats are pretty messed up... |
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I'm sorry but I don't have a 21:9 Monitor.
I can't test it. Therefore absolutely no motivation to thinker around with HUD positioning. What I can try is a reimport. If you zip all Swf files which you've modified and upload them. I can try create a ba2 archive. |
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| We gonna send it to outa space! |
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Just registered to say an absolutely massive thanks to Haldi for the work you've done on this!
Initially the problems caused by playing at a 21:9 resolution I thought I could look over as, apart from this, the game played and looked beautiful even at 21:9. But the more I played the more broken HUD elements I kept finding which, while insignificant, was starting to ruin the experience. The 21:9 interface file that you've supplied is a great starting point and fixes the major HUD elements on a 3440x1440 resolution. Also the detailed tutorial of how to edit the .swf files is spot on and with it I've been able to fix a few easy to mend menus with this guide. FYI for people running 3440x1440 I'm finding changing the translateX values set at 0 to between 4000-4250 being the magic number to center some of the menus (working for the Perk, Workshop, Lockpicking, Book Text, Sleep & Wait and even the fade to black menu) on this resolution. I've not yet gone through every menu and there are some where it is not as easy to fix but it's now at the point where the major stuff\things I care about are fine and I can now play the game and just enjoy the beauty and random shenanigans that Fallout always delivers. Again a massive thank you for your hard work! |
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4800 worked well to center the workshop for 2560x1080, does anyone know which files to adjust for the other crafting stations?
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I've got SLI up and running, fixed so 3440x1440 works just fine... only one annoying thing left... the damn sniper scope. Anyone knows what to change in the ini-files?
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| Gaming: CPU: i7 2700K + Silver Arrow SB-E @ 4.6Ghz | GPU: 2x EVGA SC ACX 970 +100/+400 | RAM: G-Skill 2x8GB @ 1866Mhz CL8 | MB: ASUS P8Z68-V PRO/GEN3 | SSD/HDD: 120GB Intel 520, 500GB Crucial BX100 SSD's & 1TB WD Black HDD | PSU: Antec HCP 850W 80+ GOLD | Monitor: AOC u3477pq 34" + Benq G2420HDB 24" - All this inside a Corsair 600T Media: CPU: AMD A8 6600K + CM 212+ | GPU: AMD A8 6600K APU | RAM: Corsair 2x4GB | MB: ASRock FM2A88M Extreme4+ | SSD/HDD: 120GB Samsung Evo & 3x 3TB WD Red | PSU: CM 450W 80+ BRONZE | Monitor: 47" LG - All this inside a Corsair 550D |
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I've been using this for the sniper scope. http://www.nexusmods.com/fallout4/mods/320/ Not a total fix, as it removes the black circle, but has the desired effect and works just fine for me. |
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Thanks for the offer! I just want to remove the green shades but cant get it to work. I fixed the files HUDMenu and FavoritesMenu like the tutorial. Put them in the Data/Interface folder but it just doesnt work. The scope fix works to interface so the game is accessing that folder. Can you do me a favor and check the files and see if they work for you? That would be very appreciated. You can also use the search tool in ffdec and search for bUseShadedBackground and you will see I have changed all the values to pushfalse but I have still all the shades. Thanks!
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If anyone could compile the fixes into an interface.ba2 or for Haldi to do so, I would be forever grateful.
Still using the surround HUD for 21:9 in the mean time, which works well, but it's so skinny! |
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Not ini you'd need to change the SWF file itself. Not sure how well it would work on 21:9 tough. might still be black borders. If nothing else you can stretch the whole thing. I've written how to here: http://www.wsgf.org/forums/viewtopic.ph ... 12#p162512
Can't, don't have a 21:9 Monitor compiled a .ba2 for you with original files. Added the two .swf files to my 21:9 folder, how does it look? |
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| We gonna send it to outa space! |
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Created an account just to tell you how amazing you are Haldi and to give you feedback. It looks like there is an issue with the compass in power armor. The compass is fine when you're not in power are, but the second you go in it shifts the location icons around. I created a gif to show you. http://giphy.com/gifs/3o85xyLsrYytlx4KE8
I am using the .ini edits to fix the power armor UI, I tested without it and it still does the same thing. Thanks for all your hard work! |
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Here's another .ba2 for you guys to try. This is for 2560x1080 but might work for 3440x1440 as well.
