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| Call Of Duty Ghosts 2013 Manual PLP Instructions https://www.wsgf.org/phpBB3/viewtopic.php?f=83&t=29078 |
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| Author: | Wookiegr [ 21 Jun 2015, 03:29 ] |
| Post subject: | Call Of Duty Ghosts 2013 Manual PLP Instructions |
Game looks acceptable. Good immersion, but not ideal PLP *. ![]() (PLP screenshot with bezel effect, un-aimed gun examples) ![]() ![]() ![]() 1. In-game, settings how you want, single-screen resolution, "Windowed (No Border)". In Advanced Video, Depth of Field = No (it's too strong sometimes) & Texture Quality = Manual. Set the following to Extra (dimishes pixelisation): Image Quality, Terrain Detail, Texture Resolution, Normal Map Resolution, Specular Map Resolution. Esc & apply, quit. If game abended, do again but make borderless last. 2. Make read-only (path-to-game)\players2\config.cfg. 3. Flawless Widescreen (FWS): A. Go to menu Settings, Configuration, Display Detection. Checkmark Enable Detection Override; enter Width & Height (fullscreen PLP), HUD W&H (center's size), HUDX (side width), HUDY zero. Save Changes. B. Load game plugin. Checkmark enable, Aspect, & FOV fixes (don't use HUD fixes). FOV slider 80. 4. Start game, ShiftWindow (fullscreen resolution. Game startup looks better if you wait for player & then trigger). ![]() (aimed gun examples) ![]() ![]() NOTES: 1. * Hor+ & FOV looks proper. Rendered video is hor+. But entire game is slightly pixelized (unnoticed in session). HUD, text, menus & FMV cutscenes are stretched. Guns & aim-view overlays look proper. But all un-aimed reticles are stretched & sometimes bigger. None of these issues are a problem. 2. Optional FOV (not needed): FWS slider. Powerful, also affects gun position. 3. Workaround for initial setup if game gets stuck on left-screen, or main menu is gone, or game resolution is screwed up. A. Close game. If "quit" is inaccessible, Esc x2, up-arrow once, Enter. B. Delete config.cfg, restart game & redo in-game settings, quit; make the fresh config.cfg read-only. 4. FWS is bit version-specific, may require game update. 5. Pixelisation is caused by game refusing to equip proper resolution. Memory edit for resolution may fix it. 6. Failed attempts: A. Resolution-type edits had no effect. Attempted in config.cfg, shortcut-type arguments, & CE (latter type: you may have better luck). B. FWS LUA file edits did not improve game (complex file, promising for HUD fix). ![]() (scuba, un-aimed) ![]() (Riley dog view) ![]() (Jeep looking back, mounted gun) ![]() (helicopter view) ![]() (remote gun view) View guide for general help with the instructions. |
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