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PostPosted: 18 Nov 2014, 08:19 
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Just started playing and the game seems to function as intended on 2560x1080. Only drawback I have seen so far are the cinematics, as they seem to be rendered in 16:9 leaving black bars on the sides. Other than that, the hud scales as it should and the FOV seems great. I will post back if i find any issues.

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PostPosted: 18 Nov 2014, 09:37 
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Games that use the Frostbite engine seem to handle wide(r)screen resolutions better out of the box. Good news for us! :onethumb:

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PostPosted: 18 Nov 2014, 09:46 
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Perfect 5760x1080 support for everything, love the game it looks crazy good in motion and on three screens :rockout:

Screens:

http://valcanized.com/ds2/DA3/DragonAge ... 45-143.jpg
http://valcanized.com/ds2/DA3/DragonAge ... 36-860.jpg
http://valcanized.com/ds2/DA3/DragonAge ... 27-101.jpg
http://valcanized.com/ds2/DA3/DragonAge ... 34-483.jpg

http://valcanized.com/ds2/DA3/DragonAge ... 12-420.jpg
http://valcanized.com/ds2/DA3/DragonAge ... 37-408.jpg
http://valcanized.com/ds2/DA3/DragonAge ... 51-209.jpg
http://valcanized.com/ds2/DA3/DragonAge ... 04-399.jpg
http://valcanized.com/ds2/DA3/DragonAge ... 45-435.jpg

http://valcanized.com/ds2/DA3/DragonAge ... 00-140.jpg
http://valcanized.com/ds2/DA3/DragonAge ... 16-237.jpg
http://valcanized.com/ds2/DA3/DragonAge ... 49-020.jpg

http://valcanized.com/ds2/DA3/DragonAge ... 09-397.jpg
http://valcanized.com/ds2/DA3/DragonAge ... 13-108.jpg
http://valcanized.com/ds2/DA3/DragonAge ... 17-221.jpg
http://valcanized.com/ds2/DA3/DragonAge ... 26-752.jpg

http://valcanized.com/ds2/DA3/DragonAge ... 41-954.jpg
http://valcanized.com/ds2/DA3/DragonAge ... 50-254.jpg
http://valcanized.com/ds2/DA3/DragonAge ... 54-460.jpg
http://valcanized.com/ds2/DA3/DragonAge ... 43-428.jpg
http://valcanized.com/ds2/DA3/DragonAge ... 53-903.jpg

http://valcanized.com/ds2/DA3/DragonAge ... 31-812.jpg


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PostPosted: 18 Nov 2014, 15:21 
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Amazing screenshots. I'm still trying to figure out how to get mine working properly with nVidia surround, using 344.75 drivers now.

Perhaps it's working with Eyefinity?

When I start the game (as admin) from a desktop at 6180x1080 (bezel corrected resolution) the game starts in a windowed mode on the corner of the left monitor. When I click on that window it goes full screen and seems to go through the opening cinematics without incident. When the "Click to Continue" prompt comes up I'm unable to click anything to proceed, it just sits there. I've never seen this type of problem before and I'd love to see what kind of FPS I get in surround. If it's working for anyone successfully in nVidia surround (5760x1080 or above) please see if you can lend me a hand.

Also, recently the nVidia control panel has allowed me to set keyboard-bound shortcuts to switch from 1920x1080 back to 6180x1080 on the fly with Control-Alt-R and Contol-Alt-S respectively. Sadly, the game doesn't seem to want to run in this spoofed 1 screen mode (crashes to desktop after freezing for a good 30 seconds while trying to load up). A bit of a shame.

I'm sure this will be patched up and working soonish, but I thought I'd post my experience thus far.

Thanks!


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PostPosted: 19 Nov 2014, 00:07 
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Some of the menu's aren't displayed correctly, such as setting the followers traits in battle, they go off the edge; other than that it's fine.


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PostPosted: 19 Nov 2014, 00:26 
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Moramoth wrote:
Amazing screenshots. I'm still trying to figure out how to get mine working properly with nVidia surround, using 344.75 drivers now.

Perhaps it's working with Eyefinity?

When I start the game (as admin) from a desktop at 6180x1080 (bezel corrected resolution) the game starts in a windowed mode on the corner of the left monitor. When I click on that window it goes full screen and seems to go through the opening cinematics without incident. When the "Click to Continue" prompt comes up I'm unable to click anything to proceed, it just sits there. I've never seen this type of problem before and I'd love to see what kind of FPS I get in surround. If it's working for anyone successfully in nVidia surround (5760x1080 or above) please see if you can lend me a hand.