Screens: Spoiler:
Fallout4 - Interface.ba2: (link removed) Let me know if there are any problems but keep in mind that I've just been following Haldi's tutorials and winging it so no promises. |
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Ci7rus for just winging it you've done a fantastic job. Now I only had a few minutes before work to download the file and do a quick look, but everything looks pretty spot on. Yours doesn't have the same issue with the compass in power armor that Haldi's had. Maybe we could create a list of all the menus that need to be looked at and when I get home from work I can take a bunch of screen shots.
Thanks everyone who has taken time away from their personal lives to help out the community. |
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Thanks Haldi but I did something wrong im not sure what it is so there were not changes.
I have a 3440x1440 Monitor and Ci7rus file worked great except for the scope and when it rains the shade is not filling the entire screen in the power armor. Thank you both !! |
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Ah, that sucks. If putting the original scopemenu.swf in data\interface doesn't override what I did let me know and I'll repack another .ba2 with it. Afraid I can't do much else on that front since I don't have a 3440x1440 monitor. |
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More Details? Screenshot? I have no idea what could be wrong. Btw, Talking about ScopeMenu.swf I've modified Ci7rus file and tried something. Anyone could test this and send some Screenshots of Quadratic and Round scope? P.S there are Shape 14 and 70.svg included in the zip. I've Managed to modify them for 21:9 but i'm not sure if the reimport worked I'm not really keen on raw editing the DefineShape (70) |
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There's no change in game unfortunately, it'll only show the same 16:9 area. |
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Sadly when you use your Interface in 5760x1080 and zoom the game crashes xD
Good news ? the years of CNC milling paid off Take this. Modified your .ba2 with the new ScopeMenu.swf At least i think so.... maybe.... lots of screenshots of round and quadratic scope plx *Edit: Deleted Attachment that failed* |
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No luck, the game crashes as soon as I try to zoom |
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Doesn't work.
If you place the .swf file directly into the interface folder (with ini edit) it won't load it anymore (at least it looks like it will take the original .ba2 and not the modified .swf anymore) and if you pack it into a .ba2 it will crash Just out of curiosity you could try it. Recatangle fixed, round one should be shifted to the left.
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so the only working .ba2 is the one from Ci7rus without the scope fix?
I can live with that |
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Thanks for your hard work Haldi and Ci7rus.
@Ci7rus: I used your modified interface but there is a problem with Power Armor HUD; it won't fill the entire screen. Check the screenshot that i provided: Spoiler:
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Important Values for Scope fix:
We have a header for 1706x720p aka 34'120 x 14'400 We want the round and rectangle scope aka "DefineShape (14) and DefineShape (70) Simple Fix: Stretch the whole damn Scope. Go to DefineSprite (71) /frame 1 / PlaceObject2 (70) Matrix -> hasScale tick that and enter 34120 Complicated fix with a chance of crash: Modifie the object to have increased black borders. Go to DefineShape (70) right click "Raw Edit" "shapeBounds" X min and X Max increase to fit 21:9 resolution. "shapes" -> "shapeRecords" Now it gets funny in [13] StyleCHangeRecord you see the "moveDeltaX : SB[moveBits] = 17739" As you know 17739 is the same Number as in the Xmax, hooray you just found the Top right Corner. Increasethis number to the the half of the new X size in [14] we have deltaX : SB[numBits + 2] = -35478 This means it goes to the bottom left. increase this number (still negative!) to the new total size of the Xmax in [15] we're going from bottom to top, ignore that we didn't change the height. in [16] we're going back from left to right, deltaX : SB[numBits + 2] = 35478 also needs to be increased to total xMax That's it! If you wan't to fix the round scope (14), try something Similar The problem here is that this one is NOT Centered, so you only have a xMax value and xMin is 0 This means the Scope itself will not be centered... Even if you change all 4 corners to increase the size the scope will be somewhere in the Left -.- You can either try to fix this by using a "xMin" value of -XXX where this value should be how much black you've added on the left side (total new size - total old size / 2 ) or you could try editing the [0] StyleChangeRecord "moveDeltaX : SB[moveBits] = 19156" and hope you get it centered somehow ^^ Which one of those methods will result in a scope that has the center there where you shoot? no idea ^^ |
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@apachewarrior are you sure you used the right one? Here are some screenshots with Ci7rus fix with a 3440x1440 monitor.
