Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
Last visit was: less than a minute ago It is currently 23 Oct 2020, 22:21

All times are UTC [ DST ]




 [ 2 posts ] 
Author Message
PostPosted: 07 Oct 2015, 03:39 
Offline

Joined: 21 Oct 2014, 23:48
Posts: 52
Game looks perfect & native borderless. All proper: FOV, menus, text, sparse HUD (latter's elements spanning full width). Rendedered cutscenes & loading screens full hor+ (there are no FMVs).


(PLP screenshot with bezel effect)




1. SoftTH (fullscreen, DX9 x86).
2. In-game Fullscreen Off & select massive resolution. Apply, quit.
3. Do FWS Fix * (& restart FWS for each game boot).
4. Prepare ShiftWindow (unusual entries): Left (negative; side width, no border), Top (negative; top border minus bottom border), Width (fullscreen), Height (fullscreen + top border, minus bottom border).
5. Start game, confirm it boots & that window's border is gone (native borderless). If not, restart FWS & game.
6. Trigger ShiftWindow. Must re-Trigger at each episode's start, & also if you Esc to menu.




NOTES:
1. Instability: Game rarely locks-up (Ctrl+Alt+Del & end task); happens around menu, not during gameplay. If Windows throws error message on game quit, ignore.
2. * Flawless Widescreen (FWS) Fix:
A. Load game plugin & enable.
B. Go to menu Settings, Configuration, Display Detection. Checkmark Enable Detection Override; enter Width & Height (fullscreen PLP), HUD W&H (center's size), HUDX (side width), HUDY zero. Save Changes.






View guide for general help with the instructions.


Last edited by Wookiegr on 07 Oct 2015, 04:10, edited 1 time in total.
Edit


Top
  
 


PostPosted: 28 Oct 2015, 09:09 
Offline
Insiders
Insiders

Joined: 21 Oct 2014, 23:33
Posts: 291
The game does look good, but because of this, it is a bit deceiving. The genre itself is deceiving. Not sure if you've played this game, its style is basically an active comic-book, with lack of the feeling of physical control. Game has no real physics, so feels impersonal & detached. I must admit though, this game was tripping me out. The art, story & detachment was all some kind of drug & I fell in. Though I probably had help with that.

It's good for a laid-back type game, saved by its good artwork & bizarre story. Gamer just can't go in expecting common gaming physics or any real physical challenge, or they would be disappointed.


Top
  
 
 [ 2 posts ] 

All times are UTC [ DST ]


Who is online

Users browsing this forum: CommonCrawl [Bot] and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  




Powered by phpBB® Forum Software © phpBB Group