Also, recently the nVidia control panel has allowed me to set keyboard-bound shortcuts to switch from 1920x1080 back to 6180x1080 on the fly with Control-Alt-R and Contol-Alt-S respectively. Sadly, the game doesn't seem to want to run in this spoofed 1 screen mode (crashes to desktop after freezing for a good 30 seconds while trying to load up). A bit of a shame.

I'm sure this will be patched up and working soonish, but I thought I'd post my experience thus far.

Thanks!


I tried it with my GTX 970. At first it showed the surround resolution in the menu but the side monitors were not showing anything in game. When I tried to switch to 1920x1080 it failed somehow and I had to reselect a resolution blind and it went back to the surround resolution, now with side monitors working as intended. The game played ok for the most part, got ~35 FPS maxed no MSAA. Cutscenes had some weird black uneven bar creeping up from the bottom. The cutscenes seem to have other issues too, they judder quite a bit no matter what setting or resolution I use. You can change the cutscene framerate to 60 with a shortcut command -GameTime.MaxSimFps 60 -GameTime.ForceSimRate 60+ but this didn't really fix the judder, and it probably causes other issues. I noticed if my FPS was too high the new game intro would cut and place me in the scene rather than move on to the next one.

I noticed the game seemed to drop FPS seriously if used in borderless windowed mode. I got a lot better performance full screen vsync on.

BTW if you didn't know, you can use Nvidia Surround Toggle v3 to toggle between extended mode and surround. A lot more convinient than ctrl+alt+s.
http://hardforum.com/showthread.php?t=1590030


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PostPosted: 19 Nov 2014, 01:20 
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Moramoth wrote:
Amazing screenshots. I'm still trying to figure out how to get mine working properly with nVidia surround, using 344.75 drivers now.

Perhaps it's working with Eyefinity?

When I start the game (as admin) from a desktop at 6180x1080 (bezel corrected resolution) the game starts in a windowed mode on the corner of the left monitor. When I click on that window it goes full screen and seems to go through the opening cinematics without incident. When the "Click to Continue" prompt comes up I'm unable to click anything to proceed, it just sits there. I've never seen this type of problem before and I'd love to see what kind of FPS I get in surround. If it's working for anyone successfully in nVidia surround (5760x1080 or above) please see if you can lend me a hand.

Also, recently the nVidia control panel has allowed me to set keyboard-bound shortcuts to switch from 1920x1080 back to 6180x1080 on the fly with Control-Alt-R and Contol-Alt-S respectively. Sadly, the game doesn't seem to want to run in this spoofed 1 screen mode (crashes to desktop after freezing for a good 30 seconds while trying to load up). A bit of a shame.

I'm sure this will be patched up and working soonish, but I thought I'd post my experience thus far.

Thanks!


I had this issue as well, disable all the Origin overlay stuff, disable -> Origin In Game in Origin app settings that is what fixed it for me. Before I was stuck in the main screen and I could no click my mouse or my game pad nothing worked.


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PostPosted: 19 Nov 2014, 15:29 
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valcan_s wrote:
I had this issue as well, disable all the Origin overlay stuff, disable -> Origin In Game in Origin app settings that is what fixed it for me. Before I was stuck in the main screen and I could no click my mouse or my game pad nothing worked.


Thanks! I always forget about the overlays - Origin's is pretty useless anyways. It's working quite nicely now and it's decently playable (at 25-40fps, playable to my eyes) on high settings with SSAO using GTX 770s in SLI. I was using fraps for my FPS counter but when I tried to take a screenshot (bound to F10) it crashed the game immediately to desktop every time. I guess I'll have to troubleshoot that now. What screenshot tool is popular around these parts?

Eriol wrote:
BTW if you didn't know, you can use Nvidia Surround Toggle v3 to toggle between extended mode and surround. A lot more convinient than ctrl+alt+s.
http://hardforum.com/showthread.php?t=1590030


I tried this and wasn't really sure how to use it. I loaded it up with surround and hotkeys enabled per the instructions and it immediately made it so my middle and right monitor were working only (the two screens plugged into GPU #1). I checked in nVidia control panel and saw that surround had been disabled. Not sure if I did something wrong or if my setup is unusual. It's not a big deal as I don't really need to toggle between the two regularly.