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Hi everybodies, i missed some of the older post... At what point are the works? Some news for an official fix?
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Ci7rus Thanks a lot for the fix, everything is pretty awesome except for the power armor HUD, which for me is unchanged at 21:9 2560x1080.
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Apache and Swiggedy, try pasting this into the Fallout4.ini under Interface in your my games folder.
fUIPowerArmorGeometry_TranslateW=0.00001 fUIPowerArmorGeometry_TranslateZ=14.0000 fUIPowerArmorGeometry_TranslateX=0.0001 fUIPowerArmorGeometry_TranslateY=265.0000 That's for 3440x1440, but sure if it works for 2560x1080. It will make it miles better until there's a proper fix. |
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I'll try messing with power armor a bit more but afaik it kinda has the same issues as the sniper scope in that if you want it to go all the way across the screen the only way to do it is to force it to stretch. For now though, you can try experimenting with the ini tweeks described here.
As for the shade behind the compass and other parts of the UI, unfortunately nobody has found out how to get rid of all of it yet. Edit: I put the default power armor hud back in on the off chance it plays nicer with the ini edits or anything else you might want to do with it: 2560x1080 3440x1440 (this also has the default sniper scope) Last edited by Ci7rus on 17 Nov 2015, 01:22, edited 1 time in total.
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Using Ci7rus's file and the tweek he just linked makes it seem almost 100% fixed.
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Yea that works.
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Where do I place the interface.ba2 file and is there anything else I need to do to enable it?
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Just dump it in, \steamapps\common\Fallout 4\Data There will already be a file called interface.ba2, I just renamed the original one and put in the new one. You will need other mods to fix power armor and the scope. |
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it will auto run in 3440x1440? Do I need to set the resolution and fullscreen exclusive in the ini? |
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I used this configuration tool to set my resolution. If you don't set your resolution in the ini it won't work correctly. I also use boarderless windowed mode not full screen.http://www.nexusmods.com/fallout4/mods/102/?
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Using your file and your .ini fix it goes well! <3 |
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A small update, I removed most of the background shade from the button bars and I think I managed to get all the popup messages from the main HUD as well. I also fixed the wonky load screen issues and fade.
2560x1080 *NEW LINK*3440x1440 I forgot to repack the new scopes file for 3440x1440, nothing is really different except that I removed the background shade from the button bar. I'll play around with it some more later to try and get it to scale properly like the 2560 version for those people who don't want to just get rid of it entirely. Last edited by Ci7rus on 17 Nov 2015, 13:45, edited 1 time in total.
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great job Ci7rus! except for the compass shade which is not annoying at all everything is removed! Thanks a lot!!! |
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okay, the first look is great. i'm testing it with Scope black box fix. |
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You mean the shadow rendering issues are from running in 21:9? Well there goes my hope of fixing this game. Edit: Great work on the HUD fix though; it's really come far in the last week. Only issue I noticed in my short test was that the text corrupts itself when mousing over things in the menu. It only happens for an instant though. (2560x1080) Last edited by DAOWAce on 17 Nov 2015, 14:28, edited 1 time in total.