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PostPosted: 20 Nov 2014, 01:46 
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Hello there wsgf! This is my first post after finally registering after a couple months on your site.

Dragon age does work well when you first load it up and, as mentioned in a reply above, only seems to have minor problems during cut scenes with "stuttering" a bit. The game looks beautiful and plays great. I also disabled the Origin overlay in game as recommended above. Still, I have a unique problem.

Courtesy warning that the paragraph detailing my problem below has the smallest of spoilers for 30 minutes into the game where I am experiencing my problem. ----------- ******



My issue is right after I beat the first "boss" about 30 minutes into the game. The game plays great in triple monitor widescreen up until I beat the first demon boss fight where I then wake up in a room. To help indicate where I am, I wake up in this room and this person comes in worried and saying "My Lord, the whole town is talking about you. You have done such great things with the rift closing" etc etc etc. Right when I am able to leave that cut scene and walk around the game will NOT under any circumstances allow me to continue in widescreen. It just closes and shuts down all 10 times I've tried it. I have to swap back to 1920 x 1080 just to continue the game. I have even tried reloading, beating the "30 minute boss" again, to see if it was a glitch. The problem persists. If my game is in triple monitor set up after beating that boss the game will simply shut down and close after I wake up in that room and the cut scenes end. I am forced to pre preemptively change the resolution to 1920 x 1200 or whatever it is from the main screen to even continue.

I don't know if anyone else is experiencing this problem? Perhaps I need to just play further into the game and then I will, as in the first 30 minutes before the boss encounter, eventually swap back to widescreen?!?!

Any thoughts fellow wsgf'ers?

Thanks


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PostPosted: 21 Nov 2014, 16:47 
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Hello again all. Anyone have thoughts on this?


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PostPosted: 22 Nov 2014, 01:54 
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Hi another first poster here. :) I'm running the game in surround mode in (bezel compensated) 6048*1200. Everything seems fine so far, except for one issue. The intro with all the cutscenes was ok, only my center monitor was used (not a big issue), but after really getting into the game, the cutscenes are stretched extremely. The game still renders the cutscenes for one monitor, but stretches it across all three.

Do you guys have any idea what might cause this? It seems I'm the only one with this issue so far?

I tried disabling the Origin overlays, but that made no difference.


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PostPosted: 22 Nov 2014, 10:13 
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Hallo Together,

is there any possibility to get the "Main Menu" and the other "Menus" to 21:9 ??

Is really annoying to see the cutscenes in 16:9 so at least it would be great if we could see the menus in 21:9 ...also in DA: Origin it was possible - why not in DA: I????

a little step backward?!

Also what is really annoying that you can move your character only by mouse - you always have to use W A S D - wtf?!?


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PostPosted: 22 Nov 2014, 10:29 
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I love the Bioware compatibility with Windows and Windowed mode. :clap:
I thought i would have more fun with the console version so i bought both PC & Xbox ONE editions just to satisfy my curiosity. Then i realized i could output this game on the PC in 3K widescreen.

So first I set all the graphics to their max settings while in boring 16:9 1080p, then after i finished i closed the game, went into Documents>Bioware>Dragon Age Inquisition>Save>Profile Options profile. By then the game had created the profile settings ini, i typed in my own custom combined resolution of 3648 x 1152 instead of 1920 x 1080. When i fired up the game again Windowed, it spanned across one 24" monitor in portrait mode, another 40" HDTV in PC mode at the center, then another 24" monitor attached to the other side in portrait mode... Surround wont work with my config, so i had to use full windowed mode and click hold and drag it to fit. The cut scenes are still in 16:9, but the gameplay fills all 3 screens!

Say what you will about the lack of 3D support for this game, but a 4K Widescreen game this definitely is! Oh, and i had to turn off the anti-aliasing to get my 60 fps back, everything else though is set at Ultra...

To ice the cake, I discovered my brand new Xbox ONE controller plugs into my gaming rig via mini USB, a quick driver install and you can use it to play DA:I on your own kick ass gaming rig and actually be able to "walk" instead of running everywhere using Xpadder or mouse & keyboard. It works better than the Xbox 360 controller for Windows (never thought i'd admit that)...
Liking this game more and more as the first few hours of gameplay roll by!
Below are some of my humble screenshots:
Image

http://www.wsgf.org/gallery/3648-x-1152 ... creenshots


Last edited by Gungoose360 on 26 Nov 2014, 02:54, edited 1 time in total.