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I was probably talking about the background shade for the UI. If you're talking about the black box issue that appears in 3440x1440 then change bComputeShaderDeferredTiledLighting=1 to 0 in your Fallout4Pref.ini |
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Nope, I mean this: https://www.youtube.com/watch?v=5pwKYXn1-7M and https://www.youtube.com/watch?v=sdRWmj0-FIg
Tried to google about it but came up empty. It's extremely annoying and is probably contributing to my framerate drops, as my FPS drops (by 5!) when the shadows aren't being rendered correctly. Thought it might be because I wasn't running the latest 'optimized' drivers, but now I am.. and there's been zero changes to IQ or performance.. except now that the game's internal Vsync is bugged and locking me to half my refresh rate (30fps). Edit: Disabled ingame vsync and discovered something very interesting: The game loads orders of magnitude faster. I'm talking like 4 seconds on a fresh startup to load into the wasteland, and a second to reload the save. This is down from 30+ seconds on fresh startup and 10+ seconds on a reload. Now to hope someone makes a mod that disables Vsync during loading.. which will probably never happen. Maybe I can hotkey RTSS somehow to turn off the cap? There's gotta be some way to workaround this.. It's ludicrous that the game even functions like this. Last edited by DAOWAce on 17 Nov 2015, 20:24, edited 3 times in total.
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AWESOME man! Really appreciate your work. One question - i simple dont get the POWER Armor Interface korrekt. its always 16:9 - tried everything - its just dont working! How you guys manage to get this proper viewed? Thanks for help! |
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Hey all,
New to the thread, and a bit late it seems. I've been suffering playing FO4 in a small window for the past couple days. Can anyone recommend a good place to start looking in the thread to make changes to the ini file and/or downloading mods? I'm a bit lost. Best, -A |
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Hi, I just got the game, so far I have only made one tweak which was to play in 3440x1440 in borderless "full screen". I am having a bug with the bottom 80% of the screen darker than the top. Has anyone seen this bug before or know a fix? I haven't done any interface tweaks yet. Attached is a screenshot.
![]() |
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http://steamcommunity.com/sharedfiles/f ... =554149762
Download this mod to help make changes to your .ini files.
The answer you're looking for has been posted on this very page: Change bComputeShaderDeferredTiledLighting=1 to 0 in your Fallout4Pref.ini |
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Thank you! Sorry I missed it, I read the thread yesterday and didn't really notice anything for that problem. Couldn't find anything googling and searching FO4 reddit. Of course the almighty Ci7rus would have an answer in minutes lol |
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I could kiss you Ci7rus! Thank you for fixing this mess
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ci7rus, I love you. Thank you so much!
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Just posting to say that I also put this fix up on Nexus since not everyone with a 21:9 monitor knows about this forum. I'll probably keep posting new versions here first so that you guys can let me know of any problems before it goes up on Nexus.
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I just signed up to thank Ci7rus. Thank you SO much. With your efforts the HUD is much less of an eyesore.
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we need a "thank you" - button only for Ci7rus !
great work. |
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I apologize if this has been fixed and I missed it, but even with Ci7cus's excellent fix, the Barter/Transfer/Inspect is still distorted(compressed). Is there a fix for this yet?
Either way, thanks Ci7rus. |
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Thanks a lot. The fix that was already available on Nexus for 21:9 wasn't as good as yours. You made a good call by posting it there. Once again, thank you very much for your work. |
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I'm not really sure how much more I can do about it tbh. I've mostly been implementing what Haldi and the other guys have been finding out over at the multi-monitor forum while learning as I go and this was only meant to tide us over until something better (hopefully) comes along. That said, I still intend on digging through the files to see if there's anything that can be done but like I said before, I can't make any promises. There doesn't look to be any simple solution to the remaining issues with the menus you mentioned and with things like the sniper scopes, it doesn't look like it's possible to fix at all with the edits we've been trying. |
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Im not sure if someone can answer this but after working on the fix and getting a sense for the file structure do you think all the fixes will "survive" an update? Or do you have to do this all over again ?
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hard to say, if the update doesn't touch the interface.ba2 then it will survive, if it's a incremental patch it will propably realise a modfied file and patch it all together or ignore the modified parts.
Chances that the updated game works with the old interface.ba2 is pretty high. Btw i agree with Ci7rus on this topic. ![]() A lot of people on this forum gave me Hints into which direction to look and which files to edit, the rest ist just Trial & Error and compiled into an easy replaceable interface.ba2 file. |
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| We gonna send it to outa space! |
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Made an account just to thank Ci7rus and Haldi for their hard work on making the game playable for us ultrawide players.
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ci7rus thank u man u made my day
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Well then how come fallout new vegas supports eyefinity
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Hi, First of all thank you very much Ci7rus for the fix. Can someone tell me how to remove the shade in the ui, especially in the quick weapon selection menu like in the pic above ? When I first installed the fix the green shade were all gone. Not sure how that happened; yesterday I was messing with nexus mod manager and I realized my interface.bsa file was gone from the data folder. So I restored the fix and now the shade are all back. I can't figure how to make them go away or what I did wrong... |
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Nevermind I found why it did this. Steam reseted my interface file when I checked the game for file integrity. And I restored the fix in the wrong location D:\SteamLibrary\steamapps\common\Fallout 4\Data\interface instead of D:\SteamLibrary\steamapps\common\Fallout 4\Data
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Great work Ci7rus, thank you so much.
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Minor update, I managed to find the background shade in the barter menu and aligned it better. Bad news is that it's tied to the upper and lower brackets so I can't try and fill it all the way across or delete it completely without making things worse. I can try and shove everything else towards the middle and into the shade but yeah...that's going to be the opposite of fun and might not even work, so for now it is what it is.
![]() Grab the update here. EDIT: I was just informed that the brackets are drawn by an actionScript function so this is probably as good as it'll get from me, hopefully someone more knowledgeable will come save us all soon lol. |
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I started up some Action Script programming a few years back due to Scaleform UI in UE3, so I could take a look at it..
..But I gave all that up and now my tools don't work anymore since I switched OS, so I wouldn't be much help now anyway. PITA to reinstall everything; probably going to have to load my old registry hives, try to find the directories, export and change things around then import them and copy folders over.. Still probably easier than a full reinstall of the suite though. |
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Hey guys, I recommend keeping tabs on Widescreen Fixes and replacing my files with his as he releases them.
As of now I'm going to stop updating since Daisuke looks like he has things well in hand and is making great progress. |
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Thanks for the heads-up. And thanks for all the work you have done up until now. It really has been appreciated. |
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Anyone else experiencing rendering glitches with shadows disappearing based on camera position (video), low quality close shadows near corners of screen (they visibly degrade, easy to test on npcs), or environmental objects disappearing near the corner of the screen?
My camera is also clipping through walls and stuff when parallel to them, but I think that's from my FoV of 100. Skyrim had the same problem, but I never saw the above happen. There's also heavy pixelation with volumetric lighting that I also can't find the source of. Is affected by godray quality and turns into blurry aliasing at higher quality. So many things still wrong with the game after 2 weeks of troubleshooting.. Why is it so broken? Turns out changing fDefaultFoV affects the power armor HUD, and only the power armor HUD as far as I can see. Removed it from the .ini, now the scaling is right, aside from the rain effect still being in 16:9. Last edited by DAOWAce on 28 Nov 2015, 08:12, edited 1 time in total.
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Volumetric lighting is often computed at a lower resolution than the background visuals, since it's typically A) quite expensive, and B) rather fuzzy anyway. For whatever reason, though, they are choosing to render the results into the scene without bilinear filtering, so you see the edges of all of the supersized pixels instead of fuzzy blending between them. It might be a bug in the PC version. Maybe one of the d3d-hooking solutions would be able to trap the case dynamically and change the filter, but we're not fixing it with the ini file, that's pretty certain.
I actually just posted some mixed-results fixes for this and for books/notes on the surround/eyefinity thread. You'd need to adjust the scales a bit but the same idea should work for 21:9: http://www.wsgf.org/forums/viewtopic.ph ... 30#p162830 |
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So sorry that you give up work on it. Your fix much better than his. He have useless fix where no working subtitles, greenshades everywhere and etc. Please coop with him and make final fix! Anyway thank you for nice fix! |
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Nah, it would have been pointless for me to keep going since we would have ended up doing the exact same things. But as I said, it's perfectly viable to use my .ba2 file then pick and choose what you want from daisuke's mod. Right now I'm using his BarterMenu, containtermenu, and workshop while keeping the adjustments I've made to everything else. |
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So to summarize the whole thread thus far for newcomers.