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PostPosted: 22 Nov 2014, 15:52 
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I have this problem with lateral black bars at the menus playing at 21:9, anyone knows how to fix it?

Image

Thanks.


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PostPosted: 24 Nov 2014, 01:21 
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Hi
Your problem used to happen to me when playing Mass Effect 3 with Soft TH and WS Fixer, i had to set the HUD to 1920 x 1080, and have all else 3648 x 1152.
Are you using Soft TH to output the game across your monitors or do you just have one 4K Monitor?
Pls post your system specs and any 3rd party applications you are using for the WS output. :think:
Maybe try using windowed mode and stretch to fit your screen? That is what i was forced to do.
Here is my output at 3648 x 1152:

Image

Image

Image

Image


Last edited by Gungoose360 on 27 Nov 2014, 02:50, edited 1 time in total.

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PostPosted: 26 Nov 2014, 03:57 
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I've just started playing on a 3-monitor widescreen 5760x1980 Eyefinity, but the HUD is still off to the sides. Normally Widescreen Fixer or Flawless Widescreen take care of that, but don't see any setting, an .ini, or fixes in one of these programs. Solution anyone?


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PostPosted: 27 Nov 2014, 02:52 
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Hello
Could you post your image screenshot URL showing your issue?
Have you tried running the game in windowed mode and dragging the window to fit your combined resolution?


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PostPosted: 27 Nov 2014, 03:13 
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The FOV is horrid in my opinion.
In the game files it says 70, but it feels more like 60..

It's making me nauseous & zooming out does not help one bit :(


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PostPosted: 28 Nov 2014, 03:22 
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Dragging a windowed version doesn't help
Can't seem to get the image to show here.

https://flic.kr/p/pWc2FT

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PostPosted: 07 Dec 2014, 06:39 
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Quote:
Hi another first poster here. :) I'm running the game in surround mode in (bezel compensated) 6048*1200. Everything seems fine so far, except for one issue. The intro with all the cutscenes was ok, only my center monitor was used (not a big issue), but after really getting into the game, the cutscenes are stretched extremely. The game still renders the cutscenes for one monitor, but stretches it across all three.

Do you guys have any idea what might cause this? It seems I'm the only one with this issue so far?



Im doing well accept I have this issue also, The cut scene is one monitor image stretched to cover 3, This is my only real problem. I had to turn vsync back on as I was getting a ton of tearing etc.

This stuff is all fixable, The game by the way looks and plays amazing, Once all issues are fixed this game is going to take a lot of my time in the coming months :mrgreen:


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PostPosted: 08 Dec 2014, 02:24 
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If any of you are experiencing crashes after the first demon on triple screen what worked for me was disabling ambient occlusion I am not sure why but after that not a single crash.

Hope it helps


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PostPosted: 08 Dec 2014, 03:11 
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Space Cadet wrote:
Dragging a windowed version doesn't help
Can't seem to get the image to show here.

https://flic.kr/p/pWc2FT

Image



Hey Cadet
sorry i took so long
the image of your setup looks fine, my HUD is the same, it is off to one side or another.
I just deal with it and am happy. do you have a crosshair that is not centered? Oh right, DAI doesnt have a crosshair. No i think your display is quite good looking. I prefer windowed mode to avoid stretching cut scenes. here is a shot of my HUD, compare and lemme know what you think. :)
Oh, btw you have to right click on an image you posted somewhere on the internet, copy image url, then paste in btw the brackets here after clicking on Img and the image will be in your post...
Magnificent resolution of yours!
-thomas

Image

here is the link too: http://www.wsgf.org/gallery/3648-x-1152 ... creenshots

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PostPosted: 10 Dec 2014, 02:04 
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Thanks Thomas, but for most games I've played in the past this HUD centering issue gets resolved to make it more playable. Sigh. Just have to wait for a patch I guess. Love the game!


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PostPosted: 13 Dec 2014, 10:16 
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I like this game so much i am getting a new graphics card to support the multi-monitor resolution! My old faithful GTX 660 ti AMP stalls out at 15-21 fps and as low as 6 in a boss fight.
Apparently the only card that can really handle this game in 4K or multi-monitor at 60+ fps with all settings on Ultra is the GE-Force GTX 980 series. See this article, kinda interesting...
http://www.kotaku.com.au/2014/11/dragon ... rformance/

Yeah i wish Bioware would make a patch for us WS gamers, even if Soft TH or another WS App team created a .dll fix i dont think i could use it unless it was 100% made for and compatible with DX-11. I mean, we have Direct-X 12 on the way!
I wish i knew how to mod or create the .dll fixes needed. :oops:
Happy gaming!

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Last edited by Gungoose360 on 23 Dec 2014, 01:15, edited 1 time in total.

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PostPosted: 19 Dec 2014, 17:38 
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For the love of god someone fix the behaviors screen! The game is almost unplayable without being able to change the settings on this screen on 21:9 displays!:(


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PostPosted: 20 Dec 2014, 19:00 
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I had quite a few issues with the game, but finally got it to work. Sadly, I am unable to play it across three monitors. :( I hate the feeling of blinkers, but I can't get the game to run stable with surround vision on. I thought it was windows 8.1 as I just upgraded it. The whole game would freeze in-game or right after loading a save file. It would load, but all I could see is a black screen with sound. Then the sound cuts out and nothing. Alt-Tab froze the whole computer. But after hours of testing, I finally found the solution, running the game on one monitor. Does anyone have a solution for this?

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PostPosted: 23 Dec 2014, 01:19 
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LOWao wrote:
I had quite a few issues with the game, but finally got it to work. Sadly, I am unable to play it across three monitors. :( I hate the feeling of blinkers, but I can't get the game to run stable with surround vision on. I thought it was windows 8.1 as I just upgraded it. The whole game would freeze in-game or right after loading a save file. It would load, but all I could see is a black screen with sound. Then the sound cuts out and nothing. Alt-Tab froze the whole computer. But after hours of testing, I finally found the solution, running the game on one monitor. Does anyone have a solution for this?



Maybe download flawless widescreen, the gurus at HelixMod just finished version 3 of a 3D fix and also created a FWS profile for the game, decent support for multi monitors too. see info here:
http://helixmod.blogspot.com/2014/12/dr ... 11-3d.html

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PostPosted: 25 Dec 2014, 17:12 
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LOWao wrote:
I had quite a few issues with the game, but finally got it to work. Sadly, I am unable to play it across three monitors. :( I hate the feeling of blinkers, but I can't get the game to run stable with surround vision on. I thought it was windows 8.1 as I just upgraded it. The whole game would freeze in-game or right after loading a save file. It would load, but all I could see is a black screen with sound. Then the sound cuts out and nothing. Alt-Tab froze the whole computer. But after hours of testing, I finally found the solution, running the game on one monitor. Does anyone have a solution for this?


I was having issues as well on Nvidia surround and Windows 8.1, I was able to get it to run but then It would not update via Origin and my other games would so I was left unable to play due to being unable to update the game. Grrrr So I got to thinking there was one other game that I was having issue's with after a recent install. That was Battlefield 4. The only 2 games I could not get to run stable and both using the Frostbite engine. LOL yes I am like a Sherlock Holmes detective. :D

Soooo, I just also happen to have Windows 7 home here and I backed up my important stuff and made the switch. Now Im not saying it was Windows 8.1 but both games now run quite well on multi monitor. My Windows 8.1 install was a year or 2 old so there are many things that could have interfered with the Frostbite engine or the game. As my old programs and App's go back on little by little I keep testing to make sure the 2 games are still chugging before going forward.

LOWao, not sure what you mean by "blinkers" the only thing comes to mind is the blinking taking place on Dragon Age when screen trearing occurs when VSYNC is disabled ?? anyway using the Flawless Widescreen (get this) and using The Geforce Experience app and there "Optimal settings" I am running a good 120-140 FPS with VSYNC turned off. I only turn it off to check the FPS and then put it back on to stop screen tearing issues.

Image

Image


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PostPosted: 26 Dec 2014, 14:27 
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rogerb77 wrote:
LOWao wrote:
I had quite a few issues with the game, but finally got it to work. Sadly, I am unable to play it across three monitors. :( I hate the feeling of blinkers, but I can't get the game to run stable with surround vision on. I thought it was windows 8.1 as I just upgraded it. The whole game would freeze in-game or right after loading a save file. It would load, but all I could see is a black screen with sound. Then the sound cuts out and nothing. Alt-Tab froze the whole computer. But after hours of testing, I finally found the solution, running the game on one monitor. Does anyone have a solution for this?