First download this mod, it allows you to edit Fallout's INI files without hunting them down, set resolutions, change FOV, the works. Next you're going to need to make a couple changes to INI files. To fix the Power Armor HUD follow the directions found here. Then if you're at a resolution taller than 1080 change bComputeShaderDeferredTiledLighting=1 to 0 in your Fallout4Pref.ini to avoid a weird shadow box on 80% of the screen. For ultra widescreen resolutions you'll want to download Ci7rus' interface file and Replace \Fallout 4\Data\Fallout4 - Interface.ba2 with his version. Last you'll want to install Daisuke's Widescreen Fix. Once you've done all of this the interface shouldn't be overtly broken and you can enjoy Fallout at 21:9. Wish Bethesda had done all this work for us, but I'm glad it's working. |
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That only seems to happen on 7-series Nvidia cards. I had a 780ti and upgraded to a 980ti last week and no longer experience that issue. |
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Heads up: I posted a solution to unintended wallhacking with extra-wide displays here:
http://www.wsgf.org/forums/viewtopic.ph ... 88#p162988 The important part says to merge two revised near clip values into Fallout4.ini. Here's the same ini snippet from the referenced post, but with numbers that would probably work better for 21:9.
I don't actually have a 21:9 display, so tweaking is left as an exercise to the reader. |
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Wallfix works great for me Aiken Drum, thanks!
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Havent been here in awhile, do these updates fix the scope issue? Im using the old scope fix where the whole screen is shown instead of a black circle in the middle, have we found a cure for this yet?
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Hello,
I use 21:9 res to play Fallout 4 (2560x1080) and, also use this widescreen fix http://www.nexusmods.com/fallout4/mods/274/? but, when I use v.a.t.s system my UI is wrong. ![]() |
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I dont know man, this thread is all but dead. The triple monitor thread has 55 pages, you could try to use those files and make it work for 21:9. The last update broke my game and using the updated files causes problems with 21:9. Best we can do is hope HaYden releases a plugin for flawless widescreen but at this rate I don't really see it happening. Good luck! Be sure to post any tips or your solution. |
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For those who don't know, HaYden already created plugin for Flawless Widesreen. Big thanks to him. |
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Ok so I'm new to ultrawide gaming and got fallout 4 for christmas, but I'm having serious issues with it. I've tried [the Daisuke fix][/http://www.nexusmods.com/fallout4/mods/274/?] and flawless widescreen to no avail. Widescreen fix doesn't seem to do anything, and flawless widescreen completely removes all text on screen. I have tried the widescreen fix both manually installed and with NMM. I tried flawless widescreen as the widescreen fix said to have it set. The only fix that actually helped was [Bilago's launcher thing][/http://www.nexusmods.com/fallout4/mods/102/?]. However, even that gives me issues with framerate. Enabling V-sync drops it to half my monitor's refresh rate (at the '1' setting, '2' drops it even farther), and I can't seem to limit it even in AMD's radeon settings. I don't want to leave it unlimited since the engine is tied to the framerate.
What else can I do? |
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The only thing you should do is set your resolution in Fallout4Prefs.ini which is located in your documents folder and where the game is installed.
Under [Display] iSize H=xxxx iSize W=xxxx If you're running 3440x1440 then also set bComputeShaderDeferredTiledLighting=1 to 0 if you have lighting problems. If you have a freesync/gsync monitor then iPresentInterval to 0 in both Fallout4Prefs.ini and Fallout4.ini and set the files to read only and cap fps to 60 in drivers. Make sure vsync is turned off. If you don't and the games default vsync is capping your framerate too low for some reason then set iPresentInterval to 0 and force vsync in drivers. If you mess with anything else in those .ini files flawlesswidescreen may not work properly. Last edited by Ci7rus on 08 Jan 2016, 05:57, edited 1 time in total.