I was having issues as well on Nvidia surround and Windows 8.1, I was able to get it to run but then It would not update via Origin and my other games would so I was left unable to play due to being unable to update the game. Grrrr So I got to thinking there was one other game that I was having issue's with after a recent install. That was Battlefield 4. The only 2 games I could not get to run stable and both using the Frostbite engine. LOL yes I am like a Sherlock Holmes detective. :D

Soooo, I just also happen to have Windows 7 home here and I backed up my important stuff and made the switch. Now Im not saying it was Windows 8.1 but both games now run quite well on multi monitor. My Windows 8.1 install was a year or 2 old so there are many things that could have interfered with the Frostbite engine or the game. As my old programs and App's go back on little by little I keep testing to make sure the 2 games are still chugging before going forward.

LOWao, not sure what you mean by "blinkers" the only thing comes to mind is the blinking taking place on Dragon Age when screen trearing occurs when VSYNC is disabled ?? anyway using the Flawless Widescreen (get this) and using The Geforce Experience app and there "Optimal settings" I am running a good 120-140 FPS with VSYNC turned off. I only turn it off to check the FPS and then put it back on to stop screen tearing issues.

Image

Image


120 fps?? OMG WOW!
Yeah i have heard this game does not like Windows 8 at all. I have W7 64 bit (thank the maker), but i know eventually i will have to upgrade to W8... :roll:
What is your setup? I having been trying to play this in 3D on my 120hz Asus VG248QE 24" Monitor in 3D Vision (now that the HelixMod v3 fix has been perfected!)
using a single GTX 980 SC Dual Fan version by EVGA, but i cant get more than 20 fps with all settings on Ultra except post processing (on low) and not using either anti-aliasing options (turned off). You must have SLI right? I have heard that is the only way to deal with the Frostbite 3 engine in 3D or 4K.
Your screenshots are awesome!

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PostPosted: 27 Dec 2014, 04:27 
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blubberduck86 wrote:
rogerb77 wrote:
LOWao wrote:
I had quite a few issues with the game, but finally got it to work. Sadly, I am unable to play it across three monitors. :( I hate the feeling of blinkers, but I can't get the game to run stable with surround vision on. I thought it was windows 8.1 as I just upgraded it. The whole game would freeze in-game or right after loading a save file. It would load, but all I could see is a black screen with sound. Then the sound cuts out and nothing. Alt-Tab froze the whole computer. But after hours of testing, I finally found the solution, running the game on one monitor. Does anyone have a solution for this?


I was having issues as well on Nvidia surround and Windows 8.1, I was able to get it to run but then It would not update via Origin and my other games would so I was left unable to play due to being unable to update the game. Grrrr So I got to thinking there was one other game that I was having issue's with after a recent install. That was Battlefield 4. The only 2 games I could not get to run stable and both using the Frostbite engine. LOL yes I am like a Sherlock Holmes detective. :D

Soooo, I just also happen to have Windows 7 home here and I backed up my important stuff and made the switch. Now Im not saying it was Windows 8.1 but both games now run quite well on multi monitor. My Windows 8.1 install was a year or 2 old so there are many things that could have interfered with the Frostbite engine or the game. As my old programs and App's go back on little by little I keep testing to make sure the 2 games are still chugging before going forward.

LOWao, not sure what you mean by "blinkers" the only thing comes to mind is the blinking taking place on Dragon Age when screen trearing occurs when VSYNC is disabled ?? anyway using the Flawless Widescreen (get this) and using The Geforce Experience app and there "Optimal settings" I am running a good 120-140 FPS with VSYNC turned off. I only turn it off to check the FPS and then put it back on to stop screen tearing issues.

Image

Image


120 fps?? OMG WOW!
Yeah i have heard this game does not like Windows 8 at all. I have W7 64 bit (thank the maker), but i know eventually i will have to upgrade to W8... :roll:
What is your setup? I having been trying to play this in 3D on my 120hz Asus VG248QE 24" Monitor in 3D Vision (now that the HelixMod v3 fix has been perfected!)
using a single GTX 980 SC Dual Fan version by EVGA, but i cant get more than 20 fps with all settings on Ultra except post processing (on low) and not using either anti-aliasing options (turned off). You must have SLI right? I have heard that is the only way to deal with the Frostbite 3 engine in 3D or 4K.
Your screenshots are awesome!



Im not running 3D or 4K im at 5760 x 1080 which is a big reason my frames are higher, Im running my settings on a mix of high and Ultra, Multi sample AA is "off" and both Post Pprocessing are on high and Ultra, It's the Geforce Experience "optimal" settings all except for the resolution which they want at 3840 x 720.

My system is SLI yes :) I just copied the specs from my sig in another forum for you, It's not the fastest but It keeps me happy. LOL

My monitors are 3 Asus 27" VN279, they are 1920 x 1080 , As you can see I am an Over clocker also, mostly just the CPU though with some mild clocks on the GPU's, I don't play with voltages much on the GPU's.

Intel I5-3570 @4.6 GHZ
ASrock Z77 OC Formula
16GB Kingston Hyper-X 1600 DDR 3
(2) Gigabyte G1-Gaming GTX 970 4GB SLI
Samsung 840 EVO 250GB SSD
(2) WD 1TB Caviar Black 7200 64mg cache
Nvidia Surround triple monitor setup
Pioneer Internal BD Writer (BDR-207DBK)
Corsair Hydro H100i AIO CPU cooler
Corsair HX850 Modular PSU
Corsair 650D Mid Tower


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PostPosted: 27 Dec 2014, 17:23 
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Forgot to mention but:

I've developed a Fix for Cinematic Modes for Surround.
Instead of Forcing the cinematics to render on the center screen with huge black bars (side monitors), now you can view them on 3 Screens:)
The fix is part of Flawless Widescreen (if you didn't notice it already;)) ^_^ ).

Should work for 21:9 as well.

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PostPosted: 29 Dec 2014, 08:04 
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helifax wrote:
Forgot to mention but:

I've developed a Fix for Cinematic Modes for Surround.
Instead of Forcing the cinematics to render on the center screen with huge black bars (side monitors), now you can view them on 3 Screens:)
The fix is part of Flawless Widescreen (if you didn't notice it already;)) ^_^ ).

Should work for 21:9 as well.



I did notice the 3 screen cinematic sequences and I gotta tell you that is awesome, there is nothing that brings you out of the game faster than when the cinematic's drop to one screen. Many many thanks :twothumb:


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PostPosted: 03 Jan 2015, 00:17 
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First time poster here. Just bought an LG 34um95 and LOVE it. I too share the same problem that many have at 21:9 aspect ratio with the behavior screen. I've found a post on the EA technical forum where a few others share our problem. If we can get more visibility on the issue, maybe they'll up the priority in fixing it?

Here's the link: http://answers.ea.com/t5/Dragon-Age-Inq ... -p/4016261


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PostPosted: 03 Jan 2015, 03:35 
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I've just played the game long enough to get initial screen shots. How big of an issue is the behavior screen on 21:9?


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PostPosted: 03 Jan 2015, 05:50 
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Changing AI behaviors has a huge effect to party viability, especially in harder difficulties. AI controlled characters cast different spells based off of percentage of resources, use items based of percentage of resource, and have different targetting behaviors. The ability to change them allows players to organize their party as best as possible. In 21:9 resolutions, players can't see the percentage amount unless they change resolutions.


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PostPosted: 03 Jan 2015, 16:18 
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defac wrote:
Changing AI behaviors has a huge effect to party viability, especially in harder difficulties. AI controlled characters cast different spells based off of percentage of resources, use items based of percentage of resource, and have different targetting behaviors. The ability to change them allows players to organize their party as best as possible. In 21:9 resolutions, players can't see the percentage amount unless they change resolutions.


Thanks for that response. Was this fixed with Flawless?


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PostPosted: 06 Jan 2015, 08:04 
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No, unfortunately not unless I'm using the software incorrectly. I applied the fix and ran the game and encountered the same issue.


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PostPosted: 09 Feb 2015, 17:17 
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Hi guys,

I'm new with the surround configuration and I have a few questions about the game while running it in 5760 x 1080 (3x 24'' monitors) please :

- When I try to run the game with everything maxed (Texture at "Fade touched"), the game opens in a window on my left screen. I figured out that if I choose "Ultra" instead of "Fade touched" then the game opens correctly in surround style. For the detail, I use Flawless Widescreen.
Now you might say that this is because my PC is not powerful enough, but here are its specs :

Core i7 4790k
SLI GTX 970 Gaming 4go
Kingston DDR3 2x8 go

So correct me if I'm wrong but that should be at least enough to open the game on my 3 monitors right? :D


- My second question : do you guys have some problems with flickering textures in-game, especially right after a cinematic? I read that the game had this issue a few months ago but since I have the latest Nvidia drivers available I thought that the problem was solved...