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Hey everyone i got some problems as the others in here. I have the LG UM29 21:9 Display before i upgraded my GPU from 750 to 970 the 2560:1080 works just fine, nothing was stretched, after the GPU Upgrade all of the UI began to stretch.
I tried nearly every Fix but non of them worked for me. Yesterday i saw that there is a Plugin for Flawless Widescreen. I enabled it but nothing changed. Could anybody confirm that this Fix is working or explain to me how i can use Flawless Widescreen correct. |
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I just picked a Dell U3415W during the recent newegg sale and am having the same issues getting the game to work as the previous 2 posters. I've tried a clean install with nothing more than the exact instructions in the nexusmods widescreen fix including flawless widescreen and no luck. With flawless widescreen running I cannot get any text to display in the UI and without it things are stretched/look terrible. I tried just about every combination of anything I could find for the last 5 hours to no avail
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This is not a complicated process.
Check your gpu and monitor scaling settings, they should be set to off, 1:1, centered, or to preserve aspect ratio. In other words, don't pick any option that'll stretch the image to 21:9. Did you properly set your resolution in FalloutPrefs.ini? Did you do it in both your documents folder and where the game is installed? Is the Fallout 4 plugin loaded properly in FWS? It should look like this: Spoiler:
Did you check FWS settings to make sure the hotkey to enable/disable isn't something you're accidently hitting in game? Uninstall all UI mods from Nexus. Widescreen fixes does not play nice with other UI mods, and in its current state I wouldn't recommend using it anyways because everything ends up having different resolutions. |
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I changed the scaling from fullscreen, that was set, to off, checked the ini´s if the right resolution is set and checked that the Plugin is enabled but it changed nothing.
The compass is missing a bar on the left and right, the Power Armor Hud ist compressed. So i think i´ll just wait until the Plugin is no longer in beta to use ist properly or until Bethesda release a Patch with UltraWide support, but i dont think so |
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What do you mean by the compass is missing a bar on the left and right?
Are you talking about your health and ammo? If your health is at 100% then it isn't shown, and if you don't have a weapon drawn then you don't see your ammo count. If that's not it then post a screenshot pls. |
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We fixed the Power Armor Rainbox display issue...yay!
http://www.nexusmods.com/fallout4/mods/7987 Please spread the word as it won't be a much endorsed mod, so the people that need this may not see it. Thanks. |
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Indeed, not complicated on that front at all. I did stumble on the source of my problem today and it appears to stem from inaccurate display detection: Spoiler:
I was able to get my UI to display once again by setting my display parameters manually. Default display detection: Spoiler:
Manually set: Spoiler:
Is this normal or is there something I am doing wrong causing the detection failure? I am running the program with admin rights and have the latest amd crimson drivers. |
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So i finally get it to work
I used Flawless Widescreen in combo with a Widescreen mod http://www.nexusmods.com/fallout4/mods/ ... D274&pUp=1 Just Follow the instructions its very easy @ Ci7rus the UI problem with the Compass looked liked this No it looks like this @ Nikonthenet the Power Armor Hud look´s like before Thnaks everone for the help The Power Armor is not necessary important |
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From that first screenshot it looks like FWS isn't working at all. You may have the same issue that Ugnex had with FWS not properly detecting your display and resolution, if that's the case using the nexus mod may only be masking the problem.
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In the first screenshot i just wanted to show how it looks like without any Fix enabled just the normal game and without Mods.
Do you know any other mod, method etc, to fix the Power Armor Hud? |
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Check out this Steam community post, they figured out an easy INI fix. |
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Hello All! So I found a mod on Nexus that enabled the 3440X1440 resolution in Fallout 4. The mod is called "Ultra Widescreen Patches" by John Doe Bowler. Recently, while re-installing FO4, I came across this mod and I decided to try it. Instructions were basically, install mod via NMM, edit Fallout4Prefs.ini, run game. That's it! At first the game ran like a sllide-show until I realized everything was set to Ultra. Bumped things down to accommodate my GTX 680 and all ran well. Menus, Workshop Menu, PipBoy, PA HUD, Weapon quick-select, all seems to be working. Now only if I can get Automatron to stop crashing my game!
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Does anyone have a manual fix rather the flawless? it keeps crashing my game at random intervals which is no fun on survival
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edit: fix for 5760x1080 display http://www.wsgf.org/forums/viewtopic.php?f=68&t=30431&p=166720#p166720
this worked for me, no mods or fixes, only dual monitor right now \Documents\my games\Fallout4\Fallout4.ini [Interface] fDefaultWorldFOV=90 fDefault1stPersonFOV=100 \Documents\my games\Fallout4\Fallout4Prefs.ini bTopMostWindow=0 bMaximizeWindow=0 bBorderless=1 bFull Screen=1 iSize H=1600 iSize W=5120 Last edited by AeXiPHiXiON on 06 Aug 2016, 21:55, edited 1 time in total.
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What kind of performance are people getting on F04? I have always reasonably low frame rates ~25 - 60 fps, even when I was playing at 1080. I am currently running tri SLI setup and was wondering if this was pretty normal. It hasn't stopped me sinking 500 hours into the game.
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| 3939K , RIVE, 3 X Titans, 16GB Gskill 2133, custom water everything, Acer X34 Predator 3440x1440 |
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at 5760x1080 medium i get about 50fps, ultra 30fps, dual amd 7800, i7 3820, 16gb
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Hey there,
I am using Flawless Widescreen (latest version) along with the Widscreen Fix from nexus mods (widescreen.ba2, and minor edit to ini). All in all it works perfectly except for one aspect. When in power armor there is a shaded background that only covers the 16:9 area of your monitor (myself at 21:9 3440x1440 resolution). Is there anyway to get rid of that background shading all together? I don't mind the ui stuff being aligned to a 16:9 ratio but that grey transparent background is absolutely awful looking. Thanks! |
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| Sincerely, Skoda Zek Zek Gaming: http://www.modsrigs.com/detail.aspx?BuildID=36010 If you like my build, please give me a +1 on ModsRigs. Thanks! |
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I don't use Power Armour much so I can't say I've used this enough to endorse it, but maybe give this a try? http://www.nexusmods.com/fallout4/mods/7987/? |
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I hope that u guys read this.
I bought a 21:1 3440x1440 Monitor. I read all of the things u guys had written but nothin worked for me. All is fantastic, but my Hud is stretched and I dont know how to fix that...FWS doesnt fix it for me I hop somebody can help me or give me links that will work... At the Moment it looks like this with FWS running in the back:
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Hey guys just wanted to make sure everyone knows by now that Nexus mods has a mod specifically for 21:9 Fallout 4 play that fixes all issues with 21:9 gaming for this game.
http://www.nexusmods.com/fallout4/mods/ ... _game=1151 |
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Which mod are you using, your link is incorrect.
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Do anyone know if the new 58GB update fix the 21:9 support??
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It's High Resolution Textures only. So probably doesn't.
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| We gonna send it to outa space! |
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I am surprised that this thread fails to clearly recommend a 21:9 solution for Fallout 4. As someone who spent a considerable amount of time trying out different mods, often with bad results, I have a clear recommendation: Ultra Widescreen Patches Updated (UWPU) http://www.nexusmods.com/fallout4/mods/16666/? Install using Nexus Mod Manager, do the recommended ini edits and you are good to go. Works perfectly in my native resolution of 2560*1080. No need to use flawless widescreen. The only issue I can think of is that I didn't get DSR resolutions to work. |
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Hey all, made an account to post here. Thanks for all your work, I hit wsgf every time I get a new game. Fallout is the first time I’ve had any issues. I’ve done everything: changed both my ini files, used the special launcher, and installed the true 21:9 mod, but I still can’t get widescreen to work. My ui renders in my full screen area, as does the power armor interface, and I can even get the level up perks screen to take up all my screen space when I zoom, but the game itself will only render in 16:9. Any idea what could be causing this? Thanks a ton, I’m tearing my hair out here.
I’m on a dell 38” 3840x1600 running a 1080ti on latest drivers if that helps. |
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