- Now my last question is more general but concerns the game as well : when playing the game, the image on my two side monitors is... stretched, as if I was looking through a fish eye lens. This is very annoying since for example when an NPC or an object is near the exterior border of one of my peripheral screens, it appears ZOOMED .
Actually I have this problem in every game I launch in surround...I tried different FOV in different games but the problem remains so maybe this is normal, I don't know... :|

Thanks for your help!


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PostPosted: 18 Oct 2015, 16:00 
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rogerb77 wrote:
Im not running 3D or 4K im at 5760 x 1080 which is a big reason my frames are higher, Im running my settings on a mix of high and Ultra, Multi sample AA is "off" and both Post Pprocessing are on high and Ultra, It's the Geforce Experience "optimal" settings all except for the resolution which they want at 3840 x 720.

http://i1019.photobucket.com/albums/af3 ... 7d870d.jpg
My system is SLI yes :) I just copied the specs from my sig in another forum for you, It's not the fastest but It keeps me happy. LOL

My monitors are 3 Asus 27" VN279, they are 1920 x 1080 , As you can see I am an Over clocker also, mostly just the CPU though with some mild clocks on the GPU's, I don't play with voltages much on the GPU's.

Intel I5-3570 @4.6 GHZ
ASrock Z77 OC Formula
16GB Kingston Hyper-X 1600 DDR 3
(2) Gigabyte G1-Gaming GTX 970 4GB SLI
Samsung 840 EVO 250GB SSD
(2) WD 1TB Caviar Black 7200 64mg cache
Nvidia Surround triple monitor setup
Pioneer Internal BD Writer (BDR-207DBK)
Corsair Hydro H100i AIO CPU cooler
Corsair HX850 Modular PSU
Corsair 650D Mid Tower




How did you get the HUD to be centered? Are you using (or did use) Flawless Widescreen? If so can u post your display detection override coordinates? Or take a screenshot and post it here? I can get the game to span all my displays, and cut scenes span as well, but the HUD is NOT centered...

Attachment:
File comment: Gameplay rendering
ScreenshotWin32_0066_Final.jpg
ScreenshotWin32_0066_Final.jpg [ 1018.55 KiB | Viewed 5827 times ]


Attachment:
File comment: Cut scene spanning all 3 displays with FWS injection...
ScreenshotWin32_0063_Final.jpg
ScreenshotWin32_0063_Final.jpg [ 813.34 KiB | Viewed 5809 times ]

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PostPosted: 02 Nov 2015, 03:28 
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You need to be sure the game is running in fullscreen now window or borderless mode;)
The fix is only for the Cinematics Aspect Ratio;)

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PostPosted: 02 Nov 2015, 16:17 
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Oh, well that counts me out as i can only run this by using Windowed mode and click, hold & dragging it to fit my multi-display. I wish Nvidia Surround was not so obtuse about using different configs or resolutions. You would think a company that sophisticated would update their CP to use a Soft TH type of rendering...
Thanks Master H!

Hey BTW are you looking forward to BATTLEFRONT on the PC? Probably the same sumo-wrestling match with that game to render properly in 3D as it uses the Frostbite 3 engine right?

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PostPosted: 02 Nov 2015, 20:18 
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You mean Star Wars Battlefront?
The one that I/we fixed in 3D Vision in the beta? ^_^
https://forums.geforce.com/default/topi ... on-thread/

If so, then yes probably I'll pick it up;))
But the HUD is also spanned on all screens in Window Mode;)) I remember this from the beta;))

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WideScreen Fixer... Fixes your Surround problems to give a gorgeous 3D Surround Experience!
WideScreen Fixer

Only website to show TRUE 3D Vision Surround Gaming Videos(viewable by anyone) only at
3D Vision Surround Gallery

E-mail and Paypal (for people who wants it): [email protected]


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PostPosted: 14 Dec 2015, 20:12 
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gumbo1919 wrote:
Just started playing and the game seems to function as intended on 2560x1080. Only drawback I have seen so far are the cinematics, as they seem to be rendered in 16:9 leaving black bars on the sides. Other than that, the hud scales as it should and the FOV seems great. I will post back if i find any issues.


The Cinematics can be changed to 21:9.

Edit the ProfileOptions_Profile in the Documents\Bioware\DAI\Save folder

Set the following Changes
GstRender.FieldOfView 90.000000
GstRender.ResolutionScale 1.200000